diff --git a/src/Builder.c b/src/Builder.c index e52cce23a..815c483e5 100644 --- a/src/Builder.c +++ b/src/Builder.c @@ -583,12 +583,17 @@ static PackedCol Normal_LightColor(int x, int y, int z, Face face, BlockID block } static cc_bool Normal_CanStretch(BlockID initial, int chunkIndex, int x, int y, int z, Face face) { +#ifndef CC_BUILD_PS1 BlockID cur = Builder_Chunk[chunkIndex]; if (cur != initial || Block_IsFaceHidden(cur, Builder_Chunk[chunkIndex + Builder_Offsets[face]], face)) return false; if (Builder_FullBright) return true; return Normal_LightColor(Builder_X, Builder_Y, Builder_Z, face, initial) == Normal_LightColor(x, y, z, face, cur); +#else + return false; +#endif + } static int NormalBuilder_StretchXLiquid(int countIndex, int x, int y, int z, int chunkIndex, BlockID block) { diff --git a/src/Graphics_PS1.c b/src/Graphics_PS1.c index 0208c21fe..057f0cb9f 100644 --- a/src/Graphics_PS1.c +++ b/src/Graphics_PS1.c @@ -20,6 +20,7 @@ // this case. Larger values will allow for more granularity with depth (useful // when drawing a complex 3D scene) at the expense of RAM usage and performance. #define OT_LENGTH 512 +#define OCT_LENGTH 128 // Size of the buffer GPU commands and primitives are written to. If the program // crashes due to too many primitives being drawn, increase this value. @@ -30,6 +31,7 @@ typedef struct { DRAWENV draw_env; uint32_t ot[OT_LENGTH]; + //uint32_t oct[OCT_LENGTH]; uint8_t buffer[BUFFER_LENGTH]; } RenderBuffer; @@ -46,6 +48,7 @@ static void OnBufferUpdated(void) { next_packet = buffer->buffer; next_packet_end = next_packet + BUFFER_LENGTH; ClearOTagR(buffer->ot, OT_LENGTH); + //ClearOTagR(buffer->oct, OCT_LENGTH); } static void SetupContexts(int w, int h, int r, int g, int b) { @@ -58,7 +61,12 @@ static void SetupContexts(int w, int h, int r, int g, int b) { setRGB0(&buffers[1].draw_env, r, g, b); buffers[0].draw_env.isbg = 1; buffers[1].draw_env.isbg = 1; - + /* + buffers[0].draw_env.tw.w = 16; + buffers[0].draw_env.tw.h = 16; + buffers[1].draw_env.tw.w = 16; + buffers[1].draw_env.tw.h = 16; + */ active_buffer = 0; OnBufferUpdated(); } @@ -110,6 +118,8 @@ void Gfx_Create(void) { InitGeom(); gte_SetGeomOffset(Window_Main.Width / 2, Window_Main.Height / 2); gte_SetGeomScreen(Window_Main.Height / 2); + + } void Gfx_Free(void) { @@ -578,8 +588,9 @@ void Gfx_DeleteDynamicVb(GfxResourceID* vb) { Gfx_DeleteVb(vb); } static struct Matrix _view, _proj; struct MatrixRow { int x, y, z, w; }; static struct MatrixRow mvp_row1, mvp_row2, mvp_row3, mvp_trans; - +MATRIX transform_matrix; #define ToFixed(v) (int)(v * (1 << 12)) +#define ToFixedTr(v) (int)(v * (1 << 6)) static void LoadTransformMatrix(struct Matrix* src) { // https://math.stackexchange.com/questions/237369/given-this-transformation-matrix-how-do-i-decompose-it-into-translation-rotati @@ -611,25 +622,25 @@ static void LoadTransformMatrix(struct Matrix* src) { // Use w instead of z // (row123.z = row123.w, only difference is row4.z/w being different) - MATRIX mtx; - mtx.t[0] = (int)(src->row4.x); - mtx.t[1] = (int)(src->row4.y); - mtx.t[2] = (int)(src->row4.w); + transform_matrix.t[0] = ToFixedTr(src->row4.x)<<2; + transform_matrix.t[1] = ToFixedTr(-src->row4.y)<<2; + transform_matrix.t[2] = ToFixedTr(src->row4.w)<<2; - mtx.m[0][0] = ToFixed(src->row1.x); - mtx.m[0][1] = ToFixed(src->row1.y); - mtx.m[0][2] = ToFixed(src->row1.w); - mtx.m[1][0] = ToFixed(src->row2.x); - mtx.m[1][1] = ToFixed(src->row2.y); - mtx.m[1][2] = ToFixed(src->row2.w); - - mtx.m[2][0] = ToFixed(src->row3.x); - mtx.m[2][1] = ToFixed(src->row3.y); - mtx.m[2][2] = ToFixed(src->row3.w); + transform_matrix.m[0][0] = ToFixed(src->row1.x); + transform_matrix.m[0][1] = ToFixed(src->row2.x); + transform_matrix.m[0][2] = ToFixed(src->row3.x); - gte_SetRotMatrix(&mtx); - gte_SetTransMatrix(&mtx); + transform_matrix.m[1][0] = ToFixed(-src->row1.y); + transform_matrix.m[1][1] = ToFixed(-src->row2.y); + transform_matrix.m[1][2] = ToFixed(-src->row3.y); + + transform_matrix.m[2][0] = ToFixed(src->row1.w); + transform_matrix.m[2][1] = ToFixed(src->row2.w); + transform_matrix.m[2][2] = ToFixed(src->row3.w); + + gte_SetRotMatrix(&transform_matrix); + gte_SetTransMatrix(&transform_matrix); } void Gfx_LoadMatrix(MatrixType type, const struct Matrix* matrix) { @@ -679,12 +690,12 @@ void Gfx_CalcOrthoMatrix(struct Matrix* matrix, float width, float height, float static float Cotangent(float x) { return Math_CosF(x) / Math_SinF(x); } void Gfx_CalcPerspectiveMatrix(struct Matrix* matrix, float fov, float aspect, float zFar) { - float zNear = 0.05f; + float zNear = 0.001f; /* Source https://learn.microsoft.com/en-us/windows/win32/direct3d9/d3dxmatrixperspectivefovrh */ float c = (float)Cotangent(0.5f * fov); *matrix = Matrix_Identity; - matrix->row1.x = c / aspect; + matrix->row1.x = c; matrix->row2.y = c; matrix->row3.z = zFar / (zNear - zFar); matrix->row3.w = -1.0f; @@ -706,6 +717,7 @@ void Gfx_DrawVb_Lines(int verticesCount) { } static int Transform(IVec3* result, struct PS1VertexTextured* a) { + int x = a->x * mvp_row1.x + a->y * mvp_row2.x + a->z * mvp_row3.x + mvp_trans.x; int y = a->x * mvp_row1.y + a->y * mvp_row2.y + a->z * mvp_row3.y + mvp_trans.y; int z = a->x * mvp_row1.z + a->y * mvp_row2.z + a->z * mvp_row3.z + mvp_trans.z; @@ -736,18 +748,7 @@ static int Transform(IVec3* result, struct PS1VertexTextured* a) { } - /*SVECTOR coord; - POLY_FT4 poly; - coord.vx = a->x; coord.vy = a->y; coord.vz = a->z; - gte_ldv0(&coord); - gte_rtps(); - gte_stsxy(&poly.x0); - - int X = (short)poly.x0, Y = (short)poly.y0; - Platform_Log3("X: %i, %i, %i", &x, &result->x, &X); - Platform_Log3("Y: %i, %i, %i", &y, &result->y, &Y); - Platform_LogConst("=======");*/ - + return z>w; } @@ -897,6 +898,7 @@ static CC_NOINLINE void SubdivideQuad(struct PS1VertexTextured* v0, struct PS1Ve { if(v3short) { + DrawTexturedQuad( v0, v1, v2, v3, 3); return; } @@ -943,63 +945,42 @@ void CrossProduct(IVec3* a, IVec3* b, IVec3* out) static CC_INLINE void DrawTexturedQuad(struct PS1VertexTextured* v0, struct PS1VertexTextured* v1, struct PS1VertexTextured* v2, struct PS1VertexTextured* v3, int level) { - IVec3 coords[4]; int clipped = 0; - clipped |= Transform(&coords[0], v0); - clipped |= Transform(&coords[1], v1); - clipped |= Transform(&coords[2], v2); - clipped |= Transform(&coords[3], v3); - - IVec3 crossprod[2]; - IVec3 normal; - crossprod[0].x = coords[1].x-coords[0].x; - crossprod[0].y = coords[1].y-coords[0].y; - crossprod[0].z = coords[1].z-coords[0].z; - crossprod[1].x = coords[2].x-coords[0].x; - crossprod[1].y = coords[2].y-coords[0].y; - crossprod[1].z = coords[2].z-coords[0].z; - CrossProduct(&crossprod[0],&crossprod[1],&normal); - if((normal.x*coords[0].x+normal.y*coords[0].y+normal.z*coords[0].z) > 0) return; - - if (clipped) { SubdivideQuad(v0, v1, v2, v3, level + 1); return; } - //int p = (coords[0].z + coords[1].z + coords[2].z + coords[3].z) / 4; - - int p = coords[3].z; - if (p < coords[0].z) - { - p = coords[0].z; - } - if (p < coords[1].z) - { - p = coords[1].z; - } - if (p < coords[2].z) - { - p = coords[2].z; - } - - - if (p < 0 || p >= OT_LENGTH) return; - + SVECTOR coord[4]; struct CC_POLY_FT4* poly = new_primitive(sizeof(struct CC_POLY_FT4)); - if (!poly) return; + if (!poly) return; setlen(poly, POLY_LEN_FT4); poly->rgbc = v0->rgbc; - poly->tpage = curTex->tpage; - poly->clut = 0; - - // TODO & instead of % - poly->x0 = coords[1].x; poly->y0 = coords[1].y; - poly->x1 = coords[0].x; poly->y1 = coords[0].y; - poly->x2 = coords[2].x; poly->y2 = coords[2].y; - poly->x3 = coords[3].x; poly->y3 = coords[3].y; - + + coord[0].vx = v0->x<<2; coord[0].vy = v0->y<<2; coord[0].vz = v0->z<<2; + coord[1].vx = v1->x<<2; coord[1].vy = v1->y<<2; coord[1].vz = v1->z<<2; + coord[2].vx = v2->x<<2; coord[2].vy = v2->y<<2; coord[2].vz = v2->z<<2; + coord[3].vx = v3->x<<2; coord[3].vy = v3->y<<2; coord[3].vz = v3->z<<2; + gte_ldv3(&coord[0],&coord[1],&coord[3]); + gte_rtpt(); + int p = 0; + gte_nclip(); + gte_stopz( &p ); + + if( p > 0 ) return; + + + gte_avsz3(); + gte_stotz( &p ); + if(p == 0 || (p>>2) > OT_LENGTH) return; + gte_stsxy0( &poly->x0 ); + gte_stsxy1( &poly->x1 ); + gte_stsxy2( &poly->x2 ); + gte_ldv0( &coord[2] ); + gte_rtps(); + gte_stsxy( &poly->x3 ); int uOffset = curTex->xOffset; int vOffset = curTex->yOffset; int uShift = curTex->u_shift; int vShift = curTex->v_shift; + poly->u0 = (v1->u >> uShift) + uOffset; poly->v0 = (v1->v >> vShift) + vOffset; poly->u1 = (v0->u >> uShift) + uOffset; @@ -1008,8 +989,12 @@ static CC_INLINE void DrawTexturedQuad(struct PS1VertexTextured* v0, struct PS1V poly->v2 = (v2->v >> vShift) + vOffset; poly->u3 = (v3->u >> uShift) + uOffset; poly->v3 = (v3->v >> vShift) + vOffset; - + + poly->tpage = curTex->tpage; + poly->clut = 0; addPrim(&buffer->ot[p >> 2], poly); + + } static void DrawTexturedQuads3D(int verticesCount, int startVertex) { @@ -1141,6 +1126,7 @@ void Gfx_EndFrame(void) { PutDispEnv(&disp_buffer->disp_env); DrawOTagEnv(&draw_buffer->ot[OT_LENGTH - 1], &draw_buffer->draw_env); + //DrawOTagEnv(&draw_buffer->oct[OCT_LENGTH - 1], &draw_buffer->draw_env); active_buffer ^= 1; OnBufferUpdated(); @@ -1154,7 +1140,36 @@ void Gfx_OnWindowResize(void) { // TODO } -void Gfx_SetViewport(int x, int y, int w, int h) { } +void Gfx_SetViewport(int x, int y, int w, int h) +{ + //DR_ENV *prim = &(buffers[0].draw_env.dr_env); + //setDrawAreaXY(&(prim->offset),x,y,x+w,y+h); + //prim = &(buffers[1].draw_env.dr_env); + //setDrawAreaXY(&(prim->offset),x,y,x+w,y+h); + buffers[0].draw_env.clip.x = x; + buffers[0].draw_env.clip.y = y; + buffers[0].draw_env.clip.w = w; + buffers[0].draw_env.clip.h = h; + + buffers[1].draw_env.clip.x = x; + buffers[1].draw_env.clip.y = y; + buffers[1].draw_env.clip.w = w; + buffers[1].draw_env.clip.h = h; + + buffers[0].disp_env.disp.x = x; + buffers[0].disp_env.disp.y = y; + buffers[0].disp_env.disp.w = w; + buffers[0].disp_env.disp.h = h; + + buffers[1].disp_env.disp.x = x; + buffers[1].disp_env.disp.y = y; + buffers[1].disp_env.disp.w = w; + buffers[1].disp_env.disp.h = h; + //SetDefDrawEnv(&buffers[0].draw_env, x, y, w, h); + //SetDefDispEnv(&buffers[0].disp_env, x, y, w, h); + //SetDefDrawEnv(&buffers[1].draw_env, x, y+h, w, h); + //SetDefDispEnv(&buffers[1].disp_env, x, y+h, w, h); +} void Gfx_SetScissor (int x, int y, int w, int h) { } void Gfx_GetApiInfo(cc_string* info) {