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Oops. A return value of 0 means that the view/depth format was ok, not that it was invalid.
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@ -124,9 +124,12 @@ void Gfx_Free(void) {
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void D3D9_FindCompatibleFormat(void) {
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Int32 count = sizeof(d3d9_viewFormats) / sizeof(d3d9_viewFormats[0]);
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Int32 i;
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ReturnCode res;
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for (i = 0; i < count; i++) {
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d3d9_viewFormat = d3d9_viewFormats[i];
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if (IDirect3D9_CheckDeviceType(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, d3d9_viewFormat, d3d9_viewFormat, true)) break;
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res = IDirect3D9_CheckDeviceType(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, d3d9_viewFormat, d3d9_viewFormat, true);
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if (ErrorHandler_Check(res)) break;
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if (i == count - 1) {
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ErrorHandler_Fail("Unable to create a back buffer with sufficient precision.");
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@ -136,7 +139,8 @@ void D3D9_FindCompatibleFormat(void) {
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count = sizeof(d3d9_depthFormats) / sizeof(d3d9_depthFormats[0]);
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for (i = 0; i < count; i++) {
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d3d9_depthFormat = d3d9_depthFormats[i];
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if (IDirect3D9_CheckDepthStencilMatch(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, d3d9_viewFormat, d3d9_viewFormat, d3d9_depthFormat)) break;
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res = IDirect3D9_CheckDepthStencilMatch(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, d3d9_viewFormat, d3d9_viewFormat, d3d9_depthFormat);
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if (ErrorHandler_Check(res)) break;
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if (i == count - 1) {
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ErrorHandler_Fail("Unable to create a depth buffer with sufficient precision.");
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@ -12,10 +12,13 @@ int main(int argc, char* argv[]) {
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Window_Create(320, 320, 640, 480, &str, NULL);
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Window_SetVisible(true);
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Gfx_Init();
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Gfx_ClearColour(PackedCol_Red);
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while (true) {
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Window_ProcessEvents();
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Platform_ThreadSleep(100);
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Gfx_BeginFrame();
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Gfx_Clear();
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Gfx_EndFrame();
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}
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Gfx_Free();
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