Don't show 'place yes' and 'delete yes' for selected block description in inventory.

But still show 'place no' and 'delete no'
This commit is contained in:
UnknownShadow200 2018-05-24 11:02:32 +10:00
parent 91a88ce049
commit 21d96f1de1
3 changed files with 36 additions and 38 deletions

View File

@ -187,13 +187,10 @@ namespace ClassicalSharp.Gui.Widgets {
buffer.Append(BlockInfo.Name[block]);
if (game.ClassicMode) return;
buffer.Append(" (ID ");
buffer.AppendNum(block);
buffer.Append("&f, place ");
buffer.Append(BlockInfo.CanPlace[block] ? "&aYes" : "&cNo");
buffer.Append("&f, delete ");
buffer.Append(BlockInfo.CanDelete[block] ? "&aYes" : "&cNo");
buffer.Append("&f)");
buffer.Append(" (ID ").AppendNum(block).Append("&f");
if (!BlockInfo.CanPlace[block]) { buffer.Append( ", place &cNo&f"); }
if (!BlockInfo.CanDelete[block]) { buffer.Append(", delete &cNo&f"); }
buffer.Append(')');
}
int lastCreatedIndex = -1000;

View File

@ -558,9 +558,10 @@ static void TableWidget_MakeBlockDesc(STRING_TRANSIENT String* desc, BlockID blo
String_AppendString(desc, &name);
if (Game_ClassicMode) return;
const UInt8* place = Block_CanPlace[block] ? "&aYes" : "&cNo";
const UInt8* del = Block_CanDelete[block] ? "&aYes" : "&cNo";
String_Format3(desc, " (ID %b&f, place %c&f, delete %c&f)", &block, place, del);
String_Format1(desc, " (ID %b&f", &block);
if (!Block_CanPlace[block]) { String_AppendConst(desc, ", place &cNo&f"); }
if (!Block_CanDelete[block]) { String_AppendConst(desc, ", delete &cNo&f"); }
String_Append(desc, ')');
}
static void TableWidget_UpdateDescTexPos(TableWidget* widget) {