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Don't show 'place yes' and 'delete yes' for selected block description in inventory.
But still show 'place no' and 'delete no'
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parent
91a88ce049
commit
21d96f1de1
@ -187,13 +187,10 @@ namespace ClassicalSharp.Gui.Widgets {
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buffer.Append(BlockInfo.Name[block]);
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if (game.ClassicMode) return;
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buffer.Append(" (ID ");
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buffer.AppendNum(block);
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buffer.Append("&f, place ");
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buffer.Append(BlockInfo.CanPlace[block] ? "&aYes" : "&cNo");
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buffer.Append("&f, delete ");
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buffer.Append(BlockInfo.CanDelete[block] ? "&aYes" : "&cNo");
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buffer.Append("&f)");
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buffer.Append(" (ID ").AppendNum(block).Append("&f");
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if (!BlockInfo.CanPlace[block]) { buffer.Append( ", place &cNo&f"); }
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if (!BlockInfo.CanDelete[block]) { buffer.Append(", delete &cNo&f"); }
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buffer.Append(')');
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}
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int lastCreatedIndex = -1000;
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@ -558,9 +558,10 @@ static void TableWidget_MakeBlockDesc(STRING_TRANSIENT String* desc, BlockID blo
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String_AppendString(desc, &name);
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if (Game_ClassicMode) return;
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const UInt8* place = Block_CanPlace[block] ? "&aYes" : "&cNo";
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const UInt8* del = Block_CanDelete[block] ? "&aYes" : "&cNo";
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String_Format3(desc, " (ID %b&f, place %c&f, delete %c&f)", &block, place, del);
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String_Format1(desc, " (ID %b&f", &block);
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if (!Block_CanPlace[block]) { String_AppendConst(desc, ", place &cNo&f"); }
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if (!Block_CanDelete[block]) { String_AppendConst(desc, ", delete &cNo&f"); }
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String_Append(desc, ')');
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}
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static void TableWidget_UpdateDescTexPos(TableWidget* widget) {
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