mirror of
https://github.com/ClassiCube/ClassiCube.git
synced 2025-09-12 09:06:55 -04:00
Direct3D11: Support rendering untextured vertices
This commit is contained in:
parent
07be70c571
commit
21faabba3e
@ -16,8 +16,8 @@
|
||||
#pragma comment(lib, "d3d11.lib")
|
||||
#pragma comment(lib, "dxguid.lib")
|
||||
|
||||
static int gfx_stride, gfx_format = -1;
|
||||
static int depthBits;
|
||||
static int gfx_format = -1, depthBits;
|
||||
static UINT gfx_stride;
|
||||
static ID3D11Device* device;
|
||||
static ID3D11DeviceContext* context;
|
||||
static IDXGIDevice1* dxgi_device;
|
||||
@ -33,6 +33,7 @@ static void VS_Init(void);
|
||||
static void VS_UpdateShader(void);
|
||||
static void RS_Init(void);
|
||||
static void PS_Init(void);
|
||||
static void PS_UpdateShader(void);
|
||||
static void OM_Init(void);
|
||||
static void OM_Free(void);
|
||||
|
||||
@ -252,36 +253,31 @@ void Gfx_UnlockVb(GfxResourceID vb) {
|
||||
tmp = NULL;
|
||||
}
|
||||
|
||||
cc_bool render;
|
||||
void Gfx_SetVertexFormat(VertexFormat fmt) {
|
||||
if (fmt == gfx_format) return;
|
||||
gfx_format = fmt;
|
||||
gfx_stride = strideSizes[fmt];
|
||||
|
||||
render = fmt == VERTEX_FORMAT_TEXTURED;
|
||||
IA_UpdateLayout();
|
||||
VS_UpdateShader();
|
||||
PS_UpdateShader();
|
||||
}
|
||||
|
||||
void Gfx_DrawVb_Lines(int verticesCount) {
|
||||
if (!render) return;
|
||||
ID3D11DeviceContext_IASetPrimitiveTopology(context, D3D11_PRIMITIVE_TOPOLOGY_LINELIST);
|
||||
ID3D11DeviceContext_Draw(context, verticesCount, 0);
|
||||
ID3D11DeviceContext_IASetPrimitiveTopology(context, D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
|
||||
}
|
||||
|
||||
void Gfx_DrawVb_IndexedTris(int verticesCount) {
|
||||
if (!render) return;
|
||||
ID3D11DeviceContext_DrawIndexed(context, ICOUNT(verticesCount), 0, 0);
|
||||
}
|
||||
|
||||
void Gfx_DrawVb_IndexedTris_Range(int verticesCount, int startVertex) {
|
||||
if (!render) return;
|
||||
ID3D11DeviceContext_DrawIndexed(context, ICOUNT(verticesCount), 0, startVertex);
|
||||
}
|
||||
|
||||
void Gfx_DrawIndexedTris_T2fC4b(int verticesCount, int startVertex) {
|
||||
if (!render) return;
|
||||
ID3D11DeviceContext_DrawIndexed(context, ICOUNT(verticesCount), 0, startVertex);
|
||||
}
|
||||
|
||||
@ -353,9 +349,8 @@ void Gfx_BindIb(GfxResourceID ib) {
|
||||
|
||||
void Gfx_BindVb(GfxResourceID vb) {
|
||||
ID3D11Buffer* buffer = (ID3D11Buffer*)vb;
|
||||
static UINT32 stride[] = { SIZEOF_VERTEX_TEXTURED };
|
||||
static UINT32 offset[] = { 0 };
|
||||
ID3D11DeviceContext_IASetVertexBuffers(context, 0, 1, &buffer, stride, offset);
|
||||
ID3D11DeviceContext_IASetVertexBuffers(context, 0, 1, &buffer, &gfx_stride, offset);
|
||||
}
|
||||
|
||||
static void IA_CreateLayouts(void) {
|
||||
@ -403,7 +398,7 @@ static const struct ShaderDesc vs_descs[3] = {
|
||||
};
|
||||
|
||||
static void VS_CreateShaders(void) {
|
||||
for (int i = 0; i < 3; i++) {
|
||||
for (int i = 0; i < Array_Elems(vs_shaders); i++) {
|
||||
HRESULT hr = ID3D11Device_CreateVertexShader(device, vs_descs[i].data, vs_descs[i].len, NULL, &vs_shaders[i]);
|
||||
if (hr) Logger_Abort2(hr, "Failed to compile vertex shader");
|
||||
}
|
||||
@ -520,11 +515,23 @@ static void RS_Init(void) {
|
||||
//########################################################################################################################
|
||||
// https://docs.microsoft.com/en-us/windows/win32/direct3d11/pixel-shader-stage
|
||||
static ID3D11SamplerState* ps_sampler;
|
||||
static ID3D11PixelShader* ps_shaders[2];
|
||||
|
||||
static const struct ShaderDesc ps_descs[2] = {
|
||||
{ ps_shader_colored, sizeof(ps_shader_colored) },
|
||||
{ ps_shader_textured, sizeof(ps_shader_textured) },
|
||||
};
|
||||
|
||||
static void PS_CreateShaders(void) {
|
||||
ID3D11PixelShader* ps;
|
||||
HRESULT hr = ID3D11Device_CreatePixelShader(device, ps_shader, sizeof(ps_shader), NULL, &ps);
|
||||
ID3D11DeviceContext_PSSetShader(context, ps, NULL, 0);
|
||||
for (int i = 0; i < Array_Elems(ps_shaders); i++) {
|
||||
HRESULT hr = ID3D11Device_CreatePixelShader(device, ps_descs[i].data, ps_descs[i].len, NULL, &ps_shaders[i]);
|
||||
if (hr) Logger_Abort2(hr, "Failed to compile pixel shader");
|
||||
}
|
||||
}
|
||||
|
||||
static void PS_UpdateShader(void) {
|
||||
int idx = gfx_format == VERTEX_FORMAT_COLOURED ? 0 : 1;
|
||||
ID3D11DeviceContext_PSSetShader(context, ps_shaders[idx], NULL, 0);
|
||||
}
|
||||
|
||||
static void PS_CreateSamplers(void) {
|
||||
@ -552,6 +559,7 @@ static void PS_Init(void) {
|
||||
PS_CreateShaders();
|
||||
PS_CreateSamplers();
|
||||
PS_UpdateSampler();
|
||||
PS_UpdateShader();
|
||||
}
|
||||
|
||||
void Gfx_BindTexture(GfxResourceID texId) {
|
||||
@ -609,7 +617,7 @@ static void OM_CreateDepthStates(void) {
|
||||
HRESULT hr;
|
||||
desc.DepthFunc = D3D11_COMPARISON_LESS_EQUAL;
|
||||
|
||||
for (int i = 0; i < 4; i++) {
|
||||
for (int i = 0; i < Array_Elems(om_depthStates); i++) {
|
||||
desc.DepthEnable = (i & 1) != 0;
|
||||
desc.DepthWriteMask = (i & 2) != 0;
|
||||
|
||||
@ -634,7 +642,7 @@ static void OM_CreateBlendStates(void) {
|
||||
desc.RenderTarget[0].DestBlend = D3D11_BLEND_INV_SRC_ALPHA;
|
||||
desc.RenderTarget[0].DestBlendAlpha = D3D11_BLEND_INV_SRC_ALPHA;
|
||||
|
||||
for (int i = 0; i < 4; i++) {
|
||||
for (int i = 0; i < Array_Elems(om_blendStates); i++) {
|
||||
desc.RenderTarget[0].RenderTargetWriteMask = (i & 1) ? D3D11_COLOR_WRITE_ENABLE_ALL : 0;
|
||||
desc.RenderTarget[0].BlendEnable = (i & 2) != 0;
|
||||
|
||||
|
@ -147,68 +147,70 @@ static unsigned char vs_shader_textured_offset[1216] = {
|
||||
};
|
||||
|
||||
/* Pixel shader source:
|
||||
#ifndef PS_COLOR_ONLY
|
||||
Texture2D texValue;
|
||||
SamplerState texState;
|
||||
#endif
|
||||
|
||||
struct INPUT_VERTEX {
|
||||
float2 coords : TEXCOORD0;
|
||||
float4 color : COLOR0;
|
||||
#ifndef PS_COLOR_ONLY
|
||||
float2 coords : TEXCOORD0;
|
||||
#endif
|
||||
float4 color : COLOR0;
|
||||
};
|
||||
|
||||
//float4 main(float2 coords : TEXCOORD0, float4 color : COLOR0) : SV_TARGET {
|
||||
float4 main(INPUT_VERTEX input) : SV_TARGET {
|
||||
float4 texColor = texValue.Sample(texState, input.coords);
|
||||
return texColor * input.color;
|
||||
#ifdef PS_COLOR_ONLY
|
||||
return input.color;
|
||||
#else
|
||||
float4 texColor = texValue.Sample(texState, input.coords);
|
||||
return texColor * input.color;
|
||||
#endif
|
||||
}
|
||||
*/
|
||||
static unsigned char ps_shader[772] = {
|
||||
0x44,0x58,0x42,0x43,0x4f,0xd6,0x95,0x7f,0x72,0x9d,0xf8,0x21,0xb4,0x91,0x75,0x55,
|
||||
0x78,0x36,0xf0,0x26,0x01,0x00,0x00,0x00,0x04,0x03,0x00,0x00,0x06,0x00,0x00,0x00,
|
||||
0x38,0x00,0x00,0x00,0xc0,0x00,0x00,0x00,0x5c,0x01,0x00,0x00,0xd8,0x01,0x00,0x00,
|
||||
0x80,0x02,0x00,0x00,0xd0,0x02,0x00,0x00,0x41,0x6f,0x6e,0x39,0x80,0x00,0x00,0x00,
|
||||
0x80,0x00,0x00,0x00,0x00,0x02,0xff,0xff,0x58,0x00,0x00,0x00,0x28,0x00,0x00,0x00,
|
||||
0x00,0x00,0x28,0x00,0x00,0x00,0x28,0x00,0x00,0x00,0x28,0x00,0x01,0x00,0x24,0x00,
|
||||
0x00,0x00,0x28,0x00,0x00,0x00,0x00,0x00,0x00,0x02,0xff,0xff,0x1f,0x00,0x00,0x02,
|
||||
0x00,0x00,0x00,0x80,0x00,0x00,0x03,0xb0,0x1f,0x00,0x00,0x02,0x00,0x00,0x00,0x80,
|
||||
0x01,0x00,0x0f,0xb0,0x1f,0x00,0x00,0x02,0x00,0x00,0x00,0x90,0x00,0x08,0x0f,0xa0,
|
||||
0x42,0x00,0x00,0x03,0x00,0x00,0x0f,0x80,0x00,0x00,0xe4,0xb0,0x00,0x08,0xe4,0xa0,
|
||||
0x05,0x00,0x00,0x03,0x00,0x00,0x0f,0x80,0x00,0x00,0xe4,0x80,0x01,0x00,0xe4,0xb0,
|
||||
0x01,0x00,0x00,0x02,0x00,0x08,0x0f,0x80,0x00,0x00,0xe4,0x80,0xff,0xff,0x00,0x00,
|
||||
0x53,0x48,0x44,0x52,0x94,0x00,0x00,0x00,0x40,0x00,0x00,0x00,0x25,0x00,0x00,0x00,
|
||||
0x5a,0x00,0x00,0x03,0x00,0x60,0x10,0x00,0x00,0x00,0x00,0x00,0x58,0x18,0x00,0x04,
|
||||
0x00,0x70,0x10,0x00,0x00,0x00,0x00,0x00,0x55,0x55,0x00,0x00,0x62,0x10,0x00,0x03,
|
||||
0x32,0x10,0x10,0x00,0x00,0x00,0x00,0x00,0x62,0x10,0x00,0x03,0xf2,0x10,0x10,0x00,
|
||||
0x01,0x00,0x00,0x00,0x65,0x00,0x00,0x03,0xf2,0x20,0x10,0x00,0x00,0x00,0x00,0x00,
|
||||
0x68,0x00,0x00,0x02,0x01,0x00,0x00,0x00,0x45,0x00,0x00,0x09,0xf2,0x00,0x10,0x00,
|
||||
0x00,0x00,0x00,0x00,0x46,0x10,0x10,0x00,0x00,0x00,0x00,0x00,0x46,0x7e,0x10,0x00,
|
||||
0x00,0x00,0x00,0x00,0x00,0x60,0x10,0x00,0x00,0x00,0x00,0x00,0x38,0x00,0x00,0x07,
|
||||
0xf2,0x20,0x10,0x00,0x00,0x00,0x00,0x00,0x46,0x0e,0x10,0x00,0x00,0x00,0x00,0x00,
|
||||
0x46,0x1e,0x10,0x00,0x01,0x00,0x00,0x00,0x3e,0x00,0x00,0x01,0x53,0x54,0x41,0x54,
|
||||
0x74,0x00,0x00,0x00,0x03,0x00,0x00,0x00,0x01,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
|
||||
0x03,0x00,0x00,0x00,0x01,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
|
||||
0x01,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
|
||||
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x01,0x00,0x00,0x00,
|
||||
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
|
||||
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
|
||||
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
|
||||
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x52,0x44,0x45,0x46,0xa0,0x00,0x00,0x00,
|
||||
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x02,0x00,0x00,0x00,0x1c,0x00,0x00,0x00,
|
||||
0x00,0x04,0xff,0xff,0x00,0x09,0x00,0x00,0x6e,0x00,0x00,0x00,0x5c,0x00,0x00,0x00,
|
||||
0x03,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
|
||||
0x00,0x00,0x00,0x00,0x01,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x65,0x00,0x00,0x00,
|
||||
0x02,0x00,0x00,0x00,0x05,0x00,0x00,0x00,0x04,0x00,0x00,0x00,0xff,0xff,0xff,0xff,
|
||||
0x00,0x00,0x00,0x00,0x01,0x00,0x00,0x00,0x0c,0x00,0x00,0x00,0x74,0x65,0x78,0x53,
|
||||
0x74,0x61,0x74,0x65,0x00,0x74,0x65,0x78,0x56,0x61,0x6c,0x75,0x65,0x00,0x4d,0x69,
|
||||
0x63,0x72,0x6f,0x73,0x6f,0x66,0x74,0x20,0x28,0x52,0x29,0x20,0x48,0x4c,0x53,0x4c,
|
||||
0x20,0x53,0x68,0x61,0x64,0x65,0x72,0x20,0x43,0x6f,0x6d,0x70,0x69,0x6c,0x65,0x72,
|
||||
0x20,0x31,0x30,0x2e,0x30,0x2e,0x31,0x30,0x30,0x31,0x31,0x2e,0x30,0x00,0xab,0xab,
|
||||
0x49,0x53,0x47,0x4e,0x48,0x00,0x00,0x00,0x02,0x00,0x00,0x00,0x08,0x00,0x00,0x00,
|
||||
0x38,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x03,0x00,0x00,0x00,
|
||||
0x00,0x00,0x00,0x00,0x03,0x03,0x00,0x00,0x41,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
|
||||
0x00,0x00,0x00,0x00,0x03,0x00,0x00,0x00,0x01,0x00,0x00,0x00,0x0f,0x0f,0x00,0x00,
|
||||
0x54,0x45,0x58,0x43,0x4f,0x4f,0x52,0x44,0x00,0x43,0x4f,0x4c,0x4f,0x52,0x00,0xab,
|
||||
0x4f,0x53,0x47,0x4e,0x2c,0x00,0x00,0x00,0x01,0x00,0x00,0x00,0x08,0x00,0x00,0x00,
|
||||
0x20,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x03,0x00,0x00,0x00,
|
||||
0x00,0x00,0x00,0x00,0x0f,0x00,0x00,0x00,0x53,0x56,0x5f,0x54,0x41,0x52,0x47,0x45,
|
||||
static unsigned char ps_shader_colored[504] = {
|
||||
0x44,0x58,0x42,0x43,0xc9,0x56,0x8b,0xec,0xe9,0x21,0x27,0x5d,0x39,0x6a,0xd3,0xca,0x71,0xbb,0x94,0x0f,0x01,0x00,0x00,0x00,0xf8,0x01,0x00,0x00,0x06,0x00,0x00,0x00,
|
||||
0x38,0x00,0x00,0x00,0x84,0x00,0x00,0x00,0xc4,0x00,0x00,0x00,0x40,0x01,0x00,0x00,0x94,0x01,0x00,0x00,0xc4,0x01,0x00,0x00,0x41,0x6f,0x6e,0x39,0x44,0x00,0x00,0x00,
|
||||
0x44,0x00,0x00,0x00,0x00,0x02,0xff,0xff,0x20,0x00,0x00,0x00,0x24,0x00,0x00,0x00,0x00,0x00,0x24,0x00,0x00,0x00,0x24,0x00,0x00,0x00,0x24,0x00,0x00,0x00,0x24,0x00,
|
||||
0x00,0x00,0x24,0x00,0x00,0x02,0xff,0xff,0x1f,0x00,0x00,0x02,0x00,0x00,0x00,0x80,0x00,0x00,0x0f,0xb0,0x01,0x00,0x00,0x02,0x00,0x08,0x0f,0x80,0x00,0x00,0xe4,0xb0,
|
||||
0xff,0xff,0x00,0x00,0x53,0x48,0x44,0x52,0x38,0x00,0x00,0x00,0x40,0x00,0x00,0x00,0x0e,0x00,0x00,0x00,0x62,0x10,0x00,0x03,0xf2,0x10,0x10,0x00,0x00,0x00,0x00,0x00,
|
||||
0x65,0x00,0x00,0x03,0xf2,0x20,0x10,0x00,0x00,0x00,0x00,0x00,0x36,0x00,0x00,0x05,0xf2,0x20,0x10,0x00,0x00,0x00,0x00,0x00,0x46,0x1e,0x10,0x00,0x00,0x00,0x00,0x00,
|
||||
0x3e,0x00,0x00,0x01,0x53,0x54,0x41,0x54,0x74,0x00,0x00,0x00,0x02,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x02,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
|
||||
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x01,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
|
||||
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x01,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
|
||||
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
|
||||
0x52,0x44,0x45,0x46,0x4c,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x1c,0x00,0x00,0x00,0x00,0x04,0xff,0xff,0x00,0x09,0x00,0x00,
|
||||
0x1c,0x00,0x00,0x00,0x4d,0x69,0x63,0x72,0x6f,0x73,0x6f,0x66,0x74,0x20,0x28,0x52,0x29,0x20,0x48,0x4c,0x53,0x4c,0x20,0x53,0x68,0x61,0x64,0x65,0x72,0x20,0x43,0x6f,
|
||||
0x6d,0x70,0x69,0x6c,0x65,0x72,0x20,0x31,0x30,0x2e,0x30,0x2e,0x31,0x30,0x30,0x31,0x31,0x2e,0x30,0x00,0x49,0x53,0x47,0x4e,0x28,0x00,0x00,0x00,0x01,0x00,0x00,0x00,
|
||||
0x08,0x00,0x00,0x00,0x20,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x03,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x0f,0x0f,0x00,0x00,0x43,0x4f,0x4c,0x4f,
|
||||
0x52,0x00,0xab,0xab,0x4f,0x53,0x47,0x4e,0x2c,0x00,0x00,0x00,0x01,0x00,0x00,0x00,0x08,0x00,0x00,0x00,0x20,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
|
||||
0x03,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x0f,0x00,0x00,0x00,0x53,0x56,0x5f,0x54,0x41,0x52,0x47,0x45,0x54,0x00,0xab,0xab,
|
||||
};
|
||||
static unsigned char ps_shader_textured[772] = {
|
||||
0x44,0x58,0x42,0x43,0x4f,0xd6,0x95,0x7f,0x72,0x9d,0xf8,0x21,0xb4,0x91,0x75,0x55,0x78,0x36,0xf0,0x26,0x01,0x00,0x00,0x00,0x04,0x03,0x00,0x00,0x06,0x00,0x00,0x00,
|
||||
0x38,0x00,0x00,0x00,0xc0,0x00,0x00,0x00,0x5c,0x01,0x00,0x00,0xd8,0x01,0x00,0x00,0x80,0x02,0x00,0x00,0xd0,0x02,0x00,0x00,0x41,0x6f,0x6e,0x39,0x80,0x00,0x00,0x00,
|
||||
0x80,0x00,0x00,0x00,0x00,0x02,0xff,0xff,0x58,0x00,0x00,0x00,0x28,0x00,0x00,0x00,0x00,0x00,0x28,0x00,0x00,0x00,0x28,0x00,0x00,0x00,0x28,0x00,0x01,0x00,0x24,0x00,
|
||||
0x00,0x00,0x28,0x00,0x00,0x00,0x00,0x00,0x00,0x02,0xff,0xff,0x1f,0x00,0x00,0x02,0x00,0x00,0x00,0x80,0x00,0x00,0x03,0xb0,0x1f,0x00,0x00,0x02,0x00,0x00,0x00,0x80,
|
||||
0x01,0x00,0x0f,0xb0,0x1f,0x00,0x00,0x02,0x00,0x00,0x00,0x90,0x00,0x08,0x0f,0xa0,0x42,0x00,0x00,0x03,0x00,0x00,0x0f,0x80,0x00,0x00,0xe4,0xb0,0x00,0x08,0xe4,0xa0,
|
||||
0x05,0x00,0x00,0x03,0x00,0x00,0x0f,0x80,0x00,0x00,0xe4,0x80,0x01,0x00,0xe4,0xb0,0x01,0x00,0x00,0x02,0x00,0x08,0x0f,0x80,0x00,0x00,0xe4,0x80,0xff,0xff,0x00,0x00,
|
||||
0x53,0x48,0x44,0x52,0x94,0x00,0x00,0x00,0x40,0x00,0x00,0x00,0x25,0x00,0x00,0x00,0x5a,0x00,0x00,0x03,0x00,0x60,0x10,0x00,0x00,0x00,0x00,0x00,0x58,0x18,0x00,0x04,
|
||||
0x00,0x70,0x10,0x00,0x00,0x00,0x00,0x00,0x55,0x55,0x00,0x00,0x62,0x10,0x00,0x03,0x32,0x10,0x10,0x00,0x00,0x00,0x00,0x00,0x62,0x10,0x00,0x03,0xf2,0x10,0x10,0x00,
|
||||
0x01,0x00,0x00,0x00,0x65,0x00,0x00,0x03,0xf2,0x20,0x10,0x00,0x00,0x00,0x00,0x00,0x68,0x00,0x00,0x02,0x01,0x00,0x00,0x00,0x45,0x00,0x00,0x09,0xf2,0x00,0x10,0x00,
|
||||
0x00,0x00,0x00,0x00,0x46,0x10,0x10,0x00,0x00,0x00,0x00,0x00,0x46,0x7e,0x10,0x00,0x00,0x00,0x00,0x00,0x00,0x60,0x10,0x00,0x00,0x00,0x00,0x00,0x38,0x00,0x00,0x07,
|
||||
0xf2,0x20,0x10,0x00,0x00,0x00,0x00,0x00,0x46,0x0e,0x10,0x00,0x00,0x00,0x00,0x00,0x46,0x1e,0x10,0x00,0x01,0x00,0x00,0x00,0x3e,0x00,0x00,0x01,0x53,0x54,0x41,0x54,
|
||||
0x74,0x00,0x00,0x00,0x03,0x00,0x00,0x00,0x01,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x03,0x00,0x00,0x00,0x01,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
|
||||
0x01,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x01,0x00,0x00,0x00,
|
||||
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
|
||||
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x52,0x44,0x45,0x46,0xa0,0x00,0x00,0x00,
|
||||
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x02,0x00,0x00,0x00,0x1c,0x00,0x00,0x00,0x00,0x04,0xff,0xff,0x00,0x09,0x00,0x00,0x6e,0x00,0x00,0x00,0x5c,0x00,0x00,0x00,
|
||||
0x03,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x01,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x65,0x00,0x00,0x00,
|
||||
0x02,0x00,0x00,0x00,0x05,0x00,0x00,0x00,0x04,0x00,0x00,0x00,0xff,0xff,0xff,0xff,0x00,0x00,0x00,0x00,0x01,0x00,0x00,0x00,0x0c,0x00,0x00,0x00,0x74,0x65,0x78,0x53,
|
||||
0x74,0x61,0x74,0x65,0x00,0x74,0x65,0x78,0x56,0x61,0x6c,0x75,0x65,0x00,0x4d,0x69,0x63,0x72,0x6f,0x73,0x6f,0x66,0x74,0x20,0x28,0x52,0x29,0x20,0x48,0x4c,0x53,0x4c,
|
||||
0x20,0x53,0x68,0x61,0x64,0x65,0x72,0x20,0x43,0x6f,0x6d,0x70,0x69,0x6c,0x65,0x72,0x20,0x31,0x30,0x2e,0x30,0x2e,0x31,0x30,0x30,0x31,0x31,0x2e,0x30,0x00,0xab,0xab,
|
||||
0x49,0x53,0x47,0x4e,0x48,0x00,0x00,0x00,0x02,0x00,0x00,0x00,0x08,0x00,0x00,0x00,0x38,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x03,0x00,0x00,0x00,
|
||||
0x00,0x00,0x00,0x00,0x03,0x03,0x00,0x00,0x41,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x03,0x00,0x00,0x00,0x01,0x00,0x00,0x00,0x0f,0x0f,0x00,0x00,
|
||||
0x54,0x45,0x58,0x43,0x4f,0x4f,0x52,0x44,0x00,0x43,0x4f,0x4c,0x4f,0x52,0x00,0xab,0x4f,0x53,0x47,0x4e,0x2c,0x00,0x00,0x00,0x01,0x00,0x00,0x00,0x08,0x00,0x00,0x00,
|
||||
0x20,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x03,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x0f,0x00,0x00,0x00,0x53,0x56,0x5f,0x54,0x41,0x52,0x47,0x45,
|
||||
0x54,0x00,0xab,0xab,
|
||||
};
|
||||
};
|
||||
|
Loading…
x
Reference in New Issue
Block a user