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https://github.com/ClassiCube/ClassiCube.git
synced 2025-09-13 09:35:23 -04:00
Disable the padding at end of bitmapped drawn text by default
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f6c3b6e582
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23f9194b27
@ -543,9 +543,8 @@ static int MeasureBitmappedWidth(const struct DrawTextArgs* args) {
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width += Drawer2D_Width(point, c) + xPadding;
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}
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/* TODO: this should be always done? */
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/* Remove padding at end */
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if (width && (args->font->flags & FONT_FLAGS_NOPADDING)) width -= xPadding;
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if (width && !(args->font->flags & FONT_FLAGS_PADDING)) width -= xPadding;
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if (args->useShadow) { width += Drawer2D_ShadowOffset(point); }
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return width;
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@ -7,7 +7,7 @@
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Copyright 2014-2020 ClassiCube | Licensed under BSD-3
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*/
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enum FONT_FLAGS { FONT_FLAGS_NONE = 0x00, FONT_FLAGS_BOLD = 0x01, FONT_FLAGS_UNDERLINE = 0x02, FONT_FLAGS_NOPADDING = 0x04 };
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enum FONT_FLAGS { FONT_FLAGS_NONE = 0x00, FONT_FLAGS_BOLD = 0x01, FONT_FLAGS_UNDERLINE = 0x02, FONT_FLAGS_PADDING = 0x04 };
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struct FontDesc { void* handle; cc_uint16 size, flags; int height; };
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struct DrawTextArgs { cc_string text; struct FontDesc* font; cc_bool useShadow; };
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struct Texture;
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@ -3181,7 +3181,7 @@ static void TexIdsOverlay_ContextRecreated(void* screen) {
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struct FontDesc textFont, titleFont;
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Screen_CreateVb(screen);
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Drawer2D_MakeFont(&textFont, 8, FONT_FLAGS_NONE);
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Drawer2D_MakeFont(&textFont, 8, FONT_FLAGS_PADDING);
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Font_SetPadding(&textFont, 1);
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TextAtlas_Make(&s->idAtlas, &chars, &textFont, &prefix);
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Font_Free(&textFont);
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@ -192,7 +192,7 @@ static void HUDScreen_ContextRecreated(void* screen) {
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struct TextWidget* line1 = &s->line1;
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struct TextWidget* line2 = &s->line2;
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Drawer2D_MakeFont(&s->font, 16, FONT_FLAGS_NONE);
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Drawer2D_MakeFont(&s->font, 16, FONT_FLAGS_PADDING);
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Font_SetPadding(&s->font, 2);
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HotbarWidget_SetFont(&s->hotbar, &s->font);
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@ -643,7 +643,7 @@ static void TabListOverlay_ContextRecreated(void* screen) {
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int size, id;
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size = Drawer2D_BitmappedText ? 16 : 11;
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Drawer2D_MakeFont(&s->font, size, FONT_FLAGS_NONE);
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Drawer2D_MakeFont(&s->font, size, FONT_FLAGS_PADDING);
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s->namesCount = 0;
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TextWidget_SetConst(&s->title, "Connected players:", &s->font);
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@ -802,7 +802,7 @@ static cc_bool ChatScreen_ChatUpdateFont(struct ChatScreen* s) {
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/* TODO: Add function for this, don't use Display_ScaleY (Drawer2D_SameFontSize ??) */
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if (Display_ScaleY(size) == s->chatFont.size) return false;
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ChatScreen_FreeChatFonts(s);
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Drawer2D_MakeFont(&s->chatFont, size, FONT_FLAGS_NONE);
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Drawer2D_MakeFont(&s->chatFont, size, FONT_FLAGS_PADDING);
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size = (int)(16 * Gui_GetChatScale());
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Math_Clamp(size, 8, 60);
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@ -2040,7 +2040,7 @@ static void TouchScreen_ContextRecreated(void* screen) {
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const struct TouchButtonDesc* desc;
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int i;
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Screen_CreateVb(screen);
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Drawer2D_MakeFont(&s->font, 16, FONT_FLAGS_BOLD | FONT_FLAGS_NOPADDING);
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Drawer2D_MakeFont(&s->font, 16, FONT_FLAGS_BOLD);
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for (i = 0; i < s->numOnscreen; i++) {
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desc = s->onscreenDescs[i];
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