Oops, now use AnyCpu for non-debug_DX32 builds.

This commit is contained in:
UnknownShadow200 2015-06-06 12:09:46 +10:00
parent 270f90102a
commit 27d9d3d8a5

View File

@ -39,7 +39,7 @@
<IntermediateOutputPath>obj\$(Configuration)\</IntermediateOutputPath> <IntermediateOutputPath>obj\$(Configuration)\</IntermediateOutputPath>
</PropertyGroup> </PropertyGroup>
<PropertyGroup Condition=" '$(Platform)' == 'AnyCPU' "> <PropertyGroup Condition=" '$(Platform)' == 'AnyCPU' ">
<PlatformTarget>x86</PlatformTarget> <PlatformTarget>AnyCPU</PlatformTarget>
<RegisterForComInterop>False</RegisterForComInterop> <RegisterForComInterop>False</RegisterForComInterop>
<GenerateSerializationAssemblies>Auto</GenerateSerializationAssemblies> <GenerateSerializationAssemblies>Auto</GenerateSerializationAssemblies>
<BaseAddress>4194304</BaseAddress> <BaseAddress>4194304</BaseAddress>
@ -54,6 +54,7 @@
<DefineConstants>DEBUG;TRACE</DefineConstants> <DefineConstants>DEBUG;TRACE</DefineConstants>
<StartAction>Project</StartAction> <StartAction>Project</StartAction>
<StartArguments>wwwf null 127.0.0.1 25566</StartArguments> <StartArguments>wwwf null 127.0.0.1 25566</StartArguments>
<BaseIntermediateOutputPath>obj\</BaseIntermediateOutputPath>
</PropertyGroup> </PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)' == 'Release' "> <PropertyGroup Condition=" '$(Configuration)' == 'Release' ">
<OutputPath>output\release\</OutputPath> <OutputPath>output\release\</OutputPath>
@ -64,6 +65,7 @@
<DefineConstants>TRACE</DefineConstants> <DefineConstants>TRACE</DefineConstants>
</PropertyGroup> </PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)' == 'Debug_DX32' "> <PropertyGroup Condition=" '$(Configuration)' == 'Debug_DX32' ">
<PlatformTarget>x86</PlatformTarget>
<OutputPath>output\debug\</OutputPath> <OutputPath>output\debug\</OutputPath>
<DebugSymbols>true</DebugSymbols> <DebugSymbols>true</DebugSymbols>
<DebugType>Full</DebugType> <DebugType>Full</DebugType>
@ -76,9 +78,9 @@
</PropertyGroup> </PropertyGroup>
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.Targets" /> <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.Targets" />
<ItemGroup> <ItemGroup>
<Reference Include="Microsoft.DirectX" Condition=" '$(Configuration)' == 'Debug_DX32' "/> <Reference Include="Microsoft.DirectX" Condition=" '$(Configuration)' == 'Debug_DX32' " />
<Reference Include="Microsoft.DirectX.Direct3D" Condition=" '$(Configuration)' == 'Debug_DX32' "/> <Reference Include="Microsoft.DirectX.Direct3D" Condition=" '$(Configuration)' == 'Debug_DX32' " />
<Reference Include="Microsoft.DirectX.Direct3DX" Condition=" '$(Configuration)' == 'Debug_DX32' "/> <Reference Include="Microsoft.DirectX.Direct3DX" Condition=" '$(Configuration)' == 'Debug_DX32' " />
<Reference Include="OpenTK"> <Reference Include="OpenTK">
<HintPath>OpenTK.dll</HintPath> <HintPath>OpenTK.dll</HintPath>
</Reference> </Reference>