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synced 2025-09-19 04:26:52 -04:00
Check CursorVisible in the game property instead of manually getting it beforehand. (Less error prone)
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parent
1e19178b88
commit
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@ -246,8 +246,7 @@ namespace ClassicalSharp.Gui {
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public override void Dispose() {
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public override void Dispose() {
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if( HandlesAllInput ) {
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if( HandlesAllInput ) {
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game.chatInInputBuffer = textInput.chatInputText.ToString();
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game.chatInInputBuffer = textInput.chatInputText.ToString();
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if( game.CursorVisible )
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game.CursorVisible = false;
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game.CursorVisible = false;
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} else {
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} else {
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game.chatInInputBuffer = null;
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game.chatInInputBuffer = null;
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}
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}
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@ -316,8 +315,7 @@ namespace ClassicalSharp.Gui {
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}
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}
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public void OpenTextInputBar( string initialText ) {
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public void OpenTextInputBar( string initialText ) {
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if( !game.CursorVisible )
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game.CursorVisible = true;
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game.CursorVisible = true;
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suppressNextPress = true;
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suppressNextPress = true;
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HandlesAllInput = true;
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HandlesAllInput = true;
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game.Keyboard.KeyRepeat = true;
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game.Keyboard.KeyRepeat = true;
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@ -339,8 +337,7 @@ namespace ClassicalSharp.Gui {
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if( key == game.Mapping( KeyBinding.SendChat ) || key == Key.KeypadEnter
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if( key == game.Mapping( KeyBinding.SendChat ) || key == Key.KeypadEnter
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|| key == game.Mapping( KeyBinding.PauseOrExit ) ) {
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|| key == game.Mapping( KeyBinding.PauseOrExit ) ) {
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HandlesAllInput = false;
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HandlesAllInput = false;
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if( game.CursorVisible )
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game.CursorVisible = false;
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game.CursorVisible = false;
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game.Camera.RegrabMouse();
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game.Camera.RegrabMouse();
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game.Keyboard.KeyRepeat = false;
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game.Keyboard.KeyRepeat = false;
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@ -66,16 +66,14 @@ namespace ClassicalSharp.Gui {
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}
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}
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public void GainFocus() {
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public void GainFocus() {
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if( game.CursorVisible )
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game.CursorVisible = false;
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game.CursorVisible = false;
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game.Camera.RegrabMouse();
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game.Camera.RegrabMouse();
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}
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}
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public void LoseFocus() {
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public void LoseFocus() {
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if( playerList != null )
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if( playerList != null )
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playerList.Dispose();
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playerList.Dispose();
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if( !game.CursorVisible )
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game.CursorVisible = true;
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game.CursorVisible = true;
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}
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}
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public override void OnResize( int oldWidth, int oldHeight, int width, int height ) {
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public override void OnResize( int oldWidth, int oldHeight, int width, int height ) {
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@ -69,8 +69,7 @@ namespace ClassicalSharp.Gui {
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game.activeScreen = game.WarningScreens[0];
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game.activeScreen = game.WarningScreens[0];
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} else {
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} else {
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game.activeScreen = lastScreen;
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game.activeScreen = lastScreen;
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if( game.CursorVisible != wasCursorVisible )
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game.CursorVisible = wasCursorVisible;
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game.CursorVisible = wasCursorVisible;
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if( game.activeScreen == null && game.CursorVisible )
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if( game.activeScreen == null && game.CursorVisible )
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game.CursorVisible = false;
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game.CursorVisible = false;
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}
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}
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@ -213,9 +213,15 @@ namespace ClassicalSharp {
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set { window.VSync = value; }
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set { window.VSync = value; }
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}
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}
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bool visible = true;
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public bool CursorVisible {
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public bool CursorVisible {
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get { return window.CursorVisible; }
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get { return visible; }
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set { window.CursorVisible = value; }
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set {
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// Only set the value when it has changes.
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if( visible == value ) return;
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window.CursorVisible = value;
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visible = value;
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}
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}
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}
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public Point DesktopCursorPos {
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public Point DesktopCursorPos {
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@ -399,7 +399,7 @@ namespace ClassicalSharp {
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activeScreen = screen;
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activeScreen = screen;
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screen.wasCursorVisible = CursorVisible;
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screen.wasCursorVisible = CursorVisible;
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if( !CursorVisible ) CursorVisible = true;
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CursorVisible = true;
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} else {
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} else {
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screen.wasCursorVisible = WarningScreens[0].wasCursorVisible;
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screen.wasCursorVisible = WarningScreens[0].wasCursorVisible;
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}
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}
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