mirror of
https://github.com/ClassiCube/ClassiCube.git
synced 2025-09-15 02:25:32 -04:00
Direct3D11: Fix 30/60/120 limit modes not limiting, fix crash sometimes when closing debug build
This commit is contained in:
parent
c317318924
commit
29d50596fd
@ -54,8 +54,7 @@ static void CreateDeviceAndSwapChain(void) {
|
|||||||
desc.BufferCount = 1;
|
desc.BufferCount = 1;
|
||||||
// todo see if BGRA slightly faster
|
// todo see if BGRA slightly faster
|
||||||
desc.BufferDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
|
desc.BufferDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
|
||||||
desc.BufferDesc.RefreshRate.Numerator = 60; // TODO just leave at 0? check DXGI docs again
|
// RefreshRate intentionally left at 0 so display's refresh rate is used
|
||||||
desc.BufferDesc.RefreshRate.Denominator = 1;
|
|
||||||
desc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
|
desc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
|
||||||
desc.OutputWindow = WindowInfo.Handle;
|
desc.OutputWindow = WindowInfo.Handle;
|
||||||
desc.SampleDesc.Count = 1;
|
desc.SampleDesc.Count = 1;
|
||||||
@ -94,9 +93,13 @@ void Gfx_Free(void) {
|
|||||||
Gfx_FreeState();
|
Gfx_FreeState();
|
||||||
IDXGISwapChain_Release(swapchain);
|
IDXGISwapChain_Release(swapchain);
|
||||||
ID3D11DeviceContext_Release(context);
|
ID3D11DeviceContext_Release(context);
|
||||||
|
#ifndef _DEBUG
|
||||||
ID3D11Device_Release(device);
|
ID3D11Device_Release(device);
|
||||||
|
|
||||||
#ifdef _DEBUG
|
#else
|
||||||
|
ULONG refCount = ID3D11Device_Release(device);
|
||||||
|
if (refCount == 0) return; // device destroyed with no issues
|
||||||
|
|
||||||
ID3D11Debug *d3dDebug;
|
ID3D11Debug *d3dDebug;
|
||||||
static const GUID guid_d3dDebug = { 0x79cf2233, 0x7536, 0x4948,{ 0x9d, 0x36, 0x1e, 0x46, 0x92, 0xdc, 0x57, 0x60 } };
|
static const GUID guid_d3dDebug = { 0x79cf2233, 0x7536, 0x4948,{ 0x9d, 0x36, 0x1e, 0x46, 0x92, 0xdc, 0x57, 0x60 } };
|
||||||
HRESULT hr = ID3D11Device_QueryInterface(device, &guid_d3dDebug, &d3dDebug);
|
HRESULT hr = ID3D11Device_QueryInterface(device, &guid_d3dDebug, &d3dDebug);
|
||||||
@ -1011,9 +1014,10 @@ finished:
|
|||||||
}
|
}
|
||||||
|
|
||||||
void Gfx_SetFpsLimit(cc_bool vsync, float minFrameMs) {
|
void Gfx_SetFpsLimit(cc_bool vsync, float minFrameMs) {
|
||||||
gfx_vsync = vsync;
|
gfx_minFrameMs = minFrameMs;
|
||||||
|
gfx_vsync = vsync;
|
||||||
}
|
}
|
||||||
void Gfx_BeginFrame(void) { }
|
void Gfx_BeginFrame(void) { frameStart = Stopwatch_Measure(); }
|
||||||
void Gfx_Clear(void) { OM_Clear(); }
|
void Gfx_Clear(void) { OM_Clear(); }
|
||||||
|
|
||||||
void Gfx_EndFrame(void) {
|
void Gfx_EndFrame(void) {
|
||||||
@ -1028,6 +1032,7 @@ void Gfx_EndFrame(void) {
|
|||||||
|
|
||||||
EndReducedPerformance();
|
EndReducedPerformance();
|
||||||
if (hr) Logger_Abort2(hr, "Failed to swap buffers");
|
if (hr) Logger_Abort2(hr, "Failed to swap buffers");
|
||||||
|
if (gfx_minFrameMs) LimitFPS();
|
||||||
}
|
}
|
||||||
|
|
||||||
cc_bool Gfx_WarnIfNecessary(void) { return false; }
|
cc_bool Gfx_WarnIfNecessary(void) { return false; }
|
||||||
|
Loading…
x
Reference in New Issue
Block a user