diff --git a/src/Window_SDL2.c b/src/Window_SDL2.c index 428be5c4a..3368d38c8 100644 --- a/src/Window_SDL2.c +++ b/src/Window_SDL2.c @@ -1,5 +1,6 @@ #include "Core.h" #if CC_WIN_BACKEND == CC_WIN_BACKEND_SDL2 +#undef CC_BUILD_EGL /* eglCreateWindowSurface can't use an SDL window */ #include "_WindowBase.h" #include "Graphics.h" #include "String.h" @@ -534,7 +535,7 @@ void Gamepads_Process(float delta) { /*########################################################################################################################* *-----------------------------------------------------OpenGL context------------------------------------------------------* *#########################################################################################################################*/ -#if CC_GFX_BACKEND_IS_GL() && !defined CC_BUILD_EGL +#if CC_GFX_BACKEND_IS_GL() static SDL_GLContext win_ctx; void GLContext_Create(void) { @@ -550,6 +551,8 @@ void GLContext_Create(void) { SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, true); #ifdef CC_BUILD_GLES SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_ES); + SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 2); + SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 0); #endif win_ctx = SDL_GL_CreateContext(win_handle); diff --git a/src/Window_SDL3.c b/src/Window_SDL3.c index d34c9f67e..a4883affe 100644 --- a/src/Window_SDL3.c +++ b/src/Window_SDL3.c @@ -1,5 +1,6 @@ #include "Core.h" #if CC_WIN_BACKEND == CC_WIN_BACKEND_SDL3 +#undef CC_BUILD_EGL /* eglCreateWindowSurface can't use an SDL window */ #include "_WindowBase.h" #include "Graphics.h" #include "String.h" @@ -567,7 +568,7 @@ void Gamepads_Process(float delta) { /*########################################################################################################################* *-----------------------------------------------------OpenGL context------------------------------------------------------* *#########################################################################################################################*/ -#if CC_GFX_BACKEND_IS_GL() && !defined CC_BUILD_EGL +#if CC_GFX_BACKEND_IS_GL() static SDL_GLContext win_ctx; void GLContext_Create(void) { @@ -583,6 +584,8 @@ void GLContext_Create(void) { SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, true); #ifdef CC_BUILD_GLES SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_ES); + SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 2); + SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 0); #endif win_ctx = SDL_GL_CreateContext(win_handle);