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https://github.com/ClassiCube/ClassiCube.git
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Add appropriate error message for when trying to load texture pack zip with too many entries (Thanks Mr.Knowledge)
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parent
0a29905f99
commit
2a439f09a3
14
src/Chat.c
14
src/Chat.c
@ -238,12 +238,12 @@ static struct ChatCommand* Commands_FindMatch(const String* cmdName) {
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String name;
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for (cmd = cmds_head; cmd; cmd = cmd->next) {
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name = String_FromReadonly(cmd->Name);
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name = String_FromReadonly(cmd->name);
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if (String_CaselessEquals(&name, cmdName)) return cmd;
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}
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for (cmd = cmds_head; cmd; cmd = cmd->next) {
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name = String_FromReadonly(cmd->Name);
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name = String_FromReadonly(cmd->name);
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if (!String_CaselessStarts(&name, cmdName)) continue;
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if (match) {
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@ -269,7 +269,7 @@ static void Commands_PrintDefault(void) {
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String_InitArray(str, strBuffer);
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for (cmd = cmds_head; cmd; cmd = cmd->next) {
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name = String_FromReadonly(cmd->Name);
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name = String_FromReadonly(cmd->name);
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if ((str.length + name.length + 2) > str.capacity) {
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Chat_Add(&str);
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@ -308,7 +308,7 @@ static void Commands_Execute(const String* input) {
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cmd = Commands_FindMatch(&args[0]);
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if (!cmd) return;
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if (cmd->SingleplayerOnly && !Server.IsSinglePlayer) {
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if (cmd->singleplayerOnly && !Server.IsSinglePlayer) {
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Chat_Add1("&e/client: \"&f%s&e\" can only be used in singleplayer.", &args[0]);
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return;
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}
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@ -327,9 +327,9 @@ static void HelpCommand_Execute(const String* args, int argsCount) {
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cmd = Commands_FindMatch(&args[0]);
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if (!cmd) return;
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for (i = 0; i < Array_Elems(cmd->Help); i++) {
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if (!cmd->Help[i]) continue;
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Chat_AddRaw(cmd->Help[i]);
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for (i = 0; i < Array_Elems(cmd->help); i++) {
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if (!cmd->help[i]) continue;
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Chat_AddRaw(cmd->help[i]);
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}
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}
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@ -36,11 +36,11 @@ extern double Chat_AnnouncementReceived;
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struct ChatCommand;
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/* Represents a client-side command/action. */
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struct ChatCommand {
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const char* Name; /* Full name of this command */
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const char* name; /* Full name of this command */
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/* Function pointer for the actual action the command performs */
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void (*Execute)(const String* args, int argsCount);
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cc_bool SingleplayerOnly; /* Whether this command is only usable in singleplayer */
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const char* Help[5]; /* Messages to show when a player uses /help on this command */
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cc_bool singleplayerOnly; /* Whether this command is only usable in singleplayer */
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const char* help[5]; /* Messages to show when a player uses /help on this command */
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struct ChatCommand* next; /* Next command in linked-list of client commands */
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};
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/* Registers a client-side command, allowing it to be used with /client [cmd name] */
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@ -80,6 +80,8 @@ static const char* GetCCErrorDesc(cc_result res) {
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case WAV_ERR_DATA_TYPE: return "Unsupported WAV audio format";
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case WAV_ERR_NO_DATA: return "No audio in WAV";
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case ZIP_ERR_TOO_MANY_ENTRIES: return "Cannot load .zip files with over 1024 entries";
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case PNG_ERR_INVALID_SIG: return "Only PNG images supported";
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case PNG_ERR_INVALID_HDR_SIZE: return "Invalid PNG header size";
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case PNG_ERR_TOO_WIDE: return "PNG image too wide";
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@ -447,7 +447,7 @@ static void Codebook_DecodeVectors(struct VorbisState* ctx, struct Codebook* c,
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#define FLOOR_MAX_CLASSES 16
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#define FLOOR_MAX_VALUES (FLOOR_MAX_PARTITIONS * 8 + 2)
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struct Floor {
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cc_uint8 partitions, multiplier; cc_int32 range, values;
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cc_uint8 partitions, multiplier; int range, values;
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cc_uint8 partitionClasses[FLOOR_MAX_PARTITIONS];
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cc_uint8 classDimensions[FLOOR_MAX_CLASSES];
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cc_uint8 classSubClasses[FLOOR_MAX_CLASSES];
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