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PS2: Fix stuck initialising on actual hardware
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09da2e6874
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@ -23,7 +23,8 @@
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#include <kernel.h>
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static cc_bool launcherMode;
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static char padBuf[256] __attribute__((aligned(64)));
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static char padBuf0[256] __attribute__((aligned(64)));
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static char padBuf1[256] __attribute__((aligned(64)));
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struct _DisplayData DisplayInfo;
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struct _WindowData WindowInfo;
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@ -51,7 +52,8 @@ void Window_Init(void) {
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DisplayInfo.ContentOffsetY = 10;
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padInit(0);
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padPortOpen(0, 0, padBuf);
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padPortOpen(0, 0, padBuf0);
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padPortOpen(1, 0, padBuf1);
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}
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void Window_Free(void) { }
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@ -162,7 +164,6 @@ static void ProcessPadInput(int port, float delta, struct padButtonStatus* pad)
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static cc_bool setMode[INPUT_MAX_GAMEPADS];
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static void ProcessPad(int port, float delta) {
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struct padButtonStatus pad;
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int state = padGetState(port, 0);
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if (state != PAD_STATE_STABLE) return;
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@ -177,10 +178,8 @@ static void ProcessPad(int port, float delta) {
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}
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void Window_ProcessGamepads(float delta) {
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for (int port = 0; port < 2; port++)
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{
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ProcessPad(port, delta);
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}
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ProcessPad(0, delta);
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ProcessPad(1, delta);
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}
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@ -192,10 +191,12 @@ void Window_AllocFramebuffer(struct Bitmap* bmp, int width, int height) {
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bmp->width = width;
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bmp->height = height;
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packet_t* packet = packet_init(50, PACKET_NORMAL);
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packet_t* packet = packet_init(100, PACKET_NORMAL);
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qword_t* q = packet->data;
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q = draw_setup_environment(q, 0, &fb_color, &fb_depth);
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q = draw_clear(q, 0, 0, 0,
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fb_color.width, fb_color.height, 170, 170, 170);
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q = draw_finish(q);
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dma_channel_send_normal(DMA_CHANNEL_GIF, packet->data, q - packet->data, 0, 0);
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