diff --git a/.github/workflows/build_xbox.yml b/.github/workflows/build_xbox.yml
index 9245b29b8..6f9cfa3de 100644
--- a/.github/workflows/build_xbox.yml
+++ b/.github/workflows/build_xbox.yml
@@ -18,6 +18,7 @@ jobs:
run: |
eval $(/usr/src/nxdk/bin/activate -s)
make xbox
+ cp bin/default.xbe ClassiCube-xbox.xbe
# otherwise notify_failure doesn't work
@@ -35,7 +36,7 @@ jobs:
- uses: ./.github/actions/upload_build
if: ${{ always() && steps.compile.outcome == 'success' }}
with:
- SOURCE_FILE: 'bin/default.xbe'
+ SOURCE_FILE: 'ClassiCube-xbox.xbe'
DEST_NAME: 'ClassiCube-xbox.xbe'
- uses: ./.github/actions/upload_build
diff --git a/readme.md b/readme.md
index 257a71070..14424944d 100644
--- a/readme.md
+++ b/readme.md
@@ -73,13 +73,13 @@ And also runs on:
* IRIX - needs curl
and openal
packages
* SerenityOS - needs SDL2
* Dreamcast - unfinished, but renders (can [download from here](https://www.classicube.net/download/dreamcast))
-* Switch - unfinished, but usable (if you have a GitHub account, can [download from here](https://github.com/ClassiCube/ClassiCube/actions/workflows/build_switch.yml))
+* Switch - unfinished, but usable (can [download from here](https://www.classicube.net/download/switch))
* Wii U - unfinished, major issues (if you have a GitHub account, can [download from here](https://github.com/ClassiCube/ClassiCube/actions/workflows/build_wiiu.yml)), **untested on real hardware**)
* Wii - unfinished, but usable (can [download from here](https://www.classicube.net/download/wii))
* GameCube - unfinished, but usable (can [download from here](https://www.classicube.net/download/gamecube))
* Nintendo 64 - unfinished, moderate rendering issues (can [download from here](https://www.classicube.net/download/n64))
* 3DS - unfinished, but usable (can [download from here](https://www.classicube.net/download/3ds))
-* DS/DSi - unfinished, rendering issues (if you have a GitHub account, can [download from here](https://github.com/ClassiCube/ClassiCube/actions/workflows/build_ds.yml))
+* DS/DSi - unfinished, rendering issues (can [download from here](https://www.classicube.net/download/nds))
* PS Vita - unfinished, rendering issues (can [download from here](https://www.classicube.net/download/vita))
* PSP - unfinished, rendering issues (can [download from here](https://www.classicube.net/download/psp))
* PS3 - unfinished, rendering issues (can [download from here](https://www.classicube.net/download/ps3))
@@ -293,6 +293,10 @@ Run `make xbox`. You'll need [nxdk](https://github.com/XboxDev/nxdk)
Run `make dreamcast`. You'll need [KallistiOS](https://github.com/KallistiOS/KallistiOS)
+#### Saturn
+
+Run `make saturn`. You'll need [libyaul](https://github.com/yaul-org/libyaul)
+
@@ -397,7 +401,7 @@ Further information (e.g. style) for ClassiCube's source code can be found in th
* [Dolphin](https://github.com/dolphin-emu/dolphin) - Emulator used to test Wii/GC port
* [libdragon](https://github.com/DragonMinded/libdragon) - Backend for Nintendo 64
* [ares](https://github.com/ares-emulator/ares) - Emulator used to test Nintendo 64 port
-* [blocksds](https://github.com/blocksds/sdk) - Backend for Nintendo DS
+* [BlocksDS](https://github.com/blocksds/sdk) - Backend for Nintendo DS
* [melonDS](https://github.com/melonDS-emu/melonDS) - Emulator used to test Nintendo DS port
* [vitasdk](https://github.com/vitasdk) - Backend for PS Vita
* [Vita3K](https://github.com/Vita3K/Vita3K) - Emulator used to test Vita port
@@ -416,6 +420,8 @@ Further information (e.g. style) for ClassiCube's source code can be found in th
* [KallistiOS](https://github.com/KallistiOS/KallistiOS) - Backend for Dreamcast
* [GLdc](https://github.com/Kazade/GLdc) - Basis of rendering backend for Dreamcast
* [flycast](https://github.com/flyinghead/flycast) - Emulator used to test Dreamcast port
+* [libyaul](https://github.com/yaul-org/libyaul) - Backend for Saturn
+* [mednafen](https://mednafen.github.io/) - Emulator used to test Saturn port
diff --git a/src/ExtMath.c b/src/ExtMath.c
index 49dd6976b..aa10e9791 100644
--- a/src/ExtMath.c
+++ b/src/ExtMath.c
@@ -148,7 +148,6 @@ float Random_Float(RNGState* seed) {
*--------------------------------------------------Transcendental functions-----------------------------------------------*
*#########################################################################################################################*/
static const double SQRT2 = 1.4142135623730950488016887242096980785696718753769;
-static const double LOGE2 = 0.6931471805599453094172321214581765680755001343602;
#ifdef CC_BUILD_DREAMCAST
#include