From 2c11be635da0bbef60fa3af47ab8dd987dbc095c Mon Sep 17 00:00:00 2001 From: UnknownShadow200 Date: Sun, 17 Aug 2025 20:06:26 +1000 Subject: [PATCH] GBA/32x: Render world without edge/horizon --- src/EnvRenderer.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/EnvRenderer.c b/src/EnvRenderer.c index df73d586c..7476c8071 100644 --- a/src/EnvRenderer.c +++ b/src/EnvRenderer.c @@ -704,7 +704,7 @@ static CC_NOINLINE void BuildMapSides(void) { struct VertexTextured* data; if (!World.Loaded) return; - /*if (Gfx.Limitations & GFX_LIMIT_WORLD_ONLY) return;*/ + if (Gfx.Limitations & GFX_LIMIT_WORLD_ONLY) return; block = Env.SidesBlock; if (Blocks.Draw[block] == DRAW_GAS) return; @@ -757,7 +757,7 @@ static CC_NOINLINE void BuildMapEdges(void) { struct VertexTextured* data; if (!World.Loaded) return; - /*if (Gfx.Limitations & GFX_LIMIT_WORLD_ONLY) return;*/ + if (Gfx.Limitations & GFX_LIMIT_WORLD_ONLY) return; block = Env.EdgeBlock; if (Blocks.Draw[block] == DRAW_GAS) return;