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https://github.com/ClassiCube/ClassiCube.git
synced 2025-09-12 09:06:55 -04:00
Remove old Gui_Add and rename Gui_Replace to Gui_Add
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541c94dcab
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@ -16,7 +16,7 @@ extern struct IGameComponent Drawer2D_Component;
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void DrawTextArgs_Make(struct DrawTextArgs* args, STRING_REF const String* text, struct FontDesc* font, cc_bool useShadow);
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void DrawTextArgs_MakeEmpty(struct DrawTextArgs* args, struct FontDesc* font, cc_bool useShadow);
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/* Initialises the given font. When Drawer2D_BitmappedText is false, creates native font handle using Font_Make. */
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CC_NOINLINE void Drawer2D_MakeFont(struct FontDesc* desc, int size, int style);
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CC_API void Drawer2D_MakeFont(struct FontDesc* desc, int size, int style);
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/* Whether text should be drawn and measured using the currently set font bitmap. */
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/* If false, then text is instead draw using platform/system fonts. */
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@ -93,7 +93,7 @@ void Drawer2D_ReducePadding_Height(int* height, int point, int scale);
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cc_bool Drawer2D_SetFontBitmap(Bitmap* bmp);
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/* Gets the list of all supported system font names on this platform. */
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void Font_GetNames(struct StringsBuffer* buffer);
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CC_API void Font_GetNames(struct StringsBuffer* buffer);
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/* Reduces padding for a bitmapped font. */
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void Font_ReducePadding(struct FontDesc* desc, int scale);
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/* Finds the path and face number of the given system font, with closest matching style */
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@ -191,17 +191,12 @@ CC_NOINLINE static void Gui_OnScreensChanged(void) {
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InputHandler_OnScreensChanged();
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}
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void Gui_Add(struct Screen* s, int priority) {
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Gui_AddCore(s, priority);
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Gui_OnScreensChanged();
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}
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void Gui_Remove(struct Screen* s) {
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Gui_RemoveCore(s);
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Gui_OnScreensChanged();
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}
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void Gui_Replace(struct Screen* s, int priority) {
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void Gui_Add(struct Screen* s, int priority) {
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int i;
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Gui_RemoveCore(s);
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/* Backwards loop since removing changes count and gui_screens */
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@ -130,6 +130,7 @@ int Widget_Contains(void* widget, int x, int y);
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extern GfxResourceID Gui_GuiTex, Gui_GuiClassicTex, Gui_IconsTex;
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/* Higher priority handles input first and draws on top */
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/* NOTE: Values are 5 apart to allow plugins to insert custom screens */
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enum GuiPriority {
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GUI_PRIORITY_DISCONNECT = 60,
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GUI_PRIORITY_OLDLOADING = 55,
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@ -164,13 +165,11 @@ int Gui_ContainsPointers(int x, int y, int width, int height);
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/* Shows HUD and Status screens. */
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void Gui_ShowDefault(void);
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/* Inserts a screen into the screen lists with the given priority. */
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/* NOTE: You MUST ensure a screen isn't added twice. Or use Gui_Replace. */
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CC_API void Gui_Add(struct Screen* screen, int priority);
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/* Removes the screen from the screens list. */
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CC_API void Gui_Remove(struct Screen* screen);
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/* Shorthand for Gui_Remove then Gui_Add. */
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CC_API void Gui_Replace(struct Screen* screen, int priority);
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/* Inserts a screen into the screen lists with the given priority. */
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/* NOTE: If there is an existing screen with the same priority, it is removed. */
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CC_API void Gui_Add(struct Screen* screen, int priority);
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/* Returns highest priority screen that has grabbed input. */
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struct Screen* Gui_GetInputGrab(void);
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26
src/Menus.c
26
src/Menus.c
@ -444,7 +444,7 @@ void ListScreen_Show(void) {
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s->grabsInput = true;
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s->closable = true;
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s->VTABLE = &ListScreen_VTABLE;
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Gui_Replace((struct Screen*)s, GUI_PRIORITY_MENU);
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Gui_Add((struct Screen*)s, GUI_PRIORITY_MENU);
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}
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@ -563,7 +563,7 @@ void PauseScreen_Show(void) {
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s->grabsInput = true;
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s->closable = true;
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s->VTABLE = &PauseScreen_VTABLE;
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Gui_Replace((struct Screen*)s, GUI_PRIORITY_MENU);
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Gui_Add((struct Screen*)s, GUI_PRIORITY_MENU);
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}
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@ -681,7 +681,7 @@ void OptionsGroupScreen_Show(void) {
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s->grabsInput = true;
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s->closable = true;
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s->VTABLE = &OptionsGroupScreen_VTABLE;
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Gui_Replace((struct Screen*)s, GUI_PRIORITY_MENU);
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Gui_Add((struct Screen*)s, GUI_PRIORITY_MENU);
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}
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@ -930,7 +930,7 @@ void EditHotkeyScreen_Show(struct HotkeyData original) {
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s->VTABLE = &EditHotkeyScreen_VTABLE;
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s->origHotkey = original;
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s->curHotkey = original;
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Gui_Replace((struct Screen*)s, GUI_PRIORITY_MENU);
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Gui_Add((struct Screen*)s, GUI_PRIORITY_MENU);
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}
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@ -1123,7 +1123,7 @@ void GenLevelScreen_Show(void) {
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s->grabsInput = true;
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s->closable = true;
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s->VTABLE = &GenLevelScreen_VTABLE;
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Gui_Replace((struct Screen*)s, GUI_PRIORITY_MENU);
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Gui_Add((struct Screen*)s, GUI_PRIORITY_MENU);
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}
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@ -1196,7 +1196,7 @@ void ClassicGenScreen_Show(void) {
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s->grabsInput = true;
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s->closable = true;
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s->VTABLE = &ClassicGenScreen_VTABLE;
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Gui_Replace((struct Screen*)s, GUI_PRIORITY_MENU);
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Gui_Add((struct Screen*)s, GUI_PRIORITY_MENU);
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}
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@ -1484,7 +1484,7 @@ void SaveLevelScreen_Show(void) {
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s->grabsInput = true;
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s->closable = true;
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s->VTABLE = &SaveLevelScreen_VTABLE;
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Gui_Replace((struct Screen*)s, GUI_PRIORITY_MENU);
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Gui_Add((struct Screen*)s, GUI_PRIORITY_MENU);
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}
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@ -1840,7 +1840,7 @@ static void KeyBindingsScreen_Show(int bindsCount, const cc_uint8* binds, const
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s->binds = binds;
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s->descs = descs;
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s->DoInit = doInit;
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Gui_Replace((struct Screen*)s, GUI_PRIORITY_MENU);
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Gui_Add((struct Screen*)s, GUI_PRIORITY_MENU);
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}
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@ -2299,7 +2299,7 @@ void MenuOptionsScreen_Show(struct MenuInputDesc* descs, const char** descriptio
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s->DoInit = init;
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s->DoRecreateExtra = NULL;
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s->OnHacksChanged = NULL;
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Gui_Replace((struct Screen*)s, GUI_PRIORITY_MENU);
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Gui_Add((struct Screen*)s, GUI_PRIORITY_MENU);
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}
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@ -3172,7 +3172,7 @@ void TexIdsOverlay_Show(void) {
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s->grabsInput = true;
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s->closable = true;
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s->VTABLE = &TexIdsOverlay_VTABLE;
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Gui_Replace((struct Screen*)s, GUI_PRIORITY_TEXIDS);
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Gui_Add((struct Screen*)s, GUI_PRIORITY_TEXIDS);
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}
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@ -3252,7 +3252,7 @@ void UrlWarningOverlay_Show(const String* url) {
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String_InitArray(s->url, s->_urlBuffer);
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String_Copy(&s->url, url);
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Gui_Replace((struct Screen*)s, GUI_PRIORITY_URLWARNING);
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Gui_Add((struct Screen*)s, GUI_PRIORITY_URLWARNING);
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}
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@ -3421,7 +3421,7 @@ void TexPackOverlay_Show(const String* url) {
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s->url = String_UNSAFE_SubstringAt(&s->identifier, 3);
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Http_AsyncGetHeaders(url, true, &s->identifier);
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Gui_Replace((struct Screen*)s, GUI_PRIORITY_TEXPACK);
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Gui_Add((struct Screen*)s, GUI_PRIORITY_TEXPACK);
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}
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@ -3509,6 +3509,6 @@ void TouchMoreScreen_Show(void) {
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s->closable = true;
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s->VTABLE = &TouchMoreScreen_VTABLE;
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Gui_Replace((struct Screen*)s, GUI_PRIORITY_TOUCHMORE);
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Gui_Add((struct Screen*)s, GUI_PRIORITY_TOUCHMORE);
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}
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#endif
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@ -348,7 +348,7 @@ void HUDScreen_Show(void) {
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struct HUDScreen* s = &HUDScreen_Instance;
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s->VTABLE = &HUDScreen_VTABLE;
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Gui_HUD = s;
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Gui_Replace((struct Screen*)s, GUI_PRIORITY_HUD);
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Gui_Add((struct Screen*)s, GUI_PRIORITY_HUD);
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}
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struct Widget* HUDScreen_GetHotbar(void) {
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@ -1350,7 +1350,7 @@ void ChatScreen_Show(void) {
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s->VTABLE = &ChatScreen_VTABLE;
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Gui_Chat = s;
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Gui_Replace((struct Screen*)s, GUI_PRIORITY_CHAT);
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Gui_Add((struct Screen*)s, GUI_PRIORITY_CHAT);
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}
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void ChatScreen_OpenInput(const String* text) {
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@ -1526,7 +1526,7 @@ void InventoryScreen_Show(void) {
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s->closable = true;
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s->VTABLE = &InventoryScreen_VTABLE;
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Gui_Replace((struct Screen*)s, GUI_PRIORITY_INVENTORY);
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Gui_Add((struct Screen*)s, GUI_PRIORITY_INVENTORY);
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}
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@ -1677,7 +1677,7 @@ CC_NOINLINE static void LoadingScreen_ShowCommon(const String* title, const Stri
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s->grabsInput = true;
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s->blocksWorld = true;
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Gui_Replace((struct Screen*)s,
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Gui_Add((struct Screen*)s,
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Game_ClassicMode ? GUI_PRIORITY_OLDLOADING : GUI_PRIORITY_LOADING);
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}
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@ -1924,7 +1924,7 @@ void DisconnectScreen_Show(const String* title, const String* message) {
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/* Get rid of all other menus instead of just hiding to reduce GPU usage */
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while (Gui_ScreensCount) Gui_Remove(Gui_Screens[0]);
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Gui_Replace((struct Screen*)s, GUI_PRIORITY_DISCONNECT);
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Gui_Add((struct Screen*)s, GUI_PRIORITY_DISCONNECT);
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}
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@ -2085,6 +2085,6 @@ void TouchScreen_Show(void) {
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s->VTABLE = &TouchScreen_VTABLE;
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if (!Input_TouchMode) return;
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Gui_Replace((struct Screen*)s, GUI_PRIORITY_TOUCH);
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Gui_Add((struct Screen*)s, GUI_PRIORITY_TOUCH);
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}
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#endif
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