From 2e9e2b0be442f0d84c149b31d6a820708d2b1adb Mon Sep 17 00:00:00 2001 From: UnknownShadow200 Date: Fri, 8 Mar 2019 22:38:45 +1100 Subject: [PATCH] don't hide horizon if you go below map, and border block is air (thanks masoncb) --- src/EnvRenderer.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/EnvRenderer.c b/src/EnvRenderer.c index 8f6a8fffc..38759529c 100644 --- a/src/EnvRenderer.c +++ b/src/EnvRenderer.c @@ -568,7 +568,7 @@ void EnvRenderer_RenderMapEdges(double delta) { /* Do not draw water when player cannot see it */ /* Fixes some 'depth bleeding through' issues with 16 bit depth buffers on large maps */ int yVisible = min(0, Env_SidesHeight); - if (Camera.CurrentPos.Y < yVisible) return; + if (Camera.CurrentPos.Y < yVisible && sides_vb) return; EnvRenderer_RenderBorders(Env_EdgeBlock, edges_vb, edges_tex, edges_vertices);