From 2f989fca4fa6b15d1de5c4079b484b6ec45c6fc5 Mon Sep 17 00:00:00 2001 From: UnknownShadow200 Date: Mon, 17 Jul 2023 22:56:16 +1000 Subject: [PATCH] Update copyright year to 2023 --- src/Animations.h | 2 +- src/Audio.h | 2 +- src/AxisLinesRenderer.h | 2 +- src/Bitmap.h | 2 +- src/Block.h | 2 +- src/BlockID.h | 2 +- src/BlockPhysics.h | 2 +- src/Builder.h | 2 +- src/Camera.h | 2 +- src/Chat.h | 2 +- src/Constants.h | 2 +- src/Core.h | 2 +- src/Deflate.h | 2 +- src/Drawer.h | 2 +- src/Drawer2D.h | 2 +- src/Entity.h | 2 +- src/EntityComponents.h | 2 +- src/EnvRenderer.h | 2 +- src/Errors.h | 2 +- src/Event.h | 2 +- src/ExtMath.h | 2 +- src/Formats.h | 2 +- src/Funcs.h | 2 +- src/Game.h | 2 +- src/Generator.h | 2 +- src/Graphics.h | 2 +- src/Gui.h | 2 +- src/HeldBlockRenderer.h | 2 +- src/Http.h | 2 +- src/Input.h | 2 +- src/Inventory.h | 2 +- src/IsometricDrawer.h | 2 +- src/LBackend.h | 2 +- src/LScreens.h | 2 +- src/LWeb.h | 2 +- src/LWidgets.h | 2 +- src/Launcher.h | 2 +- src/Lighting.h | 2 +- src/Logger.h | 2 +- src/MapRenderer.h | 2 +- src/Menus.h | 2 +- src/Model.h | 2 +- src/Options.h | 2 +- src/PackedCol.h | 2 +- src/Particle.h | 2 +- src/Physics.h | 2 +- src/PickedPosRenderer.h | 2 +- src/Picking.h | 2 +- src/Platform.h | 2 +- src/Protocol.h | 2 +- src/Resources.h | 2 +- src/SSL.h | 2 +- src/Screens.h | 2 +- src/SelectionBox.h | 2 +- src/Server.h | 2 +- src/Stream.h | 2 +- src/String.h | 2 +- src/SystemFonts.c | 2 +- src/SystemFonts.h | 2 +- src/TexturePack.h | 2 +- src/Utils.h | 2 +- src/Vectors.h | 2 +- src/Vorbis.h | 2 +- src/Widgets.h | 2 +- src/Window.h | 2 +- src/World.h | 2 +- 66 files changed, 66 insertions(+), 66 deletions(-) diff --git a/src/Animations.h b/src/Animations.h index 90f6ffe8a..a6c7dd074 100644 --- a/src/Animations.h +++ b/src/Animations.h @@ -2,7 +2,7 @@ #define CC_ANIMATIONS_H /* Contains everything relating to texture animations (including default water/lava ones) -Copyright 2014-2022 ClassiCube | Licensed under BSD-3 +Copyright 2014-2023 ClassiCube | Licensed under BSD-3 */ struct IGameComponent; diff --git a/src/Audio.h b/src/Audio.h index bd8a8f1f0..f806bc46d 100644 --- a/src/Audio.h +++ b/src/Audio.h @@ -2,7 +2,7 @@ #define CC_AUDIO_H #include "Core.h" /* Manages playing sound and music. - Copyright 2014-2022 ClassiCube | Licensed under BSD-3 + Copyright 2014-2023 ClassiCube | Licensed under BSD-3 */ struct IGameComponent; extern struct IGameComponent Audio_Component; diff --git a/src/AxisLinesRenderer.h b/src/AxisLinesRenderer.h index 2f42b520c..7e3a1ca06 100644 --- a/src/AxisLinesRenderer.h +++ b/src/AxisLinesRenderer.h @@ -2,7 +2,7 @@ #define CC_AXISLINESRENDERER_H #include "Core.h" /* Renders 3 lines showing direction of each axis. - Copyright 2014-2022 ClassiCube | Licensed under BSD-3 + Copyright 2014-2023 ClassiCube | Licensed under BSD-3 */ struct IGameComponent; diff --git a/src/Bitmap.h b/src/Bitmap.h index 43c654f05..85a3975ee 100644 --- a/src/Bitmap.h +++ b/src/Bitmap.h @@ -2,7 +2,7 @@ #define CC_BITMAP_H #include "Core.h" /* Represents a 2D array of pixels. - Copyright 2014-2022 ClassiCube | Licensed under BSD-3 + Copyright 2014-2023 ClassiCube | Licensed under BSD-3 */ struct Stream; diff --git a/src/Block.h b/src/Block.h index 41fb52999..5a5452817 100644 --- a/src/Block.h +++ b/src/Block.h @@ -6,7 +6,7 @@ #include "BlockID.h" /* Stores properties and data for blocks. Also performs automatic rotation of directional blocks. - Copyright 2014-2022 ClassiCube | Licensed under BSD-3 + Copyright 2014-2023 ClassiCube | Licensed under BSD-3 */ struct IGameComponent; extern struct IGameComponent Blocks_Component; diff --git a/src/BlockID.h b/src/BlockID.h index 63498da34..f3a580f52 100644 --- a/src/BlockID.h +++ b/src/BlockID.h @@ -2,7 +2,7 @@ #define CC_BLOCKID_H #include "Core.h" /* TODO: Remove this include when we move to external defines */ /* List of all core/standard block IDs - Copyright 2014-2022 ClassiCube | Licensed under BSD-3 + Copyright 2014-2023 ClassiCube | Licensed under BSD-3 */ enum BLOCKID { diff --git a/src/BlockPhysics.h b/src/BlockPhysics.h index f1e1aa042..dda8462b2 100644 --- a/src/BlockPhysics.h +++ b/src/BlockPhysics.h @@ -2,7 +2,7 @@ #define CC_BLOCKPHYSICS_H #include "Core.h" /* Implements simple block physics. - Copyright 2014-2022 ClassiCube | Licensed under BSD-3 + Copyright 2014-2023 ClassiCube | Licensed under BSD-3 */ typedef void (*PhysicsHandler)(int index, BlockID block); diff --git a/src/Builder.h b/src/Builder.h index 85726c7e7..6c43c727f 100644 --- a/src/Builder.h +++ b/src/Builder.h @@ -7,7 +7,7 @@ Converts a 16x16x16 chunk into a mesh of vertices Implements a simple chunk mesh builder, where each block face is a single colour (whatever lighting engine returns as light colour for given block face at given coordinates) -Copyright 2014-2022 ClassiCube | Licensed under BSD-3 +Copyright 2014-2023 ClassiCube | Licensed under BSD-3 */ struct ChunkInfo; struct IGameComponent; diff --git a/src/Camera.h b/src/Camera.h index a8d901f4f..34f5f5a21 100644 --- a/src/Camera.h +++ b/src/Camera.h @@ -3,7 +3,7 @@ #include "Vectors.h" /* Represents a camera, may be first or third person -Copyright 2014-2022 ClassiCube | Licensed under BSD-3 +Copyright 2014-2023 ClassiCube | Licensed under BSD-3 */ struct RayTracer; struct Camera; diff --git a/src/Chat.h b/src/Chat.h index a44c5c13b..01542f2bd 100644 --- a/src/Chat.h +++ b/src/Chat.h @@ -2,7 +2,7 @@ #define CC_CHAT_H #include "Core.h" /* Manages sending, adding, logging and handling chat. - Copyright 2014-2022 ClassiCube | Licensed under BSD-3 + Copyright 2014-2023 ClassiCube | Licensed under BSD-3 */ struct IGameComponent; struct StringsBuffer; diff --git a/src/Constants.h b/src/Constants.h index 98f4cfe28..e342393d5 100644 --- a/src/Constants.h +++ b/src/Constants.h @@ -2,7 +2,7 @@ #define CC_CONSTANTS_H /* Defines useful constants -Copyright 2014-2022 ClassiCube | Licensed under BSD-3 +Copyright 2014-2023 ClassiCube | Licensed under BSD-3 */ #define GAME_MAX_CMDARGS 5 diff --git a/src/Core.h b/src/Core.h index a002301b4..be1b47974 100644 --- a/src/Core.h +++ b/src/Core.h @@ -2,7 +2,7 @@ #define CC_CORE_H /* Core fixed-size integer types, automatic platform detection, and common small structs -Copyright 2014-2022 ClassiCube | Licensed under BSD-3 +Copyright 2014-2023 ClassiCube | Licensed under BSD-3 */ #if _MSC_VER diff --git a/src/Deflate.h b/src/Deflate.h index ea067bf4d..672cfacc9 100644 --- a/src/Deflate.h +++ b/src/Deflate.h @@ -8,7 +8,7 @@ https://www.ietf.org/rfc/rfc1951.txt https://github.com/nothings/stb/blob/master/stb_image.h https://www.hanshq.net/zip.html - Copyright 2014-2022 ClassiCube | Licensed under BSD-3 + Copyright 2014-2023 ClassiCube | Licensed under BSD-3 */ struct Stream; diff --git a/src/Drawer.h b/src/Drawer.h index 9dcb3cfda..e91d8bb79 100644 --- a/src/Drawer.h +++ b/src/Drawer.h @@ -4,7 +4,7 @@ #include "Vectors.h" /* Draws the vertices for a cuboid region -Copyright 2014-2022 ClassiCube | Licensed under BSD-3 +Copyright 2014-2023 ClassiCube | Licensed under BSD-3 */ struct VertexTextured; diff --git a/src/Drawer2D.h b/src/Drawer2D.h index 0595237a7..3e4b8b8c0 100644 --- a/src/Drawer2D.h +++ b/src/Drawer2D.h @@ -3,7 +3,7 @@ #include "Bitmap.h" #include "Constants.h" /* Performs a variety of drawing operations on bitmaps, and converts bitmaps into textures. - Copyright 2014-2022 ClassiCube | Licensed under BSD-3 + Copyright 2014-2023 ClassiCube | Licensed under BSD-3 */ enum FONT_FLAGS { FONT_FLAGS_NONE = 0x00, FONT_FLAGS_BOLD = 0x01, FONT_FLAGS_UNDERLINE = 0x02, FONT_FLAGS_PADDING = 0x04 }; diff --git a/src/Entity.h b/src/Entity.h index 4bedd46e9..5d0a5d40d 100644 --- a/src/Entity.h +++ b/src/Entity.h @@ -6,7 +6,7 @@ #include "PackedCol.h" #include "String.h" /* Represents an in-game entity. - Copyright 2014-2022 ClassiCube | Licensed under BSD-3 + Copyright 2014-2023 ClassiCube | Licensed under BSD-3 */ struct Model; struct IGameComponent; diff --git a/src/EntityComponents.h b/src/EntityComponents.h index 6f5532b2c..e7a0a4840 100644 --- a/src/EntityComponents.h +++ b/src/EntityComponents.h @@ -3,7 +3,7 @@ #include "Vectors.h" #include "Constants.h" /* Various components for entities. - Copyright 2014-2022 ClassiCube | Licensed under BSD-3 + Copyright 2014-2023 ClassiCube | Licensed under BSD-3 */ struct Entity; diff --git a/src/EnvRenderer.h b/src/EnvRenderer.h index 8460e185d..4be63663e 100644 --- a/src/EnvRenderer.h +++ b/src/EnvRenderer.h @@ -3,7 +3,7 @@ #include "Core.h" /* Renders environment of the map (clouds, sky, fog, map sides/edges, skybox, rain/snow) -Copyright 2014-2022 ClassiCube | Licensed under BSD-3 +Copyright 2014-2023 ClassiCube | Licensed under BSD-3 */ struct IGameComponent; extern struct IGameComponent EnvRenderer_Component; diff --git a/src/Errors.h b/src/Errors.h index 0ff928390..72685438a 100644 --- a/src/Errors.h +++ b/src/Errors.h @@ -2,7 +2,7 @@ #define CC_ERRORS_H /* Provides a list list of internal ClassiCube errors -Copyright 2014-2022 ClassiCube | Licensed under BSD-3 +Copyright 2014-2023 ClassiCube | Licensed under BSD-3 */ /* NOTE: When adding errors, remember to keep Logger.c up to date! */ diff --git a/src/Event.h b/src/Event.h index 075cff327..b248a6d21 100644 --- a/src/Event.h +++ b/src/Event.h @@ -2,7 +2,7 @@ #define CC_EVENT_H #include "Vectors.h" /* Helper methods for using events, and contains all events. - Copyright 2014-2022 ClassiCube | Licensed under BSD-3 + Copyright 2014-2023 ClassiCube | Licensed under BSD-3 */ /* Max callbacks that can be registered for an event. */ diff --git a/src/ExtMath.h b/src/ExtMath.h index bc5bb8308..be85d02d0 100644 --- a/src/ExtMath.h +++ b/src/ExtMath.h @@ -3,7 +3,7 @@ #include "Core.h" /* Simple math functions and constants. Also implements a RNG algorithm, based on Java's implementation from https://docs.oracle.com/javase/7/docs/api/java/util/Random.html - Copyright 2014-2022 ClassiCube | Licensed under BSD-3 + Copyright 2014-2023 ClassiCube | Licensed under BSD-3 */ #define MATH_PI 3.1415926535897931f diff --git a/src/Formats.h b/src/Formats.h index 3e3648f57..d81df522f 100644 --- a/src/Formats.h +++ b/src/Formats.h @@ -2,7 +2,7 @@ #define CC_MAPFORMATS_H #include "Core.h" /* Imports/exports a world and associated metadata from/to a particular map file format. - Copyright 2014-2022 ClassiCube | Licensed under BSD-3 + Copyright 2014-2023 ClassiCube | Licensed under BSD-3 */ struct Stream; diff --git a/src/Funcs.h b/src/Funcs.h index d3b24684f..5d1222c50 100644 --- a/src/Funcs.h +++ b/src/Funcs.h @@ -4,7 +4,7 @@ /* Simple function implementations NOTE: doing min(x++, y) etc will increment x twice! -Copyright 2014-2022 ClassiCube | Licensed under BSD-3 +Copyright 2014-2023 ClassiCube | Licensed under BSD-3 */ #define min(x, y) ((x) < (y) ? (x) : (y)) diff --git a/src/Game.h b/src/Game.h index ba76f863c..32dd65373 100644 --- a/src/Game.h +++ b/src/Game.h @@ -2,7 +2,7 @@ #define CC_GAME_H #include "Core.h" /* Represents the game and related structures. - Copyright 2014-2022 ClassiCube | Licensed under BSD-3 + Copyright 2014-2023 ClassiCube | Licensed under BSD-3 */ struct Bitmap; diff --git a/src/Generator.h b/src/Generator.h index 9e7a63b7c..fe44fc103 100644 --- a/src/Generator.h +++ b/src/Generator.h @@ -5,7 +5,7 @@ /* Implements flatgrass map generator, and original classic vanilla map generation (with perlin noise) Based on: https://github.com/UnknownShadow200/ClassiCube/wiki/Minecraft-Classic-map-generation-algorithm Thanks to Jerralish for originally reverse engineering classic's algorithm, then preparing a high level overview of the algorithm. - Copyright 2014-2022 ClassiCube | Licensed under BSD-3 + Copyright 2014-2023 ClassiCube | Licensed under BSD-3 */ /* Progress between 0 and 1 for the current step */ diff --git a/src/Graphics.h b/src/Graphics.h index 025f12da1..710c09405 100644 --- a/src/Graphics.h +++ b/src/Graphics.h @@ -4,7 +4,7 @@ #include "PackedCol.h" /* Abstracts a 3D graphics rendering API -Copyright 2014-2022 ClassiCube | Licensed under BSD-3 +Copyright 2014-2023 ClassiCube | Licensed under BSD-3 */ struct Bitmap; struct Stream; diff --git a/src/Gui.h b/src/Gui.h index 26a879b97..9936720fa 100644 --- a/src/Gui.h +++ b/src/Gui.h @@ -2,7 +2,7 @@ #define CC_GUI_H #include "Core.h" /* Describes and manages 2D GUI elements on screen. - Copyright 2014-2022 ClassiCube | Licensed under BSD-3 + Copyright 2014-2023 ClassiCube | Licensed under BSD-3 */ enum GuiAnchor { diff --git a/src/HeldBlockRenderer.h b/src/HeldBlockRenderer.h index b675efee3..d10edbab3 100644 --- a/src/HeldBlockRenderer.h +++ b/src/HeldBlockRenderer.h @@ -3,7 +3,7 @@ #include "Core.h" /* Renders the held block/arm at bottom right of game -Copyright 2014-2022 ClassiCube | Licensed under BSD-3 +Copyright 2014-2023 ClassiCube | Licensed under BSD-3 */ struct IGameComponent; extern struct IGameComponent HeldBlockRenderer_Component; diff --git a/src/Http.h b/src/Http.h index 7e32e8f22..9e3f3ffcf 100644 --- a/src/Http.h +++ b/src/Http.h @@ -5,7 +5,7 @@ /* Aysnchronously performs http GET, HEAD, and POST requests Typically this is used to download skins, texture packs, etc -Copyright 2014-2022 ClassiCube | Licensed under BSD-3 +Copyright 2014-2023 ClassiCube | Licensed under BSD-3 */ struct IGameComponent; struct ScheduledTask; diff --git a/src/Input.h b/src/Input.h index fbb1eb96c..c85260744 100644 --- a/src/Input.h +++ b/src/Input.h @@ -3,7 +3,7 @@ #include "Core.h" /* Manages input state, raising input related events, and base input handling -Copyright 2014-2022 ClassiCube | Licensed under BSD-3 +Copyright 2014-2023 ClassiCube | Licensed under BSD-3 */ struct IGameComponent; struct StringsBuffer; diff --git a/src/Inventory.h b/src/Inventory.h index 5a57d6f2e..30c5f02d2 100644 --- a/src/Inventory.h +++ b/src/Inventory.h @@ -4,7 +4,7 @@ #include "BlockID.h" /* Manages inventory hotbar, and ordering of blocks in the inventory menu. - Copyright 2014-2022 ClassiCube | Licensed under BSD-3 + Copyright 2014-2023 ClassiCube | Licensed under BSD-3 */ struct IGameComponent; extern struct IGameComponent Inventory_Component; diff --git a/src/IsometricDrawer.h b/src/IsometricDrawer.h index 0e55ce648..b3c8d4e15 100644 --- a/src/IsometricDrawer.h +++ b/src/IsometricDrawer.h @@ -2,7 +2,7 @@ #define CC_ISOMETRICDRAWER_H #include "Core.h" /* Draws 2D isometric blocks for the hotbar and inventory UIs. - Copyright 2014-2022 ClassiCube | Licensed under BSD-3 + Copyright 2014-2023 ClassiCube | Licensed under BSD-3 */ struct VertexTextured; diff --git a/src/LBackend.h b/src/LBackend.h index adae6088f..37b3c3e36 100644 --- a/src/LBackend.h +++ b/src/LBackend.h @@ -3,7 +3,7 @@ #include "Core.h" /* Abstracts the gui drawing backend for the Launcher -Copyright 2014-2022 ClassiCube | Licensed under BSD-3 +Copyright 2014-2023 ClassiCube | Licensed under BSD-3 */ struct Context2D; struct LScreen; diff --git a/src/LScreens.h b/src/LScreens.h index 1b4f60118..b53dac452 100644 --- a/src/LScreens.h +++ b/src/LScreens.h @@ -3,7 +3,7 @@ #include "Core.h" /* Implements all of the screens/menus in the launcher -Copyright 2014-2022 ClassiCube | Licensed under BSD-3 +Copyright 2014-2023 ClassiCube | Licensed under BSD-3 */ struct LWidget; struct LScreen; diff --git a/src/LWeb.h b/src/LWeb.h index 66e919931..bc15e5ad2 100644 --- a/src/LWeb.h +++ b/src/LWeb.h @@ -3,7 +3,7 @@ #include "Bitmap.h" #include "Constants.h" /* Implements asynchronous web tasks for the launcher. - Copyright 2014-2022 ClassiCube | Licensed under BSD-3 + Copyright 2014-2023 ClassiCube | Licensed under BSD-3 */ struct HttpRequest; diff --git a/src/LWidgets.h b/src/LWidgets.h index fc2deee63..e83b81d47 100644 --- a/src/LWidgets.h +++ b/src/LWidgets.h @@ -3,7 +3,7 @@ #include "Bitmap.h" #include "Constants.h" /* Describes and manages individual 2D GUI elements in the launcher. - Copyright 2014-2022 ClassiCube | Licensed under BSD-3 + Copyright 2014-2023 ClassiCube | Licensed under BSD-3 */ struct FontDesc; struct Context2D; diff --git a/src/Launcher.h b/src/Launcher.h index 3d15fd036..18ef7fbf0 100644 --- a/src/Launcher.h +++ b/src/Launcher.h @@ -2,7 +2,7 @@ #define CC_LAUNCHER_H #include "Bitmap.h" /* Implements the launcher part of the game. - Copyright 2014-2022 ClassiCube | Licensed under BSD-3 + Copyright 2014-2023 ClassiCube | Licensed under BSD-3 */ struct LScreen; struct FontDesc; diff --git a/src/Lighting.h b/src/Lighting.h index bbe823641..e8c30f7b2 100644 --- a/src/Lighting.h +++ b/src/Lighting.h @@ -6,7 +6,7 @@ Abstracts lighting of blocks in the world Built-in lighting engines: - ClassicLighting: Uses a simple heightmap, where each block is either in sun or shadow -Copyright 2014-2022 ClassiCube | Licensed under BSD-3 +Copyright 2014-2023 ClassiCube | Licensed under BSD-3 */ struct IGameComponent; extern struct IGameComponent Lighting_Component; diff --git a/src/Logger.h b/src/Logger.h index 5eda019f1..05c8daef0 100644 --- a/src/Logger.h +++ b/src/Logger.h @@ -3,7 +3,7 @@ #include "Core.h" /* Logs warnings/errors and also abstracts platform specific logging for fatal errors -Copyright 2014-2022 ClassiCube | Licensed under BSD-3 +Copyright 2014-2023 ClassiCube | Licensed under BSD-3 */ typedef cc_bool (*Logger_DescribeError)(cc_result res, cc_string* dst); diff --git a/src/MapRenderer.h b/src/MapRenderer.h index ad4863bdf..d92746ccc 100644 --- a/src/MapRenderer.h +++ b/src/MapRenderer.h @@ -5,7 +5,7 @@ /* Renders the blocks of the world by subdividing it into chunks. Also manages the process of building/deleting chunk meshes. Also sorts chunks so nearest chunks are rendered first, and calculates chunk visibility. - Copyright 2014-2022 ClassiCube | Licensed under BSD-3 + Copyright 2014-2023 ClassiCube | Licensed under BSD-3 */ struct IGameComponent; extern struct IGameComponent MapRenderer_Component; diff --git a/src/Menus.h b/src/Menus.h index 0c0af4ad3..99d9aa25d 100644 --- a/src/Menus.h +++ b/src/Menus.h @@ -3,7 +3,7 @@ #include "Core.h" /* Contains all 2D menu screen implementations. - Copyright 2014-2022 ClassiCube | Licensed under BSD-3 + Copyright 2014-2023 ClassiCube | Licensed under BSD-3 */ struct Screen; int Menu_PointerDown(void* screen, int id, int x, int y); diff --git a/src/Model.h b/src/Model.h index 6cdde7273..5869af8cc 100644 --- a/src/Model.h +++ b/src/Model.h @@ -6,7 +6,7 @@ #include "Physics.h" /* Contains various structs and methods for an entity model. Also contains a list of models and default textures for those models. - Copyright 2014-2022 ClassiCube | Licensed under BSD-3 + Copyright 2014-2023 ClassiCube | Licensed under BSD-3 */ struct Entity; struct AABB; diff --git a/src/Options.h b/src/Options.h index 29eb7c9db..46ae97dfc 100644 --- a/src/Options.h +++ b/src/Options.h @@ -3,7 +3,7 @@ #include "Core.h" /* Manages loading and saving options -Copyright 2014-2022 ClassiCube | Licensed under BSD-3 +Copyright 2014-2023 ClassiCube | Licensed under BSD-3 */ #define OPT_MUSIC_VOLUME "musicvolume" diff --git a/src/PackedCol.h b/src/PackedCol.h index ee484f949..ffac1fb03 100644 --- a/src/PackedCol.h +++ b/src/PackedCol.h @@ -2,7 +2,7 @@ #define CC_PACKEDCOL_H #include "Core.h" /* Manipulates a packed 32 bit RGBA colour, in a format suitable for the native 3D graphics API. - Copyright 2014-2022 ClassiCube | Licensed under BSD-3 + Copyright 2014-2023 ClassiCube | Licensed under BSD-3 */ typedef cc_uint32 PackedCol; diff --git a/src/Particle.h b/src/Particle.h index 5ad12e74c..f2388129c 100644 --- a/src/Particle.h +++ b/src/Particle.h @@ -4,7 +4,7 @@ #include "PackedCol.h" /* Represents particle effects, and manages rendering and spawning particles -Copyright 2014-2022 ClassiCube | Licensed under BSD-3 +Copyright 2014-2023 ClassiCube | Licensed under BSD-3 */ struct IGameComponent; diff --git a/src/Physics.h b/src/Physics.h index 114516d87..a15aa6360 100644 --- a/src/Physics.h +++ b/src/Physics.h @@ -6,7 +6,7 @@ Provides various physics related structs and methods such as: - An axis aligned bounding box, and various methods related to them. - Various methods for intersecting geometry. - Calculates all possible blocks that a moving entity can intersect with -Copyright 2014-2022 ClassiCube | Licensed under BSD-3 +Copyright 2014-2023 ClassiCube | Licensed under BSD-3 */ struct Entity; diff --git a/src/PickedPosRenderer.h b/src/PickedPosRenderer.h index 2f7a203fb..3a0f114c0 100644 --- a/src/PickedPosRenderer.h +++ b/src/PickedPosRenderer.h @@ -2,7 +2,7 @@ #define CC_PICKEDPOSRENDERER_H #include "Core.h" /* Renders an outline around the block the player is looking at. - Copyright 2014-2022 ClassiCube | Licensed under BSD-3 + Copyright 2014-2023 ClassiCube | Licensed under BSD-3 */ struct RayTracer; struct IGameComponent; diff --git a/src/Picking.h b/src/Picking.h index d57bf8545..dae532d51 100644 --- a/src/Picking.h +++ b/src/Picking.h @@ -4,7 +4,7 @@ /* Provides ray tracer functionality for calculating picking/selecting intersection e.g. calculating block selected in the world by the user, clipping the camera -Copyright 2014-2022 ClassiCube | Licensed under BSD-3 +Copyright 2014-2023 ClassiCube | Licensed under BSD-3 */ /* Implements a voxel ray tracer diff --git a/src/Platform.h b/src/Platform.h index d3bc56b8b..5e5ac685c 100644 --- a/src/Platform.h +++ b/src/Platform.h @@ -3,7 +3,7 @@ #include "Core.h" /* Abstracts platform specific memory management, I/O, etc -Copyright 2014-2022 ClassiCube | Licensed under BSD-3 +Copyright 2014-2023 ClassiCube | Licensed under BSD-3 */ struct DateTime; diff --git a/src/Protocol.h b/src/Protocol.h index b096e00e0..3b2790fb2 100644 --- a/src/Protocol.h +++ b/src/Protocol.h @@ -3,7 +3,7 @@ #include "Vectors.h" /* Implements network protocols for original classic, CPE, and WoM textures -Copyright 2014-2022 ClassiCube | Licensed under BSD-3 +Copyright 2014-2023 ClassiCube | Licensed under BSD-3 */ struct RayTracer; diff --git a/src/Resources.h b/src/Resources.h index cb1ec5bd9..427da4221 100644 --- a/src/Resources.h +++ b/src/Resources.h @@ -2,7 +2,7 @@ #define CC_RESOURCES_H #include "Core.h" /* Implements checking, fetching, and patching the default game assets. - Copyright 2014-2022 ClassiCube | Licensed under BSD-3 + Copyright 2014-2023 ClassiCube | Licensed under BSD-3 */ struct HttpRequest; typedef void (*FetcherErrorCallback)(struct HttpRequest* req); diff --git a/src/SSL.h b/src/SSL.h index 2f1548f4b..d3805b618 100644 --- a/src/SSL.h +++ b/src/SSL.h @@ -3,7 +3,7 @@ #include "Platform.h" /* Wraps a socket connection in a TLS/SSL connection -Copyright 2014-2022 ClassiCube | Licensed under BSD-3 +Copyright 2014-2023 ClassiCube | Licensed under BSD-3 */ void SSLBackend_Init(cc_bool verifyCerts); diff --git a/src/Screens.h b/src/Screens.h index bb8fba7f7..2f7b824a8 100644 --- a/src/Screens.h +++ b/src/Screens.h @@ -2,7 +2,7 @@ #define CC_SCREENS_H #include "Core.h" /* Contains all 2D non-menu screen implementations. - Copyright 2014-2022 ClassiCube | Licensed under BSD-3 + Copyright 2014-2023 ClassiCube | Licensed under BSD-3 */ struct Screen; diff --git a/src/SelectionBox.h b/src/SelectionBox.h index a00e913e1..d5149ebf8 100644 --- a/src/SelectionBox.h +++ b/src/SelectionBox.h @@ -3,7 +3,7 @@ #include "Vectors.h" #include "PackedCol.h" /* Describes a selection box, and contains methods related to the selection box. - Copyright 2014-2022 ClassiCube | Licensed under BSD-3 + Copyright 2014-2023 ClassiCube | Licensed under BSD-3 */ struct IGameComponent; extern struct IGameComponent Selections_Component; diff --git a/src/Server.h b/src/Server.h index d78d7ab33..d17360999 100644 --- a/src/Server.h +++ b/src/Server.h @@ -3,7 +3,7 @@ #include "Core.h" /* Represents a connection to either a multiplayer or an internal singleplayer server -Copyright 2014-2022 ClassiCube | Licensed under BSD-3 +Copyright 2014-2023 ClassiCube | Licensed under BSD-3 */ struct IGameComponent; diff --git a/src/Stream.h b/src/Stream.h index 4cf0e1ea4..1922c3096 100644 --- a/src/Stream.h +++ b/src/Stream.h @@ -4,7 +4,7 @@ #include "Platform.h" /* Defines an abstract way of reading and writing data in a streaming manner. Also provides common helper methods for reading/writing data to/from streams. - Copyright 2014-2022 ClassiCube | Licensed under BSD-3 + Copyright 2014-2023 ClassiCube | Licensed under BSD-3 */ struct Stream; diff --git a/src/String.h b/src/String.h index da67a0671..f8d713c0e 100644 --- a/src/String.h +++ b/src/String.h @@ -6,7 +6,7 @@ Provides various string related operations Also provides conversions betweens strings and numbers Also provides converting code page 437 indices to/from unicode Also provides wrapping a single line of text into multiple lines -Copyright 2014-2022 ClassiCube | Licensed under BSD-3 +Copyright 2014-2023 ClassiCube | Licensed under BSD-3 */ #define STRING_INT_CHARS 24 diff --git a/src/SystemFonts.c b/src/SystemFonts.c index 619ec0eaa..07295ab8c 100644 --- a/src/SystemFonts.c +++ b/src/SystemFonts.c @@ -159,7 +159,7 @@ static cc_string font_candidates[] = { String_FromConst("Slate For OnePlus"), /* Android 10, some devices */ String_FromConst("Roboto"), /* Android (broken on some Android 10 devices) */ String_FromConst("Geneva"), /* for ancient macOS versions */ - String_FromConst("Droid Sans") /* for old Android versions */ + String_FromConst("Droid Sans"), /* for old Android versions */ String_FromConst("Google Sans") /* Droid Sans is now known as Google Sans on some Android devices (e.g. a Pixel 6) */ }; diff --git a/src/SystemFonts.h b/src/SystemFonts.h index 7f9942e45..66b44827d 100644 --- a/src/SystemFonts.h +++ b/src/SystemFonts.h @@ -2,7 +2,7 @@ #define CC_SYSTEMFONTS_H #include "Core.h" /* Manages loading and drawing platform specific system fonts - Copyright 2014-2022 ClassiCube | Licensed under BSD-3 + Copyright 2014-2023 ClassiCube | Licensed under BSD-3 */ struct Bitmap; struct FontDesc; diff --git a/src/TexturePack.h b/src/TexturePack.h index 66885cc51..e4858b128 100644 --- a/src/TexturePack.h +++ b/src/TexturePack.h @@ -6,7 +6,7 @@ Contains everything relating to texture packs - Extracting the textures from a .zip archive - Caching terrain atlases and texture packs to avoid redundant downloads - Terrain atlas (including breaking it down into multiple 1D atlases) -Copyright 2014-2022 ClassiCube | Licensed under BSD-3 +Copyright 2014-2023 ClassiCube | Licensed under BSD-3 */ struct Stream; diff --git a/src/Utils.h b/src/Utils.h index e9f916a90..8cfa7f090 100644 --- a/src/Utils.h +++ b/src/Utils.h @@ -3,7 +3,7 @@ #include "Core.h" /* Provides various utility functions -Copyright 2014-2022 ClassiCube | Licensed under BSD-3 +Copyright 2014-2023 ClassiCube | Licensed under BSD-3 */ struct Bitmap; diff --git a/src/Vectors.h b/src/Vectors.h index f6aadb886..5c79409d4 100644 --- a/src/Vectors.h +++ b/src/Vectors.h @@ -5,7 +5,7 @@ /* Represents 2 and 3 component vectors, and 4 x 4 matrix Frustum culling sourced from http://www.crownandcutlass.com/features/technicaldetails/frustum.html -Copyright 2014-2022 ClassiCube | Licensed under BSD-3 +Copyright 2014-2023 ClassiCube | Licensed under BSD-3 */ /* 2 component vector (2D vector) */ diff --git a/src/Vorbis.h b/src/Vorbis.h index 138037983..56353aa90 100644 --- a/src/Vorbis.h +++ b/src/Vorbis.h @@ -3,7 +3,7 @@ #include "Core.h" /* Decodes ogg vorbis audio into 16 bit PCM samples -Copyright 2014-2022 ClassiCube | Licensed under BSD-3 +Copyright 2014-2023 ClassiCube | Licensed under BSD-3 */ struct Stream; #define VORBIS_MAX_CHANS 8 diff --git a/src/Widgets.h b/src/Widgets.h index 6657377ca..fa8c74512 100644 --- a/src/Widgets.h +++ b/src/Widgets.h @@ -7,7 +7,7 @@ #include "Inventory.h" #include "IsometricDrawer.h" /* Contains all 2D widget implementations. - Copyright 2014-2022 ClassiCube | Licensed under BSD-3 + Copyright 2014-2023 ClassiCube | Licensed under BSD-3 */ struct FontDesc; diff --git a/src/Window.h b/src/Window.h index 5377f7cb5..1a160e689 100644 --- a/src/Window.h +++ b/src/Window.h @@ -3,7 +3,7 @@ #include "Core.h" /* Abstracts interaction with a windowing system (creating window, moving cursor, etc) -Copyright 2014-2022 ClassiCube | Licensed under BSD-3 +Copyright 2014-2023 ClassiCube | Licensed under BSD-3 */ /* diff --git a/src/World.h b/src/World.h index 225017219..25b3c0541 100644 --- a/src/World.h +++ b/src/World.h @@ -4,7 +4,7 @@ #include "PackedCol.h" /* Represents a fixed size 3D array of blocks and associated metadata -Copyright 2014-2022 ClassiCube | Licensed under BSD-3 +Copyright 2014-2023 ClassiCube | Licensed under BSD-3 */ struct AABB; extern struct IGameComponent World_Component;