Fix compilation with Direct3D9 api, fix launcher title not being correct version.

This commit is contained in:
UnknownShadow200 2015-08-22 14:52:03 +10:00
parent 997a6c1eb6
commit 2f9d32fdfd
3 changed files with 2 additions and 2 deletions

View File

@ -44,6 +44,7 @@
<CheckForOverflowUnderflow>False</CheckForOverflowUnderflow>
<DefineConstants>TRACE;</DefineConstants>
<BaseIntermediateOutputPath>obj\</BaseIntermediateOutputPath>
<StartAction>Project</StartAction>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)' == 'Debug_DX' ">
<PlatformTarget>AnyCPU</PlatformTarget>

View File

@ -63,7 +63,6 @@ namespace ClassicalSharp.GraphicsAPI {
projStack = new MatrixStack( 4, device, TransformState.Projection );
texStack = new MatrixStack( 4, device, TransformState.Texture0 );
SetDefaultRenderStates();
memcpy64Bit = IntPtr.Size == 8;
}
bool alphaTest, alphaBlend;

View File

@ -680,7 +680,7 @@ namespace Launcher
this.ClientSize = new System.Drawing.Size(484, 462);
this.Controls.Add(this.tabs);
this.Name = "MainForm";
this.Text = "ClassicalSharp Launcher 0.5";
this.Text = Launcher.MainForm.AppName;
this.ResizeEnd += new System.EventHandler(this.MainFormResizeEnd);
this.tabMinecraftNet.ResumeLayout(false);
this.tabMC.ResumeLayout(false);