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Quick fix for last commit.
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@ -436,7 +436,7 @@ namespace ClassicalSharp {
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if( !game.AllowCustomBlocks ) {
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SkipPacketData( PacketId.CpeDefineBlockExt ); return;
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}
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byte block = HandleCpeDefineBlockCommonStart( false );
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byte block = HandleCpeDefineBlockCommonStart( blockDefinitionsExtVer >= 2 );
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BlockInfo info = game.BlockInfo;
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Vector3 min, max;
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