mirror of
https://github.com/ClassiCube/ClassiCube.git
synced 2025-09-13 09:35:23 -04:00
Simplify socket API a bit
This commit is contained in:
parent
85bb75e1a6
commit
30406de3eb
@ -233,25 +233,24 @@ CC_API void Waitable_WaitFor(void* handle, cc_uint32 milliseconds);
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/* Calls SysFonts_Register on each font that is available on this platform. */
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void Platform_LoadSysFonts(void);
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/* Returns how much data is available to be read from the given socket. */
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CC_API cc_result Socket_Available(cc_socket s, int* available);
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/* Returns (and resets) the last error generated by the given socket. */
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CC_API cc_result Socket_GetError(cc_socket s, cc_result* result);
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/* Returns non-zero if the given address is valid for a socket to connect to */
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CC_API int Socket_ValidAddress(const cc_string* address);
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/* Checks if data is available to be read from the given socket */
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cc_result Socket_CheckAvailable(cc_socket s, int* available);
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/* Checks if the given socket is readable (i.e. has data available to read) */
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/* NOTE: A closed socket is also considered readable */
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cc_result Socket_CheckReadable(cc_socket s, cc_bool* readable);
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/* Checks if the given socket is writable (i.e. has finished connecting) */
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cc_result Socket_CheckWritable(cc_socket s, cc_bool* writable);
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/* Returns non-zero if the given address is valid for a socket to connect to */
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int Socket_ValidAddress(const cc_string* address);
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/* Allocates a new non-blocking socket and then begins connecting to the given address:port. */
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CC_API cc_result Socket_Connect(cc_socket* s, const cc_string* address, int port);
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cc_result Socket_Connect(cc_socket* s, const cc_string* address, int port);
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/* Attempts to read data from the given socket. */
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CC_API cc_result Socket_Read(cc_socket s, cc_uint8* data, cc_uint32 count, cc_uint32* modified);
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cc_result Socket_Read(cc_socket s, cc_uint8* data, cc_uint32 count, cc_uint32* modified);
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/* Attempts to write data to the given socket. */
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CC_API cc_result Socket_Write(cc_socket s, const cc_uint8* data, cc_uint32 count, cc_uint32* modified);
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cc_result Socket_Write(cc_socket s, const cc_uint8* data, cc_uint32 count, cc_uint32* modified);
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/* Attempts to close the given socket. */
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CC_API void Socket_Close(cc_socket s);
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/* Attempts to poll the given socket for readability or writability. */
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/* NOTE: A closed socket is still considered readable. */
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/* NOTE: A socket is considered writable once it has finished connecting. */
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CC_API cc_result Socket_Poll(cc_socket s, int mode, cc_bool* success);
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void Socket_Close(cc_socket s);
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#ifdef CC_BUILD_MOBILE
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void Platform_ShareScreenshot(const cc_string* filename);
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@ -483,15 +483,6 @@ union SocketAddress {
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struct sockaddr_in6 v6;
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};
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cc_result Socket_Available(cc_socket s, int* available) {
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return ioctl(s, FIONREAD, available);
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}
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cc_result Socket_GetError(cc_socket s, cc_result* result) {
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socklen_t resultSize = sizeof(cc_result);
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return getsockopt(s, SOL_SOCKET, SO_ERROR, result, &resultSize);
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}
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static int ParseHost(union SocketAddress* addr, const char* host) {
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struct addrinfo hints = { 0 };
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struct addrinfo* result;
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@ -577,7 +568,7 @@ void Socket_Close(cc_socket s) {
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#if defined CC_BUILD_DARWIN
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/* poll is broken on old OSX apparently https://daniel.haxx.se/docs/poll-vs-select.html */
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cc_result Socket_Poll(cc_socket s, int mode, cc_bool* success) {
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static cc_result Socket_Poll(cc_socket s, int mode, cc_bool* success) {
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fd_set set;
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struct timeval time = { 0 };
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int selectCount;
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@ -596,7 +587,7 @@ cc_result Socket_Poll(cc_socket s, int mode, cc_bool* success) {
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}
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#else
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#include <poll.h>
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cc_result Socket_Poll(cc_socket s, int mode, cc_bool* success) {
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static cc_result Socket_Poll(cc_socket s, int mode, cc_bool* success) {
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struct pollfd pfd;
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int flags;
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@ -611,6 +602,24 @@ cc_result Socket_Poll(cc_socket s, int mode, cc_bool* success) {
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}
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#endif
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cc_result Socket_CheckAvailable(cc_socket s, int* available) {
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return ioctl(s, FIONREAD, available);
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}
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cc_result Socket_CheckReadable(cc_socket s, cc_bool* readable) {
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return Socket_Poll(s, SOCKET_POLL_READ, readable);
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}
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cc_result Socket_CheckWritable(cc_socket s, cc_bool* writable) {
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socklen_t resultSize;
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cc_result res = Socket_Poll(s, SOCKET_POLL_WRITE, writable);
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if (res || *writable) return res;
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/* https://stackoverflow.com/questions/29479953/so-error-value-after-successful-socket-operation */
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getsockopt(s, SOL_SOCKET, SO_ERROR, &res, &resultSize);
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return res;
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}
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/*########################################################################################################################*
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*-----------------------------------------------------Process/Module------------------------------------------------------*
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@ -253,30 +253,7 @@ void Platform_LoadSysFonts(void) { }
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*#########################################################################################################################*/
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extern void interop_InitSockets(void);
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int Socket_ValidAddress(const cc_string* address) { return true; }
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extern int interop_SocketGetPending(int sock);
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cc_result Socket_Available(cc_socket s, int* available) {
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int res = interop_SocketGetPending(s);
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/* returned result is negative for error */
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if (res >= 0) {
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*available = res; return 0;
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} else {
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*available = 0; return -res;
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}
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}
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extern int interop_SocketGetError(int sock);
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cc_result Socket_GetError(cc_socket s, cc_result* result) {
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int res = interop_SocketGetError(s);
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/* returned result is negative for error */
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if (res >= 0) {
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*result = res; return 0;
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} else {
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*result = 0; return -res;
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}
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}
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extern int interop_SocketCreate(void);
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extern int interop_SocketConnect(int sock, const char* addr, int port);
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@ -332,20 +309,29 @@ void Socket_Close(cc_socket s) {
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interop_SocketClose(s);
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}
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extern int interop_SocketPoll(int sock);
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cc_result Socket_Poll(cc_socket s, int mode, cc_bool* success) {
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cc_result Socket_CheckAvailable(cc_socket s, int* available) {
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int res = interop_SocketGetPending(s);
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/* returned result is negative for error */
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int res = interop_SocketPoll(s), flags;
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if (res >= 0) {
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flags = mode == SOCKET_POLL_READ ? 0x01 : 0x02;
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*success = (res & flags) != 0;
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return 0;
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*available = res; return 0;
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} else {
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*success = false; return -res;
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*available = 0; return -res;
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}
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}
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extern int interop_SocketReadable(int sock, cc_bool* readable);
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cc_result Socket_CheckReadable(cc_socket s, int mode, cc_bool* readable) {
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/* returned result is negative for error */
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return -interop_SocketReadable(s, readable);
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}
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extern int interop_SocketWritable(int sock, cc_bool* writable);
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cc_result Socket_CheckWritable(cc_socket s, cc_bool* writable) {
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/* returned result is negative for error */
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return -interop_SocketWritable(s, writable);
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}
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/*########################################################################################################################*
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*-----------------------------------------------------Process/Module------------------------------------------------------*
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@ -453,15 +453,6 @@ static void LoadWinsockFuncs(void) {
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if (!_WSAStringToAddressW) _WSAStringToAddressW = FallbackParseAddress;
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}
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cc_result Socket_Available(cc_socket s, int* available) {
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return _ioctlsocket(s, FIONREAD, available);
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}
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cc_result Socket_GetError(cc_socket s, cc_result* result) {
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int resultSize = sizeof(cc_result);
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return _getsockopt(s, SOL_SOCKET, SO_ERROR, (char*)result, &resultSize);
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}
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static int ParseHost(void* dst, WCHAR* host, int port) {
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SOCKADDR_IN* addr4 = (SOCKADDR_IN*)dst;
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struct hostent* res;
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@ -542,7 +533,7 @@ void Socket_Close(cc_socket s) {
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_closesocket(s);
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}
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cc_result Socket_Poll(cc_socket s, int mode, cc_bool* success) {
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static cc_result Socket_Poll(cc_socket s, int mode, cc_bool* success) {
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fd_set set;
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struct timeval time = { 0 };
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int selectCount;
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@ -561,6 +552,25 @@ cc_result Socket_Poll(cc_socket s, int mode, cc_bool* success) {
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*success = set.fd_count != 0; return 0;
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}
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cc_result Socket_CheckAvailable(cc_socket s, int* available) {
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return _ioctlsocket(s, FIONREAD, available);
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}
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cc_result Socket_CheckReadable(cc_socket s, cc_bool* readable) {
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return Socket_Poll(s, SOCKET_POLL_READ, readable);
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}
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cc_result Socket_CheckWritable(cc_socket s, cc_bool* writable) {
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int resultSize;
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cc_result res = Socket_Poll(s, SOCKET_POLL_WRITE, writable);
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if (res || *writable) return res;
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/* https://stackoverflow.com/questions/29479953/so-error-value-after-successful-socket-operation */
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resultSize = sizeof(cc_result);
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_getsockopt(s, SOL_SOCKET, SO_ERROR, (char*)&res, &resultSize);
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return res;
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}
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/*########################################################################################################################*
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*-----------------------------------------------------Process/Module------------------------------------------------------*
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@ -76,9 +76,9 @@ static int RunProgram(int argc, char** argv) {
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int argsCount = Platform_GetCommandLineArgs(argc, argv, args);
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#ifdef _MSC_VER
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/* NOTE: Make sure to comment this out before pushing a commit */
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//cc_string rawArgs = String_FromConst("UnknownShadow200 fffff 127.0.0.1 25565");
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cc_string rawArgs = String_FromConst("UnknownShadow200 fffff 127.0.0.1 25565");
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//cc_string rawArgs = String_FromConst("UnknownShadow200");
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//argsCount = String_UNSAFE_Split(&rawArgs, ' ', args, 4);
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argsCount = String_UNSAFE_Split(&rawArgs, ' ', args, 4);
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#endif
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if (argsCount == 0) {
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45
src/Server.c
45
src/Server.c
@ -116,7 +116,6 @@ cc_string SP_AutoloadMap = String_FromArray(autoloadBuffer);
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static void SPConnection_BeginConnect(void) {
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static const cc_string logName = String_FromConst("Singleplayer");
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cc_string path;
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RNGState rnd;
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Chat_SetLogName(&logName);
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Game_UseCPEBlocks = Game_UseCPE;
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@ -214,7 +213,7 @@ static cc_uint8 net_readBuffer[4096 * 5];
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static cc_uint8* net_readCurrent;
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static cc_result net_writeFailure;
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static double lastPacket;
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static double net_lastPacket;
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static cc_uint8 lastOpcode;
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static cc_bool net_connecting;
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@ -228,8 +227,8 @@ static void MPConnection_FinishConnect(void) {
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Event_RaiseFloat(&WorldEvents.Loading, 0.0f);
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net_readCurrent = net_readBuffer;
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net_lastPacket = Game.Time;
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Classic_SendLogin();
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lastPacket = Game.Time;
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}
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static void MPConnection_Fail(const cc_string* reason) {
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@ -255,17 +254,13 @@ static void MPConnection_FailConnect(cc_result result) {
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}
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static void MPConnection_TickConnect(void) {
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cc_result res = 0;
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cc_bool poll_write;
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double now;
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cc_bool writable;
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double now = Game.Time;
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cc_result res = Socket_CheckWritable(net_socket, &writable);
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Socket_GetError(net_socket, &res);
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if (res) { MPConnection_FailConnect(res); return; }
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Socket_Poll(net_socket, SOCKET_POLL_WRITE, &poll_write);
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now = Game.Time;
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if (poll_write) {
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if (res) {
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MPConnection_FailConnect(res);
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} else if (writable) {
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MPConnection_FinishConnect();
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} else if (now > net_connectTimeout) {
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MPConnection_FailConnect(0);
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@ -332,15 +327,16 @@ static void MPConnection_Disconnect(void) {
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}
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static void MPConnection_CheckDisconnection(void) {
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cc_result availRes, selectRes;
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int pending = 0;
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cc_bool poll_read;
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cc_result readableRes;
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cc_bool readable;
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availRes = Socket_Available(net_socket, &pending);
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/* poll read returns true when socket is closed */
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selectRes = Socket_Poll(net_socket, SOCKET_POLL_READ, &poll_read);
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/* poll read returns true when either: */
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/* a) data is available to read */
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/* b) socket is closed */
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/* since a) is already handled in MPConnection_Tick, this only handles b) */
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readableRes = Socket_CheckReadable(net_socket, &readable);
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if (net_writeFailure || availRes || selectRes || (pending == 0 && poll_read)) {
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if (net_writeFailure || readableRes || readable) {
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MPConnection_Disconnect();
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}
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}
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@ -367,12 +363,12 @@ static void MPConnection_Tick(struct ScheduledTask* task) {
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if (Server.Disconnected) return;
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if (net_connecting) { MPConnection_TickConnect(); return; }
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/* Over 30 seconds since last packet, connection likely dropped */
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if (lastPacket + 30 < Game.Time) MPConnection_CheckDisconnection();
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/* Over 30 seconds since last packet, connection probably dropped */
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if (net_lastPacket + 30 < Game.Time) MPConnection_CheckDisconnection();
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if (Server.Disconnected) return;
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pending = 0;
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res = Socket_Available(net_socket, &pending);
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res = Socket_CheckAvailable(net_socket, &pending);
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readEnd = net_readCurrent; /* todo change to int remaining instead */
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if (!res && pending) {
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@ -383,7 +379,9 @@ static void MPConnection_Tick(struct ScheduledTask* task) {
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if (res == ReturnCode_SocketInProgess) return;
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if (res == ReturnCode_SocketWouldBlock) return;
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}
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readEnd += pending;
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net_lastPacket = Game.Time;
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}
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if (res) {
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@ -412,7 +410,6 @@ static void MPConnection_Tick(struct ScheduledTask* task) {
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if (!handler) { DisconnectInvalidOpcode(opcode); return; }
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lastOpcode = opcode;
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lastPacket = Game.Time;
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handler(net_readCurrent + 1); /* skip opcode */
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net_readCurrent += Protocol.Sizes[opcode];
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}
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@ -537,7 +537,7 @@ mergeInto(LibraryManager.library, {
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},
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interop_SocketCreate: function() {
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var sock = {
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error: null, // Used by interop_SocketGetError
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error: null, // Used by interop_SocketWritable
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recv_queue: [],
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socket: null,
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};
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@ -593,7 +593,7 @@ mergeInto(LibraryManager.library, {
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ws.onerror = function(error) {
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// The WebSocket spec only allows a 'simple event' to be thrown on error,
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// so we only really know as much as ECONNREFUSED.
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sock.error = -SOCKETS.ECONNREFUSED; // Used by interop_SocketGetError
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sock.error = SOCKETS.ECONNREFUSED; // Used by interop_SocketWritable
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};
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// always "fail" in non-blocking mode
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return SOCKETS.EINPROGRESS;
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@ -673,23 +673,25 @@ mergeInto(LibraryManager.library, {
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return sock.recv_queue.length;
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},
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interop_SocketGetError: function(sockFD) {
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interop_SocketReadable: function(sockFD, readable) {
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HEAPU8[readable|0] = 0;
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var sock = SOCKETS.sockets[sockFD];
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if (!sock) return SOCKETS.EBADF;
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return sock.error || 0;
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var ws = sock.socket;
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if (!ws) return SOCKETS.ENOTCONN;
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if (sock.recv_queue.length || (ws.readyState === ws.CLOSING || ws.readyState === ws.CLOSED)) HEAPU8[readable|0] = 1
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return 0;
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},
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interop_SocketPoll: function(sockFD) {
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interop_SocketWritable: function(sockFD, writable) {
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HEAPU8[writable|0] = 0;
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var sock = SOCKETS.sockets[sockFD];
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if (!sock) return SOCKETS.EBADF;
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var ws = sock.socket;
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if (!ws) return 0;
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var mask = 0;
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if (sock.recv_queue.length || (ws.readyState === ws.CLOSING || ws.readyState === ws.CLOSED)) mask |= 1;
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if (ws.readyState === ws.OPEN) mask |= 2;
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return mask;
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var ws = sock.socket;
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if (!ws) return SOCKETS.ENOTCONN;
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if (ws.readyState === ws.OPEN) HEAPU8[writable|0] = 1;
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return sock.error || 0;
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},
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