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PS2: Don't pointlessly set W to 1
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@ -33,8 +33,8 @@ FUNC LoadMvpMatrix
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# Loads clipping scaling factors into VU0 registers
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# $a0 = addresss of factors
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FUNC LoadClipScaleFactors
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lqc2 $vf5, 0x00($a0) # vf5 = factors
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jr $ra
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lqc2 $vf5, 0x00($a0) # vf5 = factors
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# Loads viewport origin into VU0 registers
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# $a0 = addresss of origin
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@ -139,10 +139,6 @@ FUNC LoadViewportScale
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# $a2 = address of tmp vertex
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# $a3 = address of clip flags
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FUNC TransformTexturedQuad
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# LOAD 1.0 into W
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lw $t0,ONE_VALUE # t0 = 1.0f
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sw $t0,0x0C($a2) # tmp.w = f5
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# LOAD VERTEX 1
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ld $t0,0x00($a0) # t0 = src[0].x,y
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sd $t0,0x00($a2) # tmp.x,y = t0
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@ -179,10 +175,6 @@ FUNC TransformTexturedQuad
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# $a2 = address of tmp vertex
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# $a3 = address of clip flags
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FUNC TransformColouredQuad
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# LOAD 1.0 into W
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lw $t0,ONE_VALUE # t0 = 1.0f
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sw $t0,0x0C($a2) # tmp.w = f5
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# LOAD VERTEX 1
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ld $t0,0x00($a0) # t0 = src[0].x,y
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sd $t0,0x00($a2) # tmp.x,y = t0
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@ -213,9 +205,6 @@ FUNC TransformColouredQuad
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TransformFinish
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.global ONE_VALUE
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ONE_VALUE: .float 1.0
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# $a0 = addresss of src
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# $a1 = addresss of dst
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