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https://github.com/ClassiCube/ClassiCube.git
synced 2025-09-18 12:05:14 -04:00
minor code cleanup
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e052f7eb5f
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@ -93,7 +93,9 @@ namespace ClassicalSharp {
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World = new World(this);
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LocalPlayer = new LocalPlayer(this); Components.Add(LocalPlayer);
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Entities.List[EntityList.SelfID] = LocalPlayer;
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Width = window.Width; Height = window.Height;
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Size size = window.ClientSize;
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Width = size.Width; Height = size.Height;
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MapRenderer = new MapRenderer(this);
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ChunkUpdater = new ChunkUpdater(this);
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@ -212,7 +212,9 @@ namespace ClassicalSharp {
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}
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internal void OnResize() {
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Width = window.Width; Height = window.Height;
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Size size = window.ClientSize;
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Width = size.Width; Height = size.Height;
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Graphics.OnWindowResize(this);
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UpdateProjection();
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Gui.OnResize();
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@ -35,7 +35,7 @@ namespace ClassicalSharp.GraphicsAPI {
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MinZNear = 0.05f;
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IntPtr windowHandle = game.window.WindowInfo.WinHandle;
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d3d = new Direct3D();
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int adapter = d3d.Adapters[0].Adapter;
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const int adapter = 0; // default adapter
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InitFields();
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FindCompatibleFormat(adapter);
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@ -1,19 +1,14 @@
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// Copyright 2014-2017 ClassicalSharp | Licensed under BSD-3
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using System;
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using System.Drawing;
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using System.IO;
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using OpenTK;
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using OpenTK.Graphics;
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using Clipboard = System.Windows.Forms.Clipboard;
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namespace ClassicalSharp {
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/// <summary> Implementation of a native window and native input handling mechanism on Windows, OSX, and Linux. </summary>
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public sealed class DesktopWindow : GameWindow {
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public int Width { get { return ClientSize.Width; } }
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public int Height { get { return ClientSize.Height; } }
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Game game;
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public DesktopWindow(Game game, string username, bool nullContext, int width, int height) :
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base(width, height, GraphicsMode.Default, Program.AppName + " (" + username + ")", nullContext, 0, DisplayDevice.Primary) {
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@ -68,8 +68,6 @@ namespace OpenTK.Graphics {
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protected abstract void Dispose(bool calledManually);
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~GraphicsContextBase() {
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Dispose(false);
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}
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~GraphicsContextBase() { Dispose(false); }
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}
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}
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@ -115,7 +115,6 @@
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<Compile Include="SharpDX.Direct3D\Device.cs" />
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<Compile Include="SharpDX.Direct3D\Direct3D.cs" />
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<Compile Include="SharpDX.Direct3D\Enumerations.cs" />
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<Compile Include="SharpDX.Direct3D\PresentParameters.cs" />
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<Compile Include="SharpDX.Direct3D\Resources.cs" />
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<Compile Include="SharpDX.Direct3D\Structures.cs" />
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<Compile Include="SharpDX\ComObject.cs" />
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@ -23,18 +23,7 @@ using System.Runtime.InteropServices;
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namespace SharpDX.Direct3D9 {
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public class AdapterInformation {
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readonly Direct3D d3d;
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internal AdapterInformation(Direct3D direct3D, int adapter) {
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d3d = direct3D;
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Adapter = adapter;
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Details = direct3D.GetAdapterIdentifier(adapter);
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}
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/// <summary> Gets the adapter ordinal. </summary>
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public int Adapter;
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/// <summary> Gets the details. </summary>
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public AdapterDetails Details;
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}
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@ -28,11 +28,14 @@ namespace SharpDX.Direct3D9 {
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public Direct3D() {
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comPointer = Direct3DCreate9(SdkVersion);
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int count = GetAdapterCount();
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Adapters = new AdapterInformation[count];
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for (int i = 0; i < count; i++) {
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Adapters[i] = new AdapterInformation( this, i );
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AdapterInformation info = new AdapterInformation();
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info.Adapter = i;
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info.Details = GetAdapterIdentifier(i);
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Adapters[i] = info;
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}
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}
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@ -1,56 +0,0 @@
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// Copyright (c) 2010-2014 SharpDX - Alexandre Mutel
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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using System;
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using System.Runtime.InteropServices;
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namespace SharpDX.Direct3D9 {
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[StructLayout(LayoutKind.Sequential)]
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public struct PresentParameters {
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public int BackBufferWidth;
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public int BackBufferHeight;
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public Format BackBufferFormat;
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public int BackBufferCount;
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public int MultiSampleType;
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public int MultiSampleQuality;
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public SwapEffect SwapEffect;
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public IntPtr DeviceWindowHandle;
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public RawBool Windowed;
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public RawBool EnableAutoDepthStencil;
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public Format AutoDepthStencilFormat;
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public PresentFlags PresentFlags;
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public int FullScreenRefreshRateInHz;
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public PresentInterval PresentationInterval;
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public void InitDefaults() {
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AutoDepthStencilFormat = Format.D24X8;
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BackBufferWidth = 800;
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BackBufferHeight = 600;
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BackBufferFormat = Format.X8R8G8B8;
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BackBufferCount = 1;
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DeviceWindowHandle = IntPtr.Zero;
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EnableAutoDepthStencil = true;
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PresentFlags = PresentFlags.None;
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PresentationInterval = PresentInterval.Immediate;
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SwapEffect = SwapEffect.Discard;
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Windowed = true;
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}
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}
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}
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@ -23,6 +23,24 @@ using System.Runtime.InteropServices;
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namespace SharpDX.Direct3D9 {
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[StructLayout(LayoutKind.Sequential)]
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public struct PresentParameters {
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public int BackBufferWidth;
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public int BackBufferHeight;
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public Format BackBufferFormat;
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public int BackBufferCount;
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public int MultiSampleType;
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public int MultiSampleQuality;
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public SwapEffect SwapEffect;
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public IntPtr DeviceWindowHandle;
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public RawBool Windowed;
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public RawBool EnableAutoDepthStencil;
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public Format AutoDepthStencilFormat;
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public PresentFlags PresentFlags;
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public int FullScreenRefreshRateInHz;
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public PresentInterval PresentationInterval;
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}
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[StructLayout(LayoutKind.Sequential)]
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public struct Capabilities {
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public DeviceType DeviceType;
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@ -20,33 +20,25 @@
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using System;
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using System.Runtime.InteropServices;
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namespace SharpDX
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{
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public class ComObject : IDisposable
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{
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namespace SharpDX {
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public class ComObject : IDisposable {
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public IntPtr comPointer;
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public ComObject(IntPtr pointer) {
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comPointer = pointer;
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}
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protected ComObject() {
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}
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public bool IsDisposed;
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public ComObject(IntPtr pointer) { comPointer = pointer; }
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public ComObject() { }
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public void Dispose() {
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CheckAndDispose( true );
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Dispose(true);
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GC.SuppressFinalize(this);
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}
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~ComObject() {
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CheckAndDispose( false );
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}
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~ComObject() { Dispose(false); }
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unsafe void CheckAndDispose( bool disposing ) {
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public bool IsDisposed;
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unsafe void Dispose( bool disposing ) {
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if( IsDisposed ) return;
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if( comPointer != IntPtr.Zero ) {
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if( comPointer == IntPtr.Zero ) {
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if( !disposing ) {
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string text = String.Format( "Warning: Live ComObject [0x{0:X}], potential memory leak: {1}",
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comPointer.ToInt64(), GetType().Name );
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@ -60,7 +52,6 @@ namespace SharpDX
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}
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comPointer = IntPtr.Zero;
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}
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GC.SuppressFinalize( this );
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IsDisposed = true;
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}
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}
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@ -37,7 +37,6 @@ namespace SharpDX {
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}
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public class SharpDXException : Exception {
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public int Code;
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public SharpDXException(int result) : base(Format(result)) {
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@ -80,7 +80,7 @@ void GLContext_Update(void);
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void GLContext_Free(void);
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#define GLContext_IsInvalidAddress(ptr) (ptr == (void*)0 || ptr == (void*)1 || ptr == (void*)-1 || ptr == (void*)2)
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void* GLContext_GetAddress(const UInt8* function);
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void* GLContext_GetAddress(const UChar* function);
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void GLContext_SwapBuffers(void);
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bool GLContext_GetVSync(void);
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void GLContext_SetVSync(bool enabled);
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