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Allow using a full-block step instead of just slabs. (Thanks goodlyay)
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@ -38,6 +38,10 @@ namespace ClassicalSharp.Gui {
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(g, v) => g.LocalPlayer.Hacks.DoubleJump = v ),
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// Column 2
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MakeBool( 1, -150, "Full block stepping", OptionsKey.FullBlockStep,
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OnWidgetClick, g => g.LocalPlayer.Hacks.FullBlockStep,
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(g, v) => g.LocalPlayer.Hacks.FullBlockStep = v ),
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MakeBool( 1, -100, "Modifiable liquids", OptionsKey.ModifiableLiquids,
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OnWidgetClick, g => g.ModifiableLiquids, (g, v) => g.ModifiableLiquids = v ),
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@ -77,7 +81,8 @@ namespace ClassicalSharp.Gui {
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bool noGlobalHacks = !p.Hacks.CanAnyHacks || !p.Hacks.Enabled;
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widgets[3].Disabled = noGlobalHacks || !p.Hacks.CanSpeed;
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widgets[4].Disabled = noGlobalHacks || !p.Hacks.CanSpeed;
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widgets[6].Disabled = noGlobalHacks || !p.Hacks.CanPushbackBlocks;
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widgets[5].Disabled = noGlobalHacks || !p.Hacks.CanSpeed;
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widgets[7].Disabled = noGlobalHacks || !p.Hacks.CanPushbackBlocks;
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}
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public override void Dispose() {
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@ -96,6 +101,7 @@ namespace ClassicalSharp.Gui {
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new BooleanValidator(),
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new BooleanValidator(),
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new BooleanValidator(),
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new BooleanValidator(),
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new IntegerValidator( 1, 150 ),
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};
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}
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@ -110,16 +116,16 @@ namespace ClassicalSharp.Gui {
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"&eSets how many blocks high you can jump up.",
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"&eNote: You jump much higher when holding down the speed key binding.",
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};
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descriptions[5] = new [] {
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descriptions[6] = new [] {
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"&eIf modifiable liquids is set to true, then water/lava can",
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"&ebe placed and deleted the same way as any other block.",
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};
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descriptions[6] = new [] {
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descriptions[7] = new [] {
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"&eWhen this is active, placing blocks that intersect your own position",
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"&ecause the block to be placed, and you to be moved out of the way.",
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"&fThis is mainly useful for quick pillaring/towering.",
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};
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descriptions[7] = new [] {
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descriptions[8] = new [] {
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"&eIf noclip sliding isn't used, you will immediately stop when",
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"&eyou are in noclip mode and no movement keys are held down.",
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};
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@ -25,21 +25,24 @@ namespace ClassicalSharp.Entities {
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/// should cause the player to be pushed back in the opposite direction of the placed block. </summary>
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public bool PushbackPlacing;
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/// <summary> Whether the player should be able to step up whole blocks, instead of just slabs. </summary>
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public bool FullBlockStep;
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/// <summary> Whether the player has allowed hacks usage as an option.
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/// Note that all 'can use X' set by the server override this. </summary>
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public bool Enabled = true;
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public bool Enabled = true;
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/// <summary> Whether the player is allowed to use any type of hacks. </summary>
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public bool CanAnyHacks = true;
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public bool CanAnyHacks = true;
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/// <summary> Whether the player is allowed to use the types of cameras that use third person. </summary>
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public bool CanUseThirdPersonCamera = true;
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public bool CanUseThirdPersonCamera = true;
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/// <summary> Whether the player is allowed to increase its speed beyond the normal walking speed. </summary>
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public bool CanSpeed = true;
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public bool CanSpeed = true;
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/// <summary> Whether the player is allowed to fly in the world. </summary>
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public bool CanFly = true;
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public bool CanFly = true;
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/// <summary> Whether the player is allowed to teleport to their respawn coordinates. </summary>
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public bool CanRespawn = true;
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public bool CanRespawn = true;
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/// <summary> Whether the player is allowed to pass through all blocks. </summary>
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public bool CanNoclip = true;
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public bool CanNoclip = true;
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/// <summary> Whether the player is allowed to use pushback block placing. </summary>
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public bool CanPushbackBlocks = true;
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/// <summary> Whether the player is allowed to see all entity name tags. </summary>
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@ -51,12 +51,15 @@ namespace ClassicalSharp.Entities {
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Hacks.NoclipSlide = Options.GetBool( OptionsKey.NoclipSlide, false );
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Hacks.DoubleJump = !game.ClassicMode && Options.GetBool( OptionsKey.DoubleJump, false );
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Hacks.Enabled = !game.ClassicMode && Options.GetBool( OptionsKey.HacksEnabled, true );
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Hacks.FullBlockStep = !game.ClassicMode && Options.GetBool( OptionsKey.FullBlockStep, false );
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if( game.ClassicMode && game.ClassicHacks ) Hacks.Enabled = true;
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}
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Vector3 lastSoundPos = new Vector3( float.PositiveInfinity );
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public override void Tick( double delta ) {
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if( game.World.IsNotLoaded ) return;
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StepSize = Hacks.FullBlockStep && Hacks.Enabled && Hacks.CanAnyHacks
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&& Hacks.CanSpeed ? 1 : 0.5f;
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float xMoving = 0, zMoving = 0;
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lastPos = Position = nextPos;
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@ -31,6 +31,7 @@ namespace ClassicalSharp {
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public const string NoclipSlide = "hacks-noclipslide";
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public const string CameraClipping = "hacks-cameraclipping";
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public const string DoubleJump = "hacks-doublejump";
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public const string FullBlockStep = "hacks-fullblockstep";
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public const string TabAutocomplete = "gui-tab-autocomplete";
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public const string ShowBlockInHand = "gui-blockinhand";
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