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https://github.com/ClassiCube/ClassiCube.git
synced 2025-09-16 11:06:06 -04:00
fix linux build
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parent
73b90a2cc8
commit
3f8dafb50d
@ -5,8 +5,6 @@ VisualStudioVersion = 14.0.25420.1
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MinimumVisualStudioVersion = 10.0.40219.1
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MinimumVisualStudioVersion = 10.0.40219.1
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "ClassiCube", "ClassiCube.vcxproj", "{8A7D82BD-178A-4785-B41B-70EDE998920A}"
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "ClassiCube", "ClassiCube.vcxproj", "{8A7D82BD-178A-4785-B41B-70EDE998920A}"
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EndProject
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Pony", "..\..\PonyModel\Pony.vcxproj", "{8FCE93C4-A65B-4542-A4CC-EEE6A73E0901}"
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EndProject
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Global
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|x64 = Debug|x64
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Debug|x64 = Debug|x64
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@ -23,14 +21,6 @@ Global
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{8A7D82BD-178A-4785-B41B-70EDE998920A}.Release|x64.Build.0 = Release|x64
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{8A7D82BD-178A-4785-B41B-70EDE998920A}.Release|x64.Build.0 = Release|x64
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{8A7D82BD-178A-4785-B41B-70EDE998920A}.Release|x86.ActiveCfg = Release|Win32
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{8A7D82BD-178A-4785-B41B-70EDE998920A}.Release|x86.ActiveCfg = Release|Win32
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{8A7D82BD-178A-4785-B41B-70EDE998920A}.Release|x86.Build.0 = Release|Win32
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{8A7D82BD-178A-4785-B41B-70EDE998920A}.Release|x86.Build.0 = Release|Win32
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{8FCE93C4-A65B-4542-A4CC-EEE6A73E0901}.Debug|x64.ActiveCfg = Debug|x64
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{8FCE93C4-A65B-4542-A4CC-EEE6A73E0901}.Debug|x64.Build.0 = Debug|x64
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{8FCE93C4-A65B-4542-A4CC-EEE6A73E0901}.Debug|x86.ActiveCfg = Debug|Win32
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{8FCE93C4-A65B-4542-A4CC-EEE6A73E0901}.Debug|x86.Build.0 = Debug|Win32
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{8FCE93C4-A65B-4542-A4CC-EEE6A73E0901}.Release|x64.ActiveCfg = Release|x64
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{8FCE93C4-A65B-4542-A4CC-EEE6A73E0901}.Release|x64.Build.0 = Release|x64
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{8FCE93C4-A65B-4542-A4CC-EEE6A73E0901}.Release|x86.ActiveCfg = Release|Win32
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{8FCE93C4-A65B-4542-A4CC-EEE6A73E0901}.Release|x86.Build.0 = Release|Win32
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EndGlobalSection
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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HideSolutionNode = FALSE
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@ -17,7 +17,7 @@ void Vector3_Normalize(Vector3* result, const Vector3* a) {
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result->Z = a->Z * scale;
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result->Z = a->Z * scale;
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}
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}
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void Vector3_Transform(Vector3* result, Vector3* a, const struct Matrix* mat) {
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void Vector3_Transform(Vector3* result, const Vector3* a, const struct Matrix* mat) {
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/* a could be pointing to result - can't directly assign X/Y/Z therefore */
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/* a could be pointing to result - can't directly assign X/Y/Z therefore */
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float x = a->X * mat->Row0.X + a->Y * mat->Row1.X + a->Z * mat->Row2.X + mat->Row3.X;
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float x = a->X * mat->Row0.X + a->Y * mat->Row1.X + a->Z * mat->Row2.X + mat->Row3.X;
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float y = a->X * mat->Row0.Y + a->Y * mat->Row1.Y + a->Z * mat->Row2.Y + mat->Row3.Y;
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float y = a->X * mat->Row0.Y + a->Y * mat->Row1.Y + a->Z * mat->Row2.Y + mat->Row3.Y;
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