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log DPI to console instead
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@ -794,7 +794,6 @@ void Gfx_DrawIndexedVb_TrisT2fC4b(int verticesCount, int startVertex) {
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static D3DTRANSFORMSTATETYPE matrix_modes[3] = { D3DTS_PROJECTION, D3DTS_VIEW, D3DTS_TEXTURE0 };
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void Gfx_LoadMatrix(MatrixType type, struct Matrix* matrix) {
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ReturnCode res;
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if (type == MATRIX_TEXTURE) {
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matrix->Row2.X = matrix->Row3.X; /* NOTE: this hack fixes the texture movements. */
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IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_TEXTURETRANSFORMFLAGS, D3DTTFF_COUNT2);
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@ -805,7 +804,6 @@ void Gfx_LoadMatrix(MatrixType type, struct Matrix* matrix) {
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}
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void Gfx_LoadIdentityMatrix(MatrixType type) {
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ReturnCode res;
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if (type == MATRIX_TEXTURE) {
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IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_TEXTURETRANSFORMFLAGS, D3DTTFF_DISABLE);
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}
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@ -355,6 +355,8 @@ void Window_Init(void) {
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Display_BitsPerPixel = GetDeviceCaps(hdc, BITSPIXEL);
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Display_DpiX = GetDeviceCaps(hdc, LOGPIXELSX);
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Display_DpiY = GetDeviceCaps(hdc, LOGPIXELSY);
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Platform_Log2("DPI: %i, %i", &Display_DpiX, &Display_DpiY);
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ReleaseDC(NULL, hdc);
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}
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