From 405fe46544fd8b5083a20a9b035a088825d9e249 Mon Sep 17 00:00:00 2001 From: UnknownShadow200 Date: Sun, 4 Dec 2016 19:02:16 +1100 Subject: [PATCH] make more things public --- ClassicalSharp/Entities/Model/ModelCache.cs | 5 ++--- ClassicalSharp/Entities/Player.cs | 4 ++-- ClassicalSharp/Network/IServerConnection.cs | 1 + ClassicalSharp/Network/Protocols/CPE.cs | 2 +- 4 files changed, 6 insertions(+), 6 deletions(-) diff --git a/ClassicalSharp/Entities/Model/ModelCache.cs b/ClassicalSharp/Entities/Model/ModelCache.cs index 17831b516..5a7c70d3a 100644 --- a/ClassicalSharp/Entities/Model/ModelCache.cs +++ b/ClassicalSharp/Entities/Model/ModelCache.cs @@ -20,9 +20,8 @@ namespace ClassicalSharp.Model { #endif public List Models = new List(); public List Textures = new List(); - internal int vb; - internal VertexP3fT2fC4b[] vertices; - + public int vb; + public VertexP3fT2fC4b[] vertices; public void InitCache() { vertices = new VertexP3fT2fC4b[24 * 12]; diff --git a/ClassicalSharp/Entities/Player.cs b/ClassicalSharp/Entities/Player.cs index 221d053d4..3a1eb2452 100644 --- a/ClassicalSharp/Entities/Player.cs +++ b/ClassicalSharp/Entities/Player.cs @@ -15,7 +15,7 @@ namespace ClassicalSharp.Entities { public string DisplayName, SkinName, SkinIdentifier; public SkinType SkinType; - internal AnimatedComponent anim; + public AnimatedComponent anim; internal ShadowComponent shadow; internal float uScale = 1, vScale = 1; @@ -57,7 +57,7 @@ namespace ClassicalSharp.Entities { } protected Texture nameTex; - protected internal int TextureId = -1, MobTextureId = -1; + public int TextureId = -1, MobTextureId = -1; public override void Despawn() { game.Graphics.DeleteTexture(ref TextureId); diff --git a/ClassicalSharp/Network/IServerConnection.cs b/ClassicalSharp/Network/IServerConnection.cs index f8957262a..05005143b 100644 --- a/ClassicalSharp/Network/IServerConnection.cs +++ b/ClassicalSharp/Network/IServerConnection.cs @@ -37,6 +37,7 @@ namespace ClassicalSharp { public string ServerName; public string ServerMotd; + public string AppName = Program.AppName; /// Whether the network processor is currently connected to a server. public bool Disconnected; diff --git a/ClassicalSharp/Network/Protocols/CPE.cs b/ClassicalSharp/Network/Protocols/CPE.cs index 996ab2128..3798c6761 100644 --- a/ClassicalSharp/Network/Protocols/CPE.cs +++ b/ClassicalSharp/Network/Protocols/CPE.cs @@ -396,7 +396,7 @@ namespace ClassicalSharp.Network.Protocols { int count = clientExts.Length; if (!game.AllowCustomBlocks) count -= 2; - SendExtInfo(Program.AppName, count); + SendExtInfo(net.AppName, count); for (int i = 0; i < clientExts.Length; i++) { string name = clientExts[i]; int ver = 1;