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3DS: Try to fix connecting to multiplayer, and also try to fix can't validate classicube.net's SSL certificate
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@ -34,8 +34,8 @@
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const cc_result ReturnCode_FileShareViolation = 1000000000; /* TODO: not used apparently */
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const cc_result ReturnCode_FileNotFound = ENOENT;
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const cc_result ReturnCode_SocketInProgess = -26;
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const cc_result ReturnCode_SocketWouldBlock = -6;
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const cc_result ReturnCode_SocketInProgess = EINPROGRESS;
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const cc_result ReturnCode_SocketWouldBlock = EWOULDBLOCK;
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const cc_result ReturnCode_DirectoryExists = EEXIST;
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const char* Platform_AppNameSuffix = " 3DS";
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@ -392,12 +392,12 @@ cc_result Socket_CheckWritable(cc_socket s, cc_bool* writable) {
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cc_result res = Socket_Poll(s, SOCKET_POLL_WRITE, writable);
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if (res || *writable) return res;
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// Actual 3DS hardware returns EINPROGRESS if connect is still in progress
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// Actual 3DS hardware returns INPROGRESS error code if connect is still in progress
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// Which is different from POSIX:
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// https://stackoverflow.com/questions/29479953/so-error-value-after-successful-socket-operation
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getsockopt(s, SOL_SOCKET, SO_ERROR, &res, &resultSize);
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Platform_Log1("--write poll failed-- = %i", &res);
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if (res == ReturnCode_SocketInProgess) res = 0;
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if (res == -26) res = 0;
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return res;
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}
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14
src/SSL.c
14
src/SSL.c
@ -420,13 +420,22 @@ cc_result SSL_Free(void* ctx_) {
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#elif defined CC_BUILD_3DS
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#include <3ds.h>
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#include "String.h"
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#define CERT_ATTRIBUTES
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#include "../misc/RootCerts.h"
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// https://github.com/devkitPro/3ds-examples/blob/master/network/sslc/source/ssl.c
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// https://github.com/devkitPro/libctru/blob/master/libctru/include/3ds/services/sslc.h
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static u32 certChainHandle;
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static u32 certChainHandle, certContextHandle;
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static cc_bool _verifyCerts;
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static void SSL_CreateRootChain(void) {
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int ret = sslcCreateRootCertChain(&certChainHandle);
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int ret;
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ret = sslcCreateRootCertChain(&certChainHandle);
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if (ret) { Platform_Log1("sslcCreateRootCertChain failed: %i", &ret); return; }
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ret = sslcAddTrustedRootCA(certChainHandle, Baltimore_RootCert, Baltimore_RootCert_Size, &certContextHandle);
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if (ret) { Platform_Log1("sslcAddTrustedRootCA failed: %i", &ret); return; }
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}
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void SSLBackend_Init(cc_bool verifyCerts) {
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@ -495,6 +504,7 @@ cc_result SSL_Free(void* ctx_) {
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#define IOCTLV_SSL_WRITE 5
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#define IOCTLV_SSL_SHUTDOWN 6
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#define SSL_HEAP_SIZE 0xB000
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#define CERT_ATTRIBUTES ATTRIBUTE_ALIGN(32)
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//#include "../misc/RootCerts.h"
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