diff --git a/src/ClassiCube.vcxproj b/src/ClassiCube.vcxproj index dbefdec6c..64a28ed51 100644 --- a/src/ClassiCube.vcxproj +++ b/src/ClassiCube.vcxproj @@ -479,8 +479,11 @@ + + + @@ -511,8 +514,11 @@ + + + diff --git a/src/ClassiCube.vcxproj.filters b/src/ClassiCube.vcxproj.filters index b380dc598..4a1c2e848 100644 --- a/src/ClassiCube.vcxproj.filters +++ b/src/ClassiCube.vcxproj.filters @@ -542,9 +542,6 @@ Source Files\TexturePack - - Source Files\Platform - Source Files\Platform @@ -602,6 +599,27 @@ Source Files\Network + + Source Files\Platform + + + Source Files\Platform + + + Source Files\Platform + + + Source Files\Platform + + + Source Files\Platform + + + Source Files\Platform + + + Source Files\Platform + diff --git a/src/Input.c b/src/Input.c index a78fea565..f96b7afe2 100644 --- a/src/Input.c +++ b/src/Input.c @@ -189,6 +189,9 @@ cc_bool Input_Pressed[INPUT_COUNT]; "A", "B", "C", "D", "E", "F", "G", "H", "I", "J",\ "K", "L", "M", "N", "O", "P", "Q", "R", "S", "T",\ "U", "V", "W", "X", "Y", "Z" +#define Pad_Names \ +"PAD_A", "PAD_B", "PAD_X", "PAD_Y", "PAD_L", "PAD_R", \ +"PAD_LEFT", "PAD_RIGHT", "PAD_UP", "PAD_DOWN", const char* const Input_StorageNames[INPUT_COUNT] = { "None", @@ -209,7 +212,8 @@ const char* const Input_StorageNames[INPUT_COUNT] = { "Keypad5", "Keypad6", "Keypad7", "Keypad8", "Keypad9", "KeypadDivide", "KeypadMultiply", "KeypadSubtract", "KeypadAdd", "KeypadDecimal", "KeypadEnter", - "XButton1", "XButton2", "LeftMouse", "RightMouse", "MiddleMouse" + "XButton1", "XButton2", "LeftMouse", "RightMouse", "MiddleMouse", + Pad_Names }; const char* const Input_DisplayNames[INPUT_COUNT] = { @@ -232,6 +236,7 @@ const char* const Input_DisplayNames[INPUT_COUNT] = { "DIVIDE", "MULTIPLY", "SUBTRACT", "ADD", "DECIMAL", "NUMPADENTER", "XBUTTON1", "XBUTTON2", "LMOUSE", "RMOUSE", "MMOUSE" + Pad_Names }; void Input_SetPressed(int key) { @@ -833,9 +838,9 @@ static cc_bool InputHandler_IsShutdown(int key) { static void InputHandler_Toggle(int key, cc_bool* target, const char* enableMsg, const char* disableMsg) { *target = !(*target); if (*target) { - Chat_Add2("%c. &ePress &a%c &eto disable.", enableMsg, Input_StorageNames[key]); + Chat_Add2("%c. &ePress &a%c &eto disable.", enableMsg, Input_DisplayNames[key]); } else { - Chat_Add2("%c. &ePress &a%c &eto re-enable.", disableMsg, Input_StorageNames[key]); + Chat_Add2("%c. &ePress &a%c &eto re-enable.", disableMsg, Input_DisplayNames[key]); } } diff --git a/src/Input.h b/src/Input.h index 82555cdb1..366847805 100644 --- a/src/Input.h +++ b/src/Input.h @@ -45,6 +45,9 @@ enum InputButtons { /* NOTE: RMOUSE must be before MMOUSE for PlayerClick compatibility */ CCMOUSE_X1, CCMOUSE_X2, CCMOUSE_L, CCMOUSE_R, CCMOUSE_M, + CCPAD_A, CCPAD_B, CCPAD_X, CCPAD_Y, CCPAD_L, CCPAD_R, + CCPAD_LEFT, CCPAD_RIGHT, CCPAD_UP, CCPAD_DOWN, + INPUT_COUNT, INPUT_CLIPBOARD_COPY = 1001, @@ -61,6 +64,11 @@ extern const char* const Input_DisplayNames[INPUT_COUNT]; #define Input_IsCtrlPressed() (Input_Pressed[CCKEY_LCTRL] || Input_Pressed[CCKEY_RCTRL]) #define Input_IsShiftPressed() (Input_Pressed[CCKEY_LSHIFT] || Input_Pressed[CCKEY_RSHIFT]) +#define Input_IsUpButton(btn) ((btn) == CCKEY_UP || (btn) == CCPAD_UP) +#define Input_IsDownButton(btn) ((btn) == CCKEY_DOWN || (btn) == CCPAD_DOWN) +#define Input_IsLeftButton(btn) ((btn) == CCKEY_LEFT || (btn) == CCPAD_LEFT) +#define Input_IsRightButton(btn) ((btn) == CCKEY_RIGHT || (btn) == CCPAD_RIGHT) + #if defined CC_BUILD_HAIKU /* Haiku uses ALT instead of CTRL for clipboard and stuff */ #define Input_IsActionPressed() Input_IsAltPressed() diff --git a/src/LScreens.c b/src/LScreens.c index 0238ebf43..83c07c3cc 100644 --- a/src/LScreens.c +++ b/src/LScreens.c @@ -102,9 +102,9 @@ static void LScreen_KeyDown(struct LScreen* s, int key, cc_bool was) { if (key == CCKEY_TAB) { LScreen_CycleSelected(s, Input_IsShiftPressed() ? -1 : 1); - } else if (key == CCKEY_UP) { + } else if (Input_IsUpButton(key)) { LScreen_CycleSelected(s, -1); - } else if (key == CCKEY_DOWN) { + } else if (Input_IsDownButton(key)) { LScreen_CycleSelected(s, 1); } else if (key == CCKEY_ESCAPE && s->onEscapeWidget) { s->onEscapeWidget->OnClick(s->onEscapeWidget); @@ -379,13 +379,13 @@ static void ColoursScreen_MouseWheel(struct LScreen* s_, float delta) { } static void ColoursScreen_KeyDown(struct LScreen* s, int key, cc_bool was) { - if (key == CCKEY_LEFT) { + if (Input_IsLeftButton(key)) { ColoursScreen_AdjustSelected(s, -1); - } else if (key == CCKEY_RIGHT) { + } else if (Input_IsRightButton(key)) { ColoursScreen_AdjustSelected(s, +1); - } else if (key == CCKEY_UP) { + } else if (Input_IsUpButton(key)) { ColoursScreen_AdjustSelected(s, +10); - } else if (key == CCKEY_DOWN) { + } else if (Input_IsDownButton(key)) { ColoursScreen_AdjustSelected(s, -10); } else { LScreen_KeyDown(s, key, was); diff --git a/src/LWidgets.c b/src/LWidgets.c index 5861bcbdb..6da5fdf7c 100644 --- a/src/LWidgets.c +++ b/src/LWidgets.c @@ -259,9 +259,9 @@ static cc_bool LInput_KeyDown(void* widget, int key, cc_bool was) { LInput_CopyFromClipboard(w); } else if (key == CCKEY_ESCAPE) { if (w->text.length) LInput_SetString(w, &String_Empty); - } else if (key == CCKEY_LEFT) { + } else if (Input_IsLeftButton(key)) { LInput_AdvanceCaretPos(w, false); - } else if (key == CCKEY_RIGHT) { + } else if (Input_IsRightButton(key)) { LInput_AdvanceCaretPos(w, true); } else { return false; } @@ -563,16 +563,17 @@ void LTable_RowClick(struct LTable* w, int row) { } cc_bool LTable_HandlesKey(int key) { - return key == CCKEY_UP || key == CCKEY_DOWN || key == CCKEY_PAGEUP || key == CCKEY_PAGEDOWN; + return Input_IsUpButton(key) || key == CCKEY_PAGEUP || + Input_IsDownButton(key) || key == CCKEY_PAGEDOWN; } static cc_bool LTable_KeyDown(void* widget, int key, cc_bool was) { struct LTable* w = (struct LTable*)widget; int index = LTable_GetSelectedIndex(w); - if (key == CCKEY_UP) { + if (Input_IsUpButton(key)) { index--; - } else if (key == CCKEY_DOWN) { + } else if (Input_IsDownButton(key)) { index++; } else if (key == CCKEY_PAGEUP) { index -= w->visibleRows; diff --git a/src/Menus.c b/src/Menus.c index 944fa9b7a..0788ede4f 100644 --- a/src/Menus.c +++ b/src/Menus.c @@ -310,9 +310,9 @@ static void ListScreen_Select(struct ListScreen* s, const cc_string* str) { static int ListScreen_KeyDown(void* screen, int key) { struct ListScreen* s = (struct ListScreen*)screen; - if (key == CCKEY_LEFT || key == CCKEY_PAGEUP) { + if (Input_IsLeftButton(key) || key == CCKEY_PAGEUP) { ListScreen_PageClick(s, false); - } else if (key == CCKEY_RIGHT || key == CCKEY_PAGEDOWN) { + } else if (Input_IsRightButton(key) || key == CCKEY_PAGEDOWN) { ListScreen_PageClick(s, true); } return true; diff --git a/src/Widgets.c b/src/Widgets.c index 017745e0d..7fd93f5f5 100644 --- a/src/Widgets.c +++ b/src/Widgets.c @@ -931,13 +931,13 @@ static int TableWidget_KeyDown(void* widget, int key) { struct TableWidget* w = (struct TableWidget*)widget; if (w->selectedIndex == -1) return false; - if (key == CCKEY_LEFT || key == CCKEY_KP4) { + if (Input_IsLeftButton(key) || key == CCKEY_KP4) { TableWidget_ScrollRelative(w, -1); - } else if (key == CCKEY_RIGHT || key == CCKEY_KP6) { + } else if (Input_IsRightButton(key) || key == CCKEY_KP6) { TableWidget_ScrollRelative(w, 1); - } else if (key == CCKEY_UP || key == CCKEY_KP8) { + } else if (Input_IsUpButton(key) || key == CCKEY_KP8) { TableWidget_ScrollRelative(w, -w->blocksPerRow); - } else if (key == CCKEY_DOWN || key == CCKEY_KP2) { + } else if (Input_IsDownButton(key) || key == CCKEY_KP2) { TableWidget_ScrollRelative(w, w->blocksPerRow); } else { return false; @@ -1332,9 +1332,9 @@ static void InputWidget_Reposition(void* widget) { static int InputWidget_KeyDown(void* widget, int key) { struct InputWidget* w = (struct InputWidget*)widget; - if (key == CCKEY_LEFT) { + if (Input_IsLeftButton(key)) { InputWidget_LeftKey(w); - } else if (key == CCKEY_RIGHT) { + } else if (Input_IsRightButton(key)) { InputWidget_RightKey(w); } else if (key == CCKEY_BACKSPACE) { InputWidget_BackspaceKey(w); @@ -1888,9 +1888,13 @@ static void ChatInputWidget_TabKey(struct InputWidget* w) { static int ChatInputWidget_KeyDown(void* widget, int key) { struct InputWidget* w = (struct InputWidget*)widget; - if (key == CCKEY_TAB) { ChatInputWidget_TabKey(w); return true; } - if (key == CCKEY_UP) { ChatInputWidget_UpKey(w); return true; } - if (key == CCKEY_DOWN) { ChatInputWidget_DownKey(w); return true; } + if (key == CCKEY_TAB) { + ChatInputWidget_TabKey(w); return true; + } else if (Input_IsUpButton(key)) { + ChatInputWidget_UpKey(w); return true; + } else if (Input_IsDownButton(key)) { + ChatInputWidget_DownKey(w); return true; + } return InputWidget_KeyDown(w, key); } diff --git a/src/Window_3DS.c b/src/Window_3DS.c index 70b12c975..f01f011bc 100644 --- a/src/Window_3DS.c +++ b/src/Window_3DS.c @@ -69,21 +69,21 @@ static void HandleButtons_Game(u32 mods) { Input_SetNonRepeatable(KeyBinds[KEYBIND_DELETE_BLOCK], mods & KEY_R); Input_SetNonRepeatable(KeyBinds[KEYBIND_JUMP], mods & KEY_A); - Input_SetNonRepeatable(KeyBinds[KEYBIND_CHAT], mods & KEY_X); - Input_SetNonRepeatable(KeyBinds[KEYBIND_INVENTORY], mods & KEY_Y); + Input_SetNonRepeatable(KeyBinds[KEYBIND_INVENTORY], mods & KEY_X); + Input_SetNonRepeatable(KeyBinds[KEYBIND_CHAT], mods & KEY_Y); Input_SetNonRepeatable(CCKEY_ENTER, mods & KEY_START); Input_SetNonRepeatable(CCKEY_ESCAPE, mods & KEY_SELECT); Input_SetNonRepeatable(KeyBinds[KEYBIND_LEFT], mods & KEY_DLEFT); - Input_SetNonRepeatable(CCKEY_LEFT, mods & KEY_DLEFT); + Input_SetNonRepeatable(CCPAD_LEFT, mods & KEY_DLEFT); Input_SetNonRepeatable(KeyBinds[KEYBIND_RIGHT], mods & KEY_DRIGHT); - Input_SetNonRepeatable(CCKEY_RIGHT, mods & KEY_DRIGHT); + Input_SetNonRepeatable(CCPAD_RIGHT, mods & KEY_DRIGHT); Input_SetNonRepeatable(KeyBinds[KEYBIND_FORWARD], mods & KEY_DUP); - Input_SetNonRepeatable(CCKEY_UP, mods & KEY_DUP); + Input_SetNonRepeatable(CCPAD_UP, mods & KEY_DUP); Input_SetNonRepeatable(KeyBinds[KEYBIND_BACK], mods & KEY_DDOWN); - Input_SetNonRepeatable(CCKEY_DOWN, mods & KEY_DDOWN); + Input_SetNonRepeatable(CCPAD_DOWN, mods & KEY_DDOWN); } static void HandleButtons_Launcher(u32 mods) { @@ -92,10 +92,10 @@ static void HandleButtons_Launcher(u32 mods) { // fake tab with down for Launcher //Input_SetNonRepeatable(CCKEY_TAB, mods & KEY_DDOWN); - Input_SetNonRepeatable(CCKEY_LEFT, mods & KEY_DLEFT); - Input_SetNonRepeatable(CCKEY_RIGHT, mods & KEY_DRIGHT); - Input_SetNonRepeatable(CCKEY_UP, mods & KEY_DUP); - Input_SetNonRepeatable(CCKEY_DOWN, mods & KEY_DDOWN); + Input_SetNonRepeatable(CCPAD_LEFT, mods & KEY_DLEFT); + Input_SetNonRepeatable(CCPAD_RIGHT, mods & KEY_DRIGHT); + Input_SetNonRepeatable(CCPAD_UP, mods & KEY_DUP); + Input_SetNonRepeatable(CCPAD_DOWN, mods & KEY_DDOWN); } static void ProcessJoystickInput(circlePosition* pos) { // May not be exactly 0 on actual hardware diff --git a/src/Window_GCWii.c b/src/Window_GCWii.c index 309581e86..61f9edb89 100644 --- a/src/Window_GCWii.c +++ b/src/Window_GCWii.c @@ -90,10 +90,10 @@ static void ProcessPAD_Launcher(PADStatus* pad) { // fake tab with down for Launcher //Input_SetNonRepeatable(CCKEY_TAB, mods & PAD_BUTTON_DOWN); - Input_SetNonRepeatable(CCKEY_LEFT, mods & PAD_BUTTON_LEFT); - Input_SetNonRepeatable(CCKEY_RIGHT, mods & PAD_BUTTON_RIGHT); - Input_SetNonRepeatable(CCKEY_UP, mods & PAD_BUTTON_UP); - Input_SetNonRepeatable(CCKEY_DOWN, mods & PAD_BUTTON_DOWN); + Input_SetNonRepeatable(CCPAD_LEFT, mods & PAD_BUTTON_LEFT); + Input_SetNonRepeatable(CCPAD_RIGHT, mods & PAD_BUTTON_RIGHT); + Input_SetNonRepeatable(CCPAD_UP, mods & PAD_BUTTON_UP); + Input_SetNonRepeatable(CCPAD_DOWN, mods & PAD_BUTTON_DOWN); } static void ProcessPAD_Game(PADStatus* pad) { @@ -103,8 +103,8 @@ static void ProcessPAD_Game(PADStatus* pad) { if (Input_RawMode) { // May not be exactly 0 on actual hardware - if (Math_AbsI(dx) <= 4) dx = 0; - if (Math_AbsI(dy) <= 4) dy = 0; + if (Math_AbsI(dx) <= 8) dx = 0; + if (Math_AbsI(dy) <= 8) dy = 0; Event_RaiseRawMove(&PointerEvents.RawMoved, dx / 8.0f, -dy / 8.0f); } @@ -113,22 +113,22 @@ static void ProcessPAD_Game(PADStatus* pad) { Input_SetNonRepeatable(KeyBinds[KEYBIND_DELETE_BLOCK], mods & PAD_TRIGGER_R); Input_SetNonRepeatable(KeyBinds[KEYBIND_JUMP], mods & PAD_BUTTON_A); - Input_SetNonRepeatable(KeyBinds[KEYBIND_CHAT], mods & PAD_BUTTON_X); - Input_SetNonRepeatable(KeyBinds[KEYBIND_INVENTORY], mods & PAD_BUTTON_Y); + Input_SetNonRepeatable(KeyBinds[KEYBIND_INVENTORY], mods & PAD_BUTTON_X); + Input_SetNonRepeatable(KeyBinds[KEYBIND_CHAT], mods & PAD_BUTTON_Y); // TODO PAD_BUTTON_B Input_SetNonRepeatable(CCKEY_ENTER, mods & PAD_BUTTON_START); Input_SetNonRepeatable(CCKEY_ESCAPE, mods & PAD_TRIGGER_Z); Input_SetNonRepeatable(KeyBinds[KEYBIND_LEFT], mods & PAD_BUTTON_LEFT); - Input_SetNonRepeatable(CCKEY_LEFT, mods & PAD_BUTTON_LEFT); + Input_SetNonRepeatable(CCPAD_LEFT, mods & PAD_BUTTON_LEFT); Input_SetNonRepeatable(KeyBinds[KEYBIND_RIGHT], mods & PAD_BUTTON_RIGHT); - Input_SetNonRepeatable(CCKEY_RIGHT, mods & PAD_BUTTON_RIGHT); + Input_SetNonRepeatable(CCPAD_RIGHT, mods & PAD_BUTTON_RIGHT); Input_SetNonRepeatable(KeyBinds[KEYBIND_FORWARD], mods & PAD_BUTTON_UP); - Input_SetNonRepeatable(CCKEY_UP, mods & PAD_BUTTON_UP); + Input_SetNonRepeatable(CCPAD_UP, mods & PAD_BUTTON_UP); Input_SetNonRepeatable(KeyBinds[KEYBIND_BACK], mods & PAD_BUTTON_DOWN); - Input_SetNonRepeatable(CCKEY_DOWN, mods & PAD_BUTTON_DOWN); + Input_SetNonRepeatable(CCPAD_DOWN, mods & PAD_BUTTON_DOWN); } static void ProcessPADInput(void) { @@ -156,10 +156,10 @@ static void ProcessWPAD_Launcher(int mods) { Input_SetNonRepeatable(CCKEY_ENTER, mods & WPAD_BUTTON_A); Input_SetNonRepeatable(CCKEY_ESCAPE, mods & WPAD_BUTTON_B); - Input_SetNonRepeatable(CCKEY_LEFT, mods & WPAD_BUTTON_LEFT); - Input_SetNonRepeatable(CCKEY_RIGHT, mods & WPAD_BUTTON_RIGHT); - Input_SetNonRepeatable(CCKEY_UP, mods & WPAD_BUTTON_UP); - Input_SetNonRepeatable(CCKEY_DOWN, mods & WPAD_BUTTON_DOWN); + Input_SetNonRepeatable(CCPAD_LEFT, mods & WPAD_BUTTON_LEFT); + Input_SetNonRepeatable(CCPAD_RIGHT, mods & WPAD_BUTTON_RIGHT); + Input_SetNonRepeatable(CCPAD_UP, mods & WPAD_BUTTON_UP); + Input_SetNonRepeatable(CCPAD_DOWN, mods & WPAD_BUTTON_DOWN); } static void ProcessWPAD_Game(int mods) { @@ -174,14 +174,14 @@ static void ProcessWPAD_Game(int mods) { Input_SetNonRepeatable(CCKEY_ESCAPE, mods & WPAD_BUTTON_MINUS); Input_SetNonRepeatable(KeyBinds[KEYBIND_LEFT], mods & WPAD_BUTTON_LEFT); - Input_SetNonRepeatable(CCKEY_LEFT, mods & WPAD_BUTTON_LEFT); + Input_SetNonRepeatable(CCPAD_LEFT, mods & WPAD_BUTTON_LEFT); Input_SetNonRepeatable(KeyBinds[KEYBIND_RIGHT], mods & WPAD_BUTTON_RIGHT); - Input_SetNonRepeatable(CCKEY_RIGHT, mods & WPAD_BUTTON_RIGHT); + Input_SetNonRepeatable(CCPAD_RIGHT, mods & WPAD_BUTTON_RIGHT); Input_SetNonRepeatable(KeyBinds[KEYBIND_FORWARD], mods & WPAD_BUTTON_UP); - Input_SetNonRepeatable(CCKEY_UP, mods & WPAD_BUTTON_UP); + Input_SetNonRepeatable(CCPAD_UP, mods & WPAD_BUTTON_UP); Input_SetNonRepeatable(KeyBinds[KEYBIND_BACK], mods & WPAD_BUTTON_DOWN); - Input_SetNonRepeatable(CCKEY_DOWN, mods & WPAD_BUTTON_DOWN); + Input_SetNonRepeatable(CCPAD_DOWN, mods & WPAD_BUTTON_DOWN); } static void ProcessNunchuck_Game(int mods, double delta) { @@ -214,15 +214,16 @@ static void ProcessNunchuck_Game(int mods, double delta) { bool nunchuckRight = (analog.ang > 90-ANGLE_DELTA) && (analog.ang < 90+ANGLE_DELTA) && (analog.mag > 0.5); Input_SetNonRepeatable(KeyBinds[KEYBIND_LEFT], nunchuckLeft); - Input_SetNonRepeatable(CCKEY_LEFT, nunchuckLeft); + Input_SetNonRepeatable(CCPAD_LEFT, nunchuckLeft); Input_SetNonRepeatable(KeyBinds[KEYBIND_RIGHT], nunchuckRight); - Input_SetNonRepeatable(CCKEY_RIGHT, nunchuckRight); + Input_SetNonRepeatable(CCPAD_RIGHT, nunchuckRight); Input_SetNonRepeatable(KeyBinds[KEYBIND_FORWARD], nunchuckUp); - Input_SetNonRepeatable(CCKEY_UP, nunchuckUp); + Input_SetNonRepeatable(CCPAD_UP, nunchuckUp); Input_SetNonRepeatable(KeyBinds[KEYBIND_BACK], nunchuckDown); - Input_SetNonRepeatable(CCKEY_DOWN, nunchuckDown); + Input_SetNonRepeatable(CCPAD_DOWN, nunchuckDown); } + static void ProcessClassic_Joystick(struct joystick_t* js) { // TODO: need to account for min/max?? int dx = js->pos.x - js->center.x; @@ -239,25 +240,26 @@ static void ProcessClassic_Game(void) { classic_ctrl_t ctrls = wd->exp.classic; int mods = ctrls.btns | ctrls.btns_held; - Input_SetNonRepeatable(KeyBinds[KEYBIND_PLACE_BLOCK], mods & CLASSIC_CTRL_BUTTON_X); - Input_SetNonRepeatable(KeyBinds[KEYBIND_DELETE_BLOCK], mods & CLASSIC_CTRL_BUTTON_Y); + Input_SetNonRepeatable(KeyBinds[KEYBIND_PLACE_BLOCK], mods & CLASSIC_CTRL_BUTTON_FULL_L); + Input_SetNonRepeatable(KeyBinds[KEYBIND_DELETE_BLOCK], mods & CLASSIC_CTRL_BUTTON_FULL_R); Input_SetNonRepeatable(KeyBinds[KEYBIND_JUMP], mods & CLASSIC_CTRL_BUTTON_A); - Input_SetNonRepeatable(KeyBinds[KEYBIND_INVENTORY], mods & CLASSIC_CTRL_BUTTON_PLUS); + Input_SetNonRepeatable(KeyBinds[KEYBIND_INVENTORY], mods & CLASSIC_CTRL_BUTTON_X); + Input_SetNonRepeatable(KeyBinds[KEYBIND_CHAT], mods & CLASSIC_CTRL_BUTTON_Y); // TODO: CLASSIC_CTRL_BUTTON_B - Input_SetNonRepeatable(CCKEY_ENTER, mods & CLASSIC_CTRL_BUTTON_HOME); + Input_SetNonRepeatable(CCKEY_ENTER, mods & CLASSIC_CTRL_BUTTON_PLUS); Input_SetNonRepeatable(CCKEY_ESCAPE, mods & CLASSIC_CTRL_BUTTON_MINUS); Input_SetNonRepeatable(KeyBinds[KEYBIND_LEFT], mods & CLASSIC_CTRL_BUTTON_LEFT); - Input_SetNonRepeatable(CCKEY_LEFT, mods & CLASSIC_CTRL_BUTTON_LEFT); + Input_SetNonRepeatable(CCPAD_LEFT, mods & CLASSIC_CTRL_BUTTON_LEFT); Input_SetNonRepeatable(KeyBinds[KEYBIND_RIGHT], mods & CLASSIC_CTRL_BUTTON_RIGHT); - Input_SetNonRepeatable(CCKEY_RIGHT, mods & CLASSIC_CTRL_BUTTON_RIGHT); + Input_SetNonRepeatable(CCPAD_RIGHT, mods & CLASSIC_CTRL_BUTTON_RIGHT); Input_SetNonRepeatable(KeyBinds[KEYBIND_FORWARD], mods & CLASSIC_CTRL_BUTTON_UP); - Input_SetNonRepeatable(CCKEY_UP, mods & CLASSIC_CTRL_BUTTON_UP); + Input_SetNonRepeatable(CCPAD_UP, mods & CLASSIC_CTRL_BUTTON_UP); Input_SetNonRepeatable(KeyBinds[KEYBIND_BACK], mods & CLASSIC_CTRL_BUTTON_DOWN); - Input_SetNonRepeatable(CCKEY_DOWN, mods & CLASSIC_CTRL_BUTTON_DOWN); + Input_SetNonRepeatable(CCPAD_DOWN, mods & CLASSIC_CTRL_BUTTON_DOWN); if (Input_RawMode) { ProcessClassic_Joystick(&ctrls.ljs); diff --git a/src/Window_PSP.c b/src/Window_PSP.c index 158a357b6..71f779929 100644 --- a/src/Window_PSP.c +++ b/src/Window_PSP.c @@ -80,14 +80,14 @@ void Window_ProcessEvents(double delta) { Input_SetNonRepeatable(CCKEY_TAB, mods & PSP_CTRL_SQUARE); Input_SetNonRepeatable(KeyBinds[KEYBIND_LEFT], mods & PSP_CTRL_LEFT); - Input_SetNonRepeatable(CCKEY_LEFT, mods & PSP_CTRL_LEFT); + Input_SetNonRepeatable(CCPAD_LEFT, mods & PSP_CTRL_LEFT); Input_SetNonRepeatable(KeyBinds[KEYBIND_RIGHT], mods & PSP_CTRL_RIGHT); - Input_SetNonRepeatable(CCKEY_RIGHT, mods & PSP_CTRL_RIGHT); + Input_SetNonRepeatable(CCPAD_RIGHT, mods & PSP_CTRL_RIGHT); Input_SetNonRepeatable(KeyBinds[KEYBIND_FORWARD], mods & PSP_CTRL_UP); - Input_SetNonRepeatable(CCKEY_UP, mods & PSP_CTRL_UP); + Input_SetNonRepeatable(CCPAD_UP, mods & PSP_CTRL_UP); Input_SetNonRepeatable(KeyBinds[KEYBIND_BACK], mods & PSP_CTRL_DOWN); - Input_SetNonRepeatable(CCKEY_DOWN, mods & PSP_CTRL_DOWN); + Input_SetNonRepeatable(CCPAD_DOWN, mods & PSP_CTRL_DOWN); } static void Cursor_GetRawPos(int* x, int* y) {