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Fix music/sounds not defaulting to 100 volume in misc options (Thanks lavacraft)
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16
src/Audio.c
16
src/Audio.c
@ -19,6 +19,11 @@
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int Audio_SoundsVolume, Audio_MusicVolume;
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static const cc_string audio_dir = String_FromConst("audio");
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struct Sound {
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int channels, sampleRate;
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void* data; cc_uint32 size;
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};
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static void ApplyVolume(cc_int16* samples, int count, int volume) {
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int i;
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@ -1135,12 +1140,7 @@ static void Sounds_Stop(void) {
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}
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static void Sounds_Init(void) {
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#ifdef CC_BUILD_WEBAUDIO
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int volume = Options_GetInt(OPT_SOUND_VOLUME, 0, 100, 0);
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#else
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int volume = Options_GetInt(OPT_SOUND_VOLUME, 0, 100, 100);
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#endif
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int volume = Options_GetInt(OPT_SOUND_VOLUME, 0, 100, DEFAULT_SOUNDS_VOLUME);
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Audio_SetSounds(volume);
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Event_Register_(&UserEvents.BlockChanged, NULL, Audio_PlayBlockSound);
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}
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@ -1355,9 +1355,9 @@ static void Music_Init(void) {
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/* music is delayed between 2 - 7 minutes by default */
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music_minDelay = Options_GetInt(OPT_MIN_MUSIC_DELAY, 0, 3600, 120) * MILLIS_PER_SEC;
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music_maxDelay = Options_GetInt(OPT_MAX_MUSIC_DELAY, 0, 3600, 420) * MILLIS_PER_SEC;
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music_waitable = Waitable_Create();
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volume = Options_GetInt(OPT_MUSIC_VOLUME, 0, 100, 100);
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volume = Options_GetInt(OPT_MUSIC_VOLUME, 0, 100, DEFAULT_MUSIC_VOLUME);
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Audio_SetMusic(volume);
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}
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16
src/Audio.h
16
src/Audio.h
@ -8,10 +8,18 @@ struct IGameComponent;
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extern struct IGameComponent Audio_Component;
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struct AudioContext;
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struct Sound {
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int channels, sampleRate;
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void* data; cc_uint32 size;
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};
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#ifdef CC_BUILD_WEBAUDIO
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#define DEFAULT_SOUNDS_VOLUME 0
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#else
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#define DEFAULT_SOUNDS_VOLUME 100
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#endif
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#ifdef CC_BUILD_NOMUSIC
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#define DEFAULT_MUSIC_VOLUME 0
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#else
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#define DEFAULT_MUSIC_VOLUME 100
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#endif
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struct AudioData {
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void* data; cc_uint32 size; /* the raw 16 bit integer samples */
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int channels;
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@ -3134,8 +3134,8 @@ static void MiscSettingsScreen_InitWidgets(struct MenuOptionsScreen* s) {
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void MiscOptionsScreen_Show(void) {
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static struct MenuInputDesc descs[9];
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MenuInput_Float(descs[0], 1, 1024, 5);
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MenuInput_Int(descs[1], 0, 100, 0);
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MenuInput_Int(descs[2], 0, 100, 0);
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MenuInput_Int(descs[1], 0, 100, DEFAULT_MUSIC_VOLUME);
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MenuInput_Int(descs[2], 0, 100, DEFAULT_SOUNDS_VOLUME);
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#ifdef CC_BUILD_WIN
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MenuInput_Int(descs[7], 1, 200, 40);
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#else
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