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consistent code style
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e757e63e19
commit
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@ -182,9 +182,9 @@ namespace ClassicalSharp {
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public bool ChatLogging = true;
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public bool autoRotate = true;
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public bool AutoRotate = true;
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public bool smoothCamera = false;
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public bool SmoothCamera = false;
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public string FontName = "Arial";
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@ -274,9 +274,9 @@ namespace ClassicalSharp {
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}
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void ToggleSmoothCamera() {
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game.smoothCamera = !game.smoothCamera;
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game.SmoothCamera = !game.SmoothCamera;
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Key key = Keys[KeyBind.SmoothCamera];
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if (game.smoothCamera) {
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if (game.SmoothCamera) {
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game.Chat.Add(" &eSmooth camera is &aenabled. &ePress &a" + key + " &eto disable.");
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} else {
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game.Chat.Add(" &eSmooth camera is &cdisabled. &ePress &a" + key + " &eto re-enable.");
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@ -294,9 +294,9 @@ namespace ClassicalSharp {
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}
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void ToggleAutoRotate() {
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game.autoRotate = !game.autoRotate;
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game.AutoRotate = !game.AutoRotate;
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Key key = Keys[KeyBind.Autorotate];
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if (game.autoRotate) {
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if (game.AutoRotate) {
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game.Chat.Add(" &eAuto rotate is &aenabled. &ePress &a" + key + " &eto disable.");
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} else {
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game.Chat.Add(" &eAuto rotate is &cdisabled. &ePress &a" + key + " &eto re-enable.");
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@ -68,7 +68,7 @@ namespace ClassicalSharp {
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BlockID old = game.World.GetBlock(pos);
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BlockID block = inv.Selected;
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if (game.autoRotate)
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if (game.AutoRotate)
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block = AutoRotate.RotateBlock(game, block);
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if (game.CanPick(old) || !inv.CanPlace[block]) return;
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@ -105,22 +105,23 @@ namespace ClassicalSharp {
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}
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static readonly float sensiFactor = 0.0002f / 3 * Utils.Rad2Deg;
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const float slippery = 0.97f;
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const float adjust = 0.025f;
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float speedX = 0, speedY = 0;
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private void UpdateMouseRotation() {
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float sensitivity = sensiFactor * game.MouseSensitivity;
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const float slippery = 0.97f;
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const float adjust = 0.025f;
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if (game.smoothCamera) {
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speedX += delta.X * adjust;
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speedX *= slippery;
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speedY += delta.Y * adjust;
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speedY *= slippery;
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}
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else {
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speedX = delta.X;
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speedY = delta.Y;
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if (game.SmoothCamera) {
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speedX += delta.X * adjust;
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speedX *= slippery;
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speedY += delta.Y * adjust;
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speedY *= slippery;
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} else {
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speedX = delta.X;
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speedY = delta.Y;
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}
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float rotY = player.interp.next.HeadY + speedX * sensitivity;
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float yAdj = game.InvertMouse ? -speedY * sensitivity : speedY * sensitivity;
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float headX = player.interp.next.HeadX + yAdj;
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@ -103,6 +103,9 @@ bool Game_ChatLogging;
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/* Whether auto rotation of blocks with special suffixes is enabled. */
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bool Game_AutoRotate;
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/* Whether camera has smooth rotation. */
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bool Game_SmoothCamera;
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/* Font name used for text rendering. */
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String Game_FontName;
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