Add support for loading .dat files, mark single-player support as done.

This commit is contained in:
UnknownShadow200 2015-09-19 11:03:18 +10:00
parent 41c091e832
commit 4b51c5c4c0
7 changed files with 250 additions and 156 deletions

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@ -45,7 +45,6 @@
<DefineConstants>TRACE;</DefineConstants>
<BaseIntermediateOutputPath>obj\</BaseIntermediateOutputPath>
<StartAction>Project</StartAction>
<StartArguments>wwwf null 127.0.0.1 25566</StartArguments>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)' == 'Debug_DX' ">
<PlatformTarget>AnyCPU</PlatformTarget>
@ -115,9 +114,10 @@
<Compile Include="Ionic.Zlib\ZlibCodec.cs" />
<Compile Include="Map\ChunkMeshBuilder.cs" />
<Compile Include="Map\ChunkMeshBuilderTex2Col4.cs" />
<Compile Include="Map\IMapFile.cs" />
<Compile Include="Map\Map.cs" />
<Compile Include="Map\MapDat.cs" />
<Compile Include="Map\MapFcm3.cs" />
<Compile Include="Map\MapLvl.cs" />
<Compile Include="Model\BlockModel.cs" />
<Compile Include="Model\ChickenModel.cs" />
<Compile Include="Model\CreeperModel.cs" />

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@ -0,0 +1,26 @@
using System;
using System.IO;
namespace ClassicalSharp {
public abstract class IMapFile {
public virtual bool SupportsLoading {
get { return false; }
}
public virtual bool SupportsSaving {
get { return false; }
}
public virtual byte[] Load( Stream stream, Game game, out int width, out int height, out int length ) {
width = 0;
height = 0;
length = 0;
return null;
}
public virtual void Save( Stream stream, Game game ) {
}
}
}

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@ -0,0 +1,183 @@
using System;
using System.IO;
using System.IO.Compression;
using System.Net;
using System.Text;
using OpenTK;
namespace ClassicalSharp {
public sealed class MapDat : IMapFile {
const byte TC_NULL = 0x70, TC_REFERENCE = 0x71;
const byte TC_CLASSDESC = 0x72, TC_OBJECT = 0x73;
const byte TC_STRING = 0x74, TC_ARRAY = 0x75;
const byte TC_ENDBLOCKDATA = 0x78;
public override bool SupportsLoading {
get { return true; }
}
BinaryReader reader;
public override byte[] Load( Stream stream, Game game, out int width, out int height, out int length ) {
byte[] map = null;
width = 0;
height = 0;
length = 0;
LocalPlayer p = game.LocalPlayer;
p.SpawnPoint = Vector3.Zero;
using( GZipStream gs = new GZipStream( stream, CompressionMode.Decompress ) ) {
reader = new BinaryReader( gs );
ClassDescription obj = ReadData();
for( int i = 0; i < obj.Fields.Length; i++ ) {
FieldDescription field = obj.Fields[i];
if( field.FieldName == "width" )
width = (int)field.Value;
else if( field.FieldName == "height" )
length = (int)field.Value;
else if( field.FieldName == "depth" )
height = (int)field.Value;
else if( field.FieldName == "blocks" )
map = (byte[])field.Value;
else if( field.FieldName == "xSpawn" )
p.SpawnPoint.X = (int)field.Value;
else if( field.FieldName == "ySpawn" )
p.SpawnPoint.Y = (int)field.Value;
else if( field.FieldName == "zSpawn" )
p.SpawnPoint.Z = (int)field.Value;
}
}
return map;
}
ClassDescription ReadData() {
if( ReadInt32() != 0x271BB788 || reader.ReadByte() != 0x02 ) {
throw new InvalidDataException( "Unexpected constant in .lvl file" );
}
// Java serialization constants
if( (ushort)ReadInt16() != 0xACED || ReadInt16() != 0x0005 ) {
throw new InvalidDataException( "Unexpected java serialisation constant(s)." );
}
byte typeCode = reader.ReadByte();
if( typeCode != TC_OBJECT ) ParseError( TC_OBJECT, typeCode );
ClassDescription desc = ReadClassDescription();
ReadClassData( desc.Fields, desc.Flags );
return desc;
}
void ReadClassData( FieldDescription[] fields, byte flags ) {
for( int i = 0; i < fields.Length; i++ ) {
switch( fields[i].Type ) {
case FieldType.Byte:
fields[i].Value = reader.ReadByte(); break;
case FieldType.Float:
fields[i].Value = ReadInt32(); break; // wrong, but we don't support it anyways
case FieldType.Integer:
fields[i].Value = ReadInt32(); break;
case FieldType.Long:
fields[i].Value = ReadInt64(); break;
case FieldType.Boolean:
fields[i].Value = reader.ReadByte() != 0; break;
case FieldType.Object:
if( fields[i].FieldName == "blockMap" ) {
byte typeCode = reader.ReadByte();
// Skip all blockMap data with awful hacks
if( typeCode == TC_OBJECT ) {
reader.ReadBytes( 315 );
int count = ReadInt32();
byte[] temp = new byte[17];
Stream stream = reader.BaseStream;
for( int j = 0; j < count; j++ ) {
stream.Read( temp, 0, temp.Length );
}
reader.ReadBytes( 152 );
}
} break;
case FieldType.Array:
ReadArray( ref fields[i] ); break;
}
}
}
void ReadArray( ref FieldDescription field ) {
byte typeCode = reader.ReadByte();
if( typeCode == TC_NULL ) return;
if( typeCode != TC_ARRAY ) ParseError( TC_ARRAY, typeCode );
ClassDescription desc = ReadClassDescription();
field.Value = reader.ReadBytes( ReadInt32() );
}
ClassDescription ReadClassDescription() {
ClassDescription desc = default( ClassDescription );
byte typeCode = reader.ReadByte();
if( typeCode == TC_NULL ) return desc;
if( typeCode != TC_CLASSDESC ) ParseError( TC_CLASSDESC, typeCode );
desc.ClassName = ReadString();
reader.ReadUInt64(); // serial version UID
reader.ReadByte(); // flags
FieldDescription[] fields = new FieldDescription[ReadInt16()];
for( int i = 0; i < fields.Length; i++ ) {
fields[i] = ReadFieldDescription();
}
desc.Fields = fields;
typeCode = reader.ReadByte();
if( typeCode != TC_ENDBLOCKDATA ) ParseError( TC_ENDBLOCKDATA, typeCode );
ReadClassDescription(); // super class description
return desc;
}
FieldDescription ReadFieldDescription() {
FieldDescription desc = default( FieldDescription );
byte fieldType = reader.ReadByte();
desc.Type = (FieldType)fieldType;
desc.FieldName = ReadString();
if( desc.Type == FieldType.Array || desc.Type == FieldType.Object ) {
byte typeCode = reader.ReadByte();
if( typeCode == TC_STRING )
desc.ClassName1 = ReadString();
else if( typeCode == TC_REFERENCE )
reader.ReadInt32(); // handle
else
ParseError( TC_STRING, typeCode );
}
return desc;
}
void ParseError( int expected, int typeCode ) {
throw new InvalidDataException(
String.Format( "Expected {0}, got {1}", expected.ToString( "X2" ), typeCode.ToString( "X2" ) ) );
}
struct ClassDescription {
public string ClassName;
public byte Flags;
public FieldDescription[] Fields;
public object Value;
}
struct FieldDescription {
public FieldType Type;
public string FieldName;
public string ClassName1;
public object Value;
}
enum FieldType {
Byte = 'B', Float = 'F', Integer = 'I', Long = 'J',
Boolean = 'Z', Array = '[', Object = 'L',
}
long ReadInt64() { return IPAddress.HostToNetworkOrder( reader.ReadInt64() ); }
int ReadInt32() { return IPAddress.HostToNetworkOrder( reader.ReadInt32() ); }
short ReadInt16() { return IPAddress.HostToNetworkOrder( reader.ReadInt16() ); }
string ReadString() { return Encoding.ASCII.GetString( reader.ReadBytes( ReadInt16() ) ); }
}
}

View File

@ -6,11 +6,20 @@ using System.Text;
namespace ClassicalSharp {
public sealed class MapFcm3 {
public sealed class MapFcm3 : IMapFile {
const uint Identifier = 0x0FC2AF40;
const byte Revision = 13;
public static byte[] Load( Stream stream, Game game, out int width, out int height, out int length ) {
public override bool SupportsLoading {
get { return true; }
}
public override bool SupportsSaving {
get { return true; }
}
public override byte[] Load( Stream stream, Game game, out int width, out int height, out int length ) {
BinaryReader reader = new BinaryReader( stream );
if( reader.ReadInt32() != Identifier || reader.ReadByte() != Revision ) {
throw new InvalidDataException( "Unexpected constant in .fcm file" );
@ -20,9 +29,9 @@ namespace ClassicalSharp {
height = reader.ReadInt16();
length = reader.ReadInt16();
int posX = reader.ReadInt32();
int posY = reader.ReadInt32();
int posZ = reader.ReadInt32();
game.LocalPlayer.SpawnPoint.X = reader.ReadInt32() / 32f;
game.LocalPlayer.SpawnPoint.Y = reader.ReadInt32() / 32f;
game.LocalPlayer.SpawnPoint.Z = reader.ReadInt32() / 32f;
byte yaw = reader.ReadByte();
byte pitch = reader.ReadByte();
@ -71,7 +80,7 @@ namespace ClassicalSharp {
}
}
public static void Save( Stream stream, Game game ) {
public override void Save( Stream stream, Game game ) {
BinaryWriter writer = new BinaryWriter( stream );
LocalPlayer p = game.LocalPlayer;
Map map = game.Map;

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@ -1,142 +0,0 @@
using System;
using System.IO;
using System.IO.Compression;
using System.Text;
namespace ClassicalSharp {
public sealed class MapLvl {
const uint Identifier = 0x88B71B27;
const byte Revision = 2;
const ushort streamMagic = 0xEDAC;
const ushort streamVersion = 0x0500;
public byte[] Load( Stream stream, Game game, out int width, out int height, out int length ) {
using( GZipStream decompressed = new GZipStream( stream, CompressionMode.Decompress ) ) {
BinaryReader reader = new BinaryReader( decompressed );
if( reader.ReadUInt32() != Identifier || reader.ReadByte() != Revision ) {
throw new InvalidDataException( "Unexpected constant in .lvl file" );
}
// Java serialization constants
if( reader.ReadUInt16() != streamMagic || reader.ReadUInt16() != streamVersion ) {
throw new InvalidDataException( "Unexpected java serialisation constant(s)." );
}
int typeCode = 0;
while( ( typeCode = decompressed.ReadByte() ) != -1 ) {
HandleTypeCode( typeCode, reader );
}
}
width = 0;
length = 0;
height = 0;
return null;
}
void HandleTypeCode( int typeCode, BinaryReader reader ) {
switch( typeCode ) {
case 0x42:
ReadPrimField( reader, FieldType.Byte ); break;
case 0x43:
ReadPrimField( reader, FieldType.Char ); break;
case 0x44:
ReadPrimField( reader, FieldType.Double ); break;
case 0x46:
ReadPrimField( reader, FieldType.Float ); break;
case 0x49:
ReadPrimField( reader, FieldType.Integer ); break;
case 0x4A:
ReadPrimField( reader, FieldType.Long ); break;
case 0x53:
ReadPrimField( reader, FieldType.Short ); break;
case 0x5A:
ReadPrimField( reader, FieldType.Boolean ); break;
case 0x4C:
ReadPrimField( reader, FieldType.Object ); break;
case 0x5B:
ReadPrimField( reader, FieldType.Array ); break;
case 0x70: // TC_NULL
break;
case 0x71: // TC_REFERENCE
reader.ReadInt32(); // handle
break;
case 0x72: // TC_CLASSDESC
{
string className = ReadString( reader );
reader.ReadUInt64(); // serial identifier
reader.ReadByte(); // various flags
fields = new Field[(reader.ReadByte() << 8) | reader.ReadByte()];
} break;
case 0x73: // TC_OBJECT
break;
case 0x74: // TC_STRING
string value = ReadString( reader );
break;
case 0x75: // TC_ARRAY
break;
case 0x76: // TC_CLASS
break;
case 0x77: // TC_BLOCKDATA
break;
case 0x78: // TC_ENDBLOCKDATA
break;
case 0x79: // TC_RESET
break;
case 0x7A: // TC_BLOCKDATALONG
break;
case 0x7B: // TC_EXCEPTION
break;
case 0x7C: // TC_LONGSTRING
break;
case 0x7D: // TC_PROXYCLASSDESC
break;
case 0x7E: // TC_ENUM
break;
}
}
enum FieldType {
Byte, Char, Double, Float, Integer, Long,
Short, Boolean, Object, Array,
}
struct Field {
public string Name;
public FieldType Type;
}
static string ReadString( BinaryReader reader ) {
int len = ( reader.ReadByte() << 8 ) | reader.ReadByte();
byte[] data = reader.ReadBytes( len );
return Encoding.ASCII.GetString( data );
}
Field[] fields;
int fieldIndex;
void ReadPrimField( BinaryReader reader, FieldType type ) {
Field field;
field.Name = ReadString( reader );
field.Type = type;
fields[fieldIndex++] = field;
}
}
}

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@ -48,7 +48,9 @@ namespace ClassicalSharp.Singleplayer {
Name = "LoadMap";
Help = new [] {
"&a/client loadmap [filename]",
"&bfilename: &eLoads a fcm map from the specified filename.",
"&bfilename: &eLoads a map from the specified filename.",
"&eSupported formats are .fcm (fCraft map) and ",
"&e.dat (Original classic map or WoM saved map)",
};
}
@ -56,17 +58,31 @@ namespace ClassicalSharp.Singleplayer {
string path = reader.NextAll();
if( String.IsNullOrEmpty( path ) ) return;
IMapFile mapFile;
if( path.EndsWith( ".dat" ) ) {
mapFile = new MapDat();
} else if( path.EndsWith( ".fcm" ) ) {
mapFile = new MapFcm3();
} else {
game.AddChat( "&e/client loadmap: Map format of file \"" + path + "\" not supported" );
return;
}
try {
using( FileStream fs = new FileStream( path, FileMode.Open, FileAccess.Read, FileShare.Read ) ) {
int width, height, length;
game.Map.Reset();
byte[] blocks = MapFcm3.Load( fs, game, out width, out height, out length );
byte[] blocks = mapFile.Load( fs, game, out width, out height, out length );
game.Map.UseRawMap( blocks, width, height, length );
game.RaiseOnNewMapLoaded();
LocalPlayer p = game.LocalPlayer;
LocationUpdate update = LocationUpdate.MakePos( p.SpawnPoint, false );
p.SetLocation( update, false );
}
} catch( FileNotFoundException ) {
game.AddChat( "&e/client load: Couldn't find file \"" + path + "\"" );
game.AddChat( "&e/client loadmap: Couldn't find file \"" + path + "\"" );
}
}
}
@ -86,7 +102,8 @@ namespace ClassicalSharp.Singleplayer {
if( String.IsNullOrEmpty( path ) ) return;
using( FileStream fs = new FileStream( path, FileMode.CreateNew, FileAccess.Write ) ) {
MapFcm3.Save( fs, game );
MapFcm3 map = new MapFcm3();
map.Save( fs, game );
}
}
}

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@ -7,10 +7,10 @@ You can get the latest binaries [here](https://github.com/UnknownShadow200/Class
* Works with both minecraft.net and classicube.net accounts.
* Lightweight, minimal memory usage compared to the standard client.
* Works with effectively all graphics cards that support OpenGL.
* Provides single-player support. (only flatgrass generator, but can load .dat and .fcm maps)
It does not:
* Work with 'modern/premium' Minecraft servers.
* Provide single-player support. (But I am working on adding it)
#### Requirements
* Windows: .NET framework 2.0 or Mono. (Vista and later have .NET framework 2.0 built in)
@ -27,7 +27,8 @@ The simple way to use ClassicalSharp is to use the launcher application. You can
Note that the first time you run the launcher, a dialog box will pop up saying: *"Some required resources weren't found. Would you like to download them now?"* Just click OK.
(This is necessary because I cannot legally redistribute the assets of Minecraft Classic with the application)
*Alternatively, you can pass command line arguments directly to the client. These are expected to be in the form: `<username> <mppass> <ip> <port> <skin server>`, where skin server is optional.*
*Alternatively, you can pass command line arguments to run in multiplayer directly to the client.
These are expected to be in the form: `<username> <mppass> <ip> <port> <skin server>`, where skin server is optional.*
#### Key combinations
* Press escape (after joining a world) to switch to the pause menu.