mirror of
https://github.com/ClassiCube/ClassiCube.git
synced 2025-09-14 10:05:44 -04:00
Move skin related variables into LauncherTheme struct
This commit is contained in:
parent
579027fda2
commit
4ef86dfa13
@ -57,15 +57,15 @@ CC_NOINLINE static void ClearTile(int x, int y, int width, int height, struct Bi
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}
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void LBackend_ResetArea(int x, int y, int width, int height) {
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if (Launcher_ClassicBackground && dirtBmp.scan0) {
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if (Launcher_Theme.ClassicBackground && dirtBmp.scan0) {
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ClearTile(x, y, width, height, &stoneBmp);
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} else {
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Gradient_Noise(&Launcher_Framebuffer, Launcher_BackgroundColor, 6, x, y, width, height);
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Gradient_Noise(&Launcher_Framebuffer, Launcher_Theme.BackgroundColor, 6, x, y, width, height);
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}
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}
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void LBackend_ResetPixels(void) {
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if (Launcher_ClassicBackground && dirtBmp.scan0) {
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if (Launcher_Theme.ClassicBackground && dirtBmp.scan0) {
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ClearTile(0, 0, WindowInfo.Width, TILESIZE, &dirtBmp);
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ClearTile(0, TILESIZE, WindowInfo.Width, WindowInfo.Height - TILESIZE, &stoneBmp);
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} else {
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@ -106,13 +106,13 @@ static void LButton_DrawBackground(struct LButton* w) {
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BitmapCol inactiveCol = BitmapCol_Make(111, 111, 111, 255);
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BitmapCol col;
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if (Launcher_ClassicBackground) {
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if (Launcher_Theme.ClassicBackground) {
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col = w->hovered ? activeCol : inactiveCol;
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Gradient_Noise(&Launcher_Framebuffer, col, 8,
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w->x + xBorder, w->y + yBorder,
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w->width - xBorder2, w->height - yBorder2);
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} else {
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col = w->hovered ? Launcher_ButtonForeActiveColor : Launcher_ButtonForeColor;
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col = w->hovered ? Launcher_Theme.ButtonForeActiveColor : Launcher_Theme.ButtonForeColor;
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Gradient_Vertical(&Launcher_Framebuffer, LButton_Expand(col, 8), LButton_Expand(col, -8),
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w->x + xBorder, w->y + yBorder,
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w->width - xBorder2, w->height - yBorder2);
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@ -121,7 +121,7 @@ static void LButton_DrawBackground(struct LButton* w) {
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static void LButton_DrawBorder(struct LButton* w) {
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BitmapCol black = BitmapCol_Make(0, 0, 0, 255);
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BitmapCol backCol = Launcher_ClassicBackground ? black : Launcher_ButtonBorderColor;
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BitmapCol backCol = Launcher_Theme.ClassicBackground ? black : Launcher_Theme.ButtonBorderColor;
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Drawer2D_Clear(&Launcher_Framebuffer, backCol,
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w->x + xBorder, w->y,
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@ -142,7 +142,7 @@ static void LButton_DrawHighlight(struct LButton* w) {
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BitmapCol inactiveCol = BitmapCol_Make(168, 168, 168, 255);
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BitmapCol highlightCol;
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if (Launcher_ClassicBackground) {
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if (Launcher_Theme.ClassicBackground) {
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highlightCol = w->hovered ? activeCol : inactiveCol;
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Drawer2D_Clear(&Launcher_Framebuffer, highlightCol,
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w->x + xBorder2, w->y + yBorder,
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@ -151,7 +151,7 @@ static void LButton_DrawHighlight(struct LButton* w) {
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w->x + xBorder, w->y + yBorder2,
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xBorder, w->height - yBorder4);
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} else if (!w->hovered) {
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Drawer2D_Clear(&Launcher_Framebuffer, Launcher_ButtonHighlightColor,
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Drawer2D_Clear(&Launcher_Framebuffer, Launcher_Theme.ButtonHighlightColor,
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w->x + xBorder2, w->y + yBorder,
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w->width - xBorder4, yBorder);
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}
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@ -289,7 +289,7 @@ void LBackend_DrawLabel(struct LLabel* w) {
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*#########################################################################################################################*/
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#define CLASSIC_LINE_COL BitmapCol_Make(128,128,128, 255)
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void LBackend_DrawLine(struct LLine* w) {
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BitmapCol col = Launcher_ClassicBackground ? CLASSIC_LINE_COL : Launcher_ButtonBorderColor;
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BitmapCol col = Launcher_Theme.ClassicBackground ? CLASSIC_LINE_COL : Launcher_Theme.ButtonBorderColor;
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Gradient_Blend(&Launcher_Framebuffer, col, 128, w->x, w->y, w->width, w->height);
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}
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@ -220,7 +220,7 @@ static struct ChooseModeScreen {
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} ChooseModeScreen_Instance;
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CC_NOINLINE static void ChooseMode_Click(cc_bool classic, cc_bool classicHacks) {
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Launcher_ClassicBackground = classic;
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Launcher_Theme.ClassicBackground = classic;
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Options_SetBool(OPT_CLASSIC_MODE, classic);
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if (classic) Options_SetBool(OPT_CLASSIC_HACKS, classicHacks);
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@ -340,11 +340,11 @@ CC_NOINLINE static void ColoursScreen_Update(struct ColoursScreen* s, int i, Bit
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}
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CC_NOINLINE static void ColoursScreen_UpdateAll(struct ColoursScreen* s) {
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ColoursScreen_Update(s, 0, Launcher_BackgroundColor);
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ColoursScreen_Update(s, 3, Launcher_ButtonBorderColor);
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ColoursScreen_Update(s, 6, Launcher_ButtonHighlightColor);
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ColoursScreen_Update(s, 9, Launcher_ButtonForeColor);
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ColoursScreen_Update(s, 12, Launcher_ButtonForeActiveColor);
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ColoursScreen_Update(s, 0, Launcher_Theme.BackgroundColor);
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ColoursScreen_Update(s, 3, Launcher_Theme.ButtonBorderColor);
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ColoursScreen_Update(s, 6, Launcher_Theme.ButtonHighlightColor);
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ColoursScreen_Update(s, 9, Launcher_Theme.ButtonForeColor);
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ColoursScreen_Update(s, 12, Launcher_Theme.ButtonForeActiveColor);
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}
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static void ColoursScreen_TextChanged(struct LInput* w) {
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@ -353,11 +353,11 @@ static void ColoursScreen_TextChanged(struct LInput* w) {
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BitmapCol* col;
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cc_uint8 r, g, b;
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if (index < 3) col = &Launcher_BackgroundColor;
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else if (index < 6) col = &Launcher_ButtonBorderColor;
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else if (index < 9) col = &Launcher_ButtonHighlightColor;
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else if (index < 12) col = &Launcher_ButtonForeColor;
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else col = &Launcher_ButtonForeActiveColor;
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if (index < 3) col = &Launcher_Theme.BackgroundColor;
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else if (index < 6) col = &Launcher_Theme.ButtonBorderColor;
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else if (index < 9) col = &Launcher_Theme.ButtonHighlightColor;
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else if (index < 12) col = &Launcher_Theme.ButtonForeColor;
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else col = &Launcher_Theme.ButtonForeActiveColor;
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/* if index of G input, changes to index of R input */
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index = (index / 3) * 3;
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@ -366,7 +366,7 @@ static void ColoursScreen_TextChanged(struct LInput* w) {
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if (!Convert_ParseUInt8(&s->iptColours[index + 2].text, &b)) return;
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*col = BitmapCol_Make(r, g, b, 255);
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Launcher_SaveSkin();
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Launcher_SaveTheme();
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Launcher_Redraw();
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}
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@ -412,8 +412,8 @@ static void ColoursScreen_KeyDown(struct LScreen* s, int key, cc_bool was) {
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}
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static void ColoursScreen_ResetAll(void* w, int idx) {
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Launcher_ResetSkin();
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Launcher_SaveSkin();
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Launcher_ResetTheme();
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Launcher_SaveTheme();
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ColoursScreen_UpdateAll(&ColoursScreen_Instance);
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Launcher_Redraw();
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}
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@ -1424,8 +1424,8 @@ static void SettingsScreen_Init(struct LScreen* s_) {
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static void SettingsScreen_Show(struct LScreen* s_) {
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struct SettingsScreen* s = (struct SettingsScreen*)s_;
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s->btnColours.hidden = Launcher_ClassicBackground;
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s->lblColours.hidden = Launcher_ClassicBackground;
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s->btnColours.hidden = Launcher_Theme.ClassicBackground;
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s->lblColours.hidden = Launcher_Theme.ClassicBackground;
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}
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static void SettingsScreen_Layout(struct LScreen* s_) {
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@ -618,7 +618,7 @@ static void LTable_SetSelectedTo(struct LTable* w, int index) {
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static void LTable_DrawHeaderBackground(struct LTable* w) {
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BitmapCol gridCol = BitmapCol_Make(20, 20, 10, 255);
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if (!Launcher_ClassicBackground) {
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if (!Launcher_Theme.ClassicBackground) {
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Drawer2D_Clear(&Launcher_Framebuffer, gridCol,
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w->x, w->y, w->width, w->hdrHeight);
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} else {
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@ -642,7 +642,7 @@ static BitmapCol LTable_RowCol(struct LTable* w, struct ServerInfo* row) {
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return selectedCol;
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}
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}
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return Launcher_ClassicBackground ? 0 : gridCol;
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return Launcher_Theme.ClassicBackground ? 0 : gridCol;
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}
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/* Draws background behind each row in the table */
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@ -673,17 +673,17 @@ static void LTable_DrawRowsBackground(struct LTable* w) {
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/* Draws a gridline below column headers and gridlines after each column */
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static void LTable_DrawGridlines(struct LTable* w) {
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int i, x;
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if (Launcher_ClassicBackground) return;
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if (Launcher_Theme.ClassicBackground) return;
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x = w->x;
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Drawer2D_Clear(&Launcher_Framebuffer, Launcher_BackgroundColor,
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Drawer2D_Clear(&Launcher_Framebuffer, Launcher_Theme.BackgroundColor,
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x, w->y + w->hdrHeight, w->width, gridlineHeight);
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for (i = 0; i < w->numColumns; i++) {
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x += w->columns[i].width;
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if (!w->columns[i].hasGridline) continue;
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Drawer2D_Clear(&Launcher_Framebuffer, Launcher_BackgroundColor,
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Drawer2D_Clear(&Launcher_Framebuffer, Launcher_Theme.BackgroundColor,
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x, w->y, gridlineWidth, w->height);
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x += gridlineWidth;
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}
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@ -757,8 +757,8 @@ static void LTable_DrawRows(struct LTable* w) {
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static void LTable_DrawScrollbar(struct LTable* w) {
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BitmapCol classicBack = BitmapCol_Make( 80, 80, 80, 255);
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BitmapCol classicScroll = BitmapCol_Make(160, 160, 160, 255);
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BitmapCol backCol = Launcher_ClassicBackground ? classicBack : Launcher_ButtonBorderColor;
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BitmapCol scrollCol = Launcher_ClassicBackground ? classicScroll : Launcher_ButtonForeActiveColor;
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BitmapCol backCol = Launcher_Theme.ClassicBackground ? classicBack : Launcher_Theme.ButtonBorderColor;
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BitmapCol scrollCol = Launcher_Theme.ClassicBackground ? classicScroll : Launcher_Theme.ButtonForeActiveColor;
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int x, y, height;
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x = w->x + w->width - scrollbarWidth;
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@ -26,7 +26,6 @@ static Rect2D dirty_rect;
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static struct LScreen* activeScreen;
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struct Bitmap Launcher_Framebuffer;
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cc_bool Launcher_ClassicBackground;
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struct FontDesc Launcher_TitleFont, Launcher_TextFont, Launcher_HintFont;
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static cc_bool pendingRedraw;
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@ -302,7 +301,7 @@ void Launcher_Run(void) {
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Options_Get(LOPT_USERNAME, &Launcher_Username, "");
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LWebTasks_Init();
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Session_Load();
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Launcher_LoadSkin();
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Launcher_LoadTheme();
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Launcher_Init();
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Launcher_TryLoadTexturePack();
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@ -355,24 +354,18 @@ void Launcher_Run(void) {
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/*########################################################################################################################*
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*---------------------------------------------------------Colours/Skin----------------------------------------------------*
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*#########################################################################################################################*/
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#define DEFAULT_BACKGROUND_COLOR BitmapCol_Make(153, 127, 172, 255)
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#define DEFAULT_BUTTON_BORDER_COLOR BitmapCol_Make( 97, 81, 110, 255)
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#define DEFAULT_BUTTON_FORE_ACTIVE_COLOR BitmapCol_Make(189, 168, 206, 255)
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#define DEFAULT_BUTTON_FORE_COLOR BitmapCol_Make(141, 114, 165, 255)
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#define DEFAULT_BUTTON_HIGHLIGHT_COLOR BitmapCol_Make(162, 131, 186, 255)
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struct LauncherTheme Launcher_Theme;
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const struct LauncherTheme Launcher_ModernTheme = {
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false,
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BitmapCol_Make(153, 127, 172, 255), /* background */
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BitmapCol_Make( 97, 81, 110, 255), /* button border */
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BitmapCol_Make(189, 168, 206, 255), /* button foreground */
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BitmapCol_Make(141, 114, 165, 255), /* button foreground */
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BitmapCol_Make(162, 131, 186, 255), /* button highlight */
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};
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BitmapCol Launcher_BackgroundColor = DEFAULT_BACKGROUND_COLOR;
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BitmapCol Launcher_ButtonBorderColor = DEFAULT_BUTTON_BORDER_COLOR;
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BitmapCol Launcher_ButtonForeActiveColor = DEFAULT_BUTTON_FORE_ACTIVE_COLOR;
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BitmapCol Launcher_ButtonForeColor = DEFAULT_BUTTON_FORE_COLOR;
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BitmapCol Launcher_ButtonHighlightColor = DEFAULT_BUTTON_HIGHLIGHT_COLOR;
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void Launcher_ResetSkin(void) {
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Launcher_BackgroundColor = DEFAULT_BACKGROUND_COLOR;
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Launcher_ButtonBorderColor = DEFAULT_BUTTON_BORDER_COLOR;
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Launcher_ButtonForeActiveColor = DEFAULT_BUTTON_FORE_ACTIVE_COLOR;
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Launcher_ButtonForeColor = DEFAULT_BUTTON_FORE_COLOR;
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Launcher_ButtonHighlightColor = DEFAULT_BUTTON_HIGHLIGHT_COLOR;
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void Launcher_ResetTheme(void) {
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Launcher_Theme = Launcher_ModernTheme;
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}
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CC_NOINLINE static void Launcher_GetCol(const char* key, BitmapCol* col) {
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@ -384,12 +377,13 @@ CC_NOINLINE static void Launcher_GetCol(const char* key, BitmapCol* col) {
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*col = BitmapCol_Make(rgb[0], rgb[1], rgb[2], 255);
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}
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void Launcher_LoadSkin(void) {
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Launcher_GetCol("launcher-back-col", &Launcher_BackgroundColor);
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Launcher_GetCol("launcher-btn-border-col", &Launcher_ButtonBorderColor);
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Launcher_GetCol("launcher-btn-fore-active-col", &Launcher_ButtonForeActiveColor);
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Launcher_GetCol("launcher-btn-fore-inactive-col", &Launcher_ButtonForeColor);
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Launcher_GetCol("launcher-btn-highlight-inactive-col", &Launcher_ButtonHighlightColor);
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void Launcher_LoadTheme(void) {
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Launcher_ResetTheme();
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Launcher_GetCol("launcher-back-col", &Launcher_Theme.BackgroundColor);
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Launcher_GetCol("launcher-btn-border-col", &Launcher_Theme.ButtonBorderColor);
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Launcher_GetCol("launcher-btn-fore-active-col", &Launcher_Theme.ButtonForeActiveColor);
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Launcher_GetCol("launcher-btn-fore-inactive-col", &Launcher_Theme.ButtonForeColor);
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Launcher_GetCol("launcher-btn-highlight-inactive-col", &Launcher_Theme.ButtonHighlightColor);
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}
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CC_NOINLINE static void Launcher_SetCol(const char* key, BitmapCol col) {
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@ -402,12 +396,12 @@ CC_NOINLINE static void Launcher_SetCol(const char* key, BitmapCol col) {
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Options_Set(key, &value);
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}
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void Launcher_SaveSkin(void) {
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Launcher_SetCol("launcher-back-col", Launcher_BackgroundColor);
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Launcher_SetCol("launcher-btn-border-col", Launcher_ButtonBorderColor);
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Launcher_SetCol("launcher-btn-fore-active-col", Launcher_ButtonForeActiveColor);
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Launcher_SetCol("launcher-btn-fore-inactive-col", Launcher_ButtonForeColor);
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Launcher_SetCol("launcher-btn-highlight-inactive-col", Launcher_ButtonHighlightColor);
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void Launcher_SaveTheme(void) {
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Launcher_SetCol("launcher-back-col", Launcher_Theme.BackgroundColor);
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Launcher_SetCol("launcher-btn-border-col", Launcher_Theme.ButtonBorderColor);
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Launcher_SetCol("launcher-btn-fore-active-col", Launcher_Theme.ButtonForeActiveColor);
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Launcher_SetCol("launcher-btn-fore-inactive-col", Launcher_Theme.ButtonForeColor);
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Launcher_SetCol("launcher-btn-highlight-inactive-col", Launcher_Theme.ButtonHighlightColor);
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}
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@ -474,9 +468,9 @@ void Launcher_TryLoadTexturePack(void) {
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cc_string texPack;
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if (Options_UNSAFE_Get("nostalgia-classicbg", &texPack)) {
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Launcher_ClassicBackground = Options_GetBool("nostalgia-classicbg", false);
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Launcher_Theme.ClassicBackground = Options_GetBool("nostalgia-classicbg", false);
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} else {
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Launcher_ClassicBackground = Options_GetBool(OPT_CLASSIC_MODE, false);
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Launcher_Theme.ClassicBackground = Options_GetBool(OPT_CLASSIC_MODE, false);
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}
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if (Options_UNSAFE_Get(OPT_DEFAULT_TEX_PACK, &texPack)) {
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@ -492,7 +486,7 @@ void Launcher_TryLoadTexturePack(void) {
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void Launcher_UpdateLogoFont(void) {
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Font_Free(&logoFont);
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Drawer2D.BitmappedText = (useBitmappedFont || Launcher_ClassicBackground) && hasBitmappedFont;
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Drawer2D.BitmappedText = (useBitmappedFont || Launcher_Theme.ClassicBackground) && hasBitmappedFont;
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Drawer2D_MakeFont(&logoFont, 32, FONT_FLAGS_NONE);
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Drawer2D.BitmappedText = false;
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}
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@ -9,8 +9,6 @@ struct FontDesc;
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/* Contains the pixels that are drawn to the window. */
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extern struct Bitmap Launcher_Framebuffer;
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/* Whether to use stone tile background like minecraft.net. */
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extern cc_bool Launcher_ClassicBackground;
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/* Default font for buttons and labels. */
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extern struct FontDesc Launcher_TitleFont, Launcher_TextFont;
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/* Default font for input widget hints. */
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@ -25,24 +23,34 @@ extern cc_string Launcher_AutoHash;
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/* The username of currently active user */
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extern cc_string Launcher_Username;
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/* Base colour of pixels before any widgets are drawn. */
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extern BitmapCol Launcher_BackgroundColor;
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/* Colour of pixels on the 4 line borders around buttons. */
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extern BitmapCol Launcher_ButtonBorderColor;
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/* Colour of button when user has mouse over it. */
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extern BitmapCol Launcher_ButtonForeActiveColor;
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/* Colour of button when user does not have mouse over it. */
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extern BitmapCol Launcher_ButtonForeColor;
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/* Colour of line at top of buttons to give them a less flat look.*/
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extern BitmapCol Launcher_ButtonHighlightColor;
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struct LauncherTheme {
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/* Whether to use stone tile background like minecraft.net. */
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cc_bool ClassicBackground;
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/* Base colour of pixels before any widgets are drawn. */
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BitmapCol BackgroundColor;
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/* Colour of pixels on the 4 line borders around buttons. */
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BitmapCol ButtonBorderColor;
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/* Colour of button when user has mouse over it. */
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BitmapCol ButtonForeActiveColor;
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/* Colour of button when user does not have mouse over it. */
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BitmapCol ButtonForeColor;
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/* Colour of line at top of buttons to give them a less flat look.*/
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BitmapCol ButtonHighlightColor;
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};
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/* Currently active theme */
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extern struct LauncherTheme Launcher_Theme;
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/* Modern / enhanced theme */
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extern const struct LauncherTheme Launcher_ModernTheme;
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/* Minecraft Classic theme */
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extern const struct LauncherTheme Launcher_ClassicTheme;
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/* Resets colours to default. */
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void Launcher_ResetSkin(void);
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void Launcher_ResetTheme(void);
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/* Loads colours from options. */
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void Launcher_LoadSkin(void);
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void Launcher_LoadTheme(void);
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/* Saves the colours to options. */
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/* NOTE: Does not save options file itself. */
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void Launcher_SaveSkin(void);
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void Launcher_SaveTheme(void);
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/* Updates logo font. */
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void Launcher_UpdateLogoFont(void);
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