mirror of
https://github.com/ClassiCube/ClassiCube.git
synced 2025-09-17 11:35:08 -04:00
Separate writing methods, allow entering CP437 directly into chat via clipboard if server supports FullCP437.
This commit is contained in:
parent
1b72c67cac
commit
5218124c6c
@ -140,14 +140,16 @@ namespace ClassicalSharp {
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chatInputTexture.Y1 += deltaY;
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}
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static bool IsInvalidChar( char c ) {
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bool IsValidChar( char c ) {
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if( c == '&' ) return false;
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if( c >= ' ' && c <= '~' ) return true; // ascii
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bool isCP437 = Utils.ControlCharReplacements.IndexOf( c ) >= 0 ||
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Utils.ExtendedCharReplacements.IndexOf( c ) >= 0;
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// Make sure we're in the printable text range from 0x20 to 0x7E
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return c < ' ' || c == '&' || c > '~';
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bool supportsCP437 = game.Network.ServerSupportsFullCP437;
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return supportsCP437 && isCP437;
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}
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static char[] trimChars = { ' ' };
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public void SendTextInBufferAndReset() {
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SendInBuffer();
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typingLogPos = game.Chat.InputLog.Count; // Index of newest entry + 1.
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@ -209,7 +211,7 @@ namespace ClassicalSharp {
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#region Input handling
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public override bool HandlesKeyPress( char key ) {
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if( chatInputText.Length < len && !IsInvalidChar( key ) ) {
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if( chatInputText.Length < len && IsValidChar( key ) ) {
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if( caretPos == -1 ) {
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chatInputText.Append( chatInputText.Length, key );
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} else {
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@ -326,7 +328,7 @@ namespace ClassicalSharp {
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if( String.IsNullOrEmpty( text ) ) return true;
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for( int i = 0; i < text.Length; i++ ) {
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if( IsInvalidChar( text[i] ) ) {
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if( !IsValidChar( text[i] ) ) {
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game.Chat.Add( "&eClipboard contained characters that can't be sent." );
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return true;
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}
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@ -176,12 +176,13 @@
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<Compile Include="Network\NetworkProcessor.CPE.cs" />
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<Compile Include="Network\NetworkProcessor.cs" />
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<Compile Include="Network\Utils\AsyncDownloader.cs" />
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<Compile Include="Network\Utils\FastNetReader.cs" />
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<Compile Include="Network\Utils\NetReader.cs" />
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<Compile Include="Network\Utils\FixedBufferStream.cs" />
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<Compile Include="Network\Utils\GZipHeaderReader.cs" />
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<Compile Include="Network\NetworkProcessor.WoM.cs" />
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<Compile Include="Commands\CommandManager.cs" />
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<Compile Include="Commands\CommandReader.cs" />
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<Compile Include="Network\Utils\NetWriter.cs" />
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<Compile Include="Physics\BoundingBox.cs" />
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<Compile Include="Physics\IntersectionUtils.cs" />
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<Compile Include="Physics\PickedPos.cs" />
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84
ClassicalSharp/Model/TestModel.cs
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84
ClassicalSharp/Model/TestModel.cs
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@ -0,0 +1,84 @@
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using System;
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using System.Drawing;
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using ClassicalSharp.GraphicsAPI;
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using OpenTK;
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namespace ClassicalSharp.Model {
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public class TestModel : IModel {
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ModelSet Set, SetSlim;
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public TestModel( Game window ) : base( window ) {
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vertices = new ModelVertex[boxVertices * ( 7 + 2 )];
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Set = new ModelSet();
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Set.Head = BuildBox( MakeBoxBounds( -0, 0, -0, 8, 8, 8 )
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.SetTexOrigin( 0, 0 ) );
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Set.Torso = BuildBox( MakeBoxBounds( -4, 12, -2, 4, 24, 2 )
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.SetTexOrigin( 16, 16 ) );
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Set.LeftLeg = BuildBox( MakeBoxBounds( 0, 0, -2, -4, 12, 2 )
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.SetTexOrigin( 0, 16 ) );
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Set.RightLeg = BuildBox( MakeBoxBounds( 0, 0, -2, 4, 12, 2 ).
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SetTexOrigin( 0, 16 ) );
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Set.Hat = BuildBox( MakeBoxBounds( -4, 24, -4, 4, 32, 4 )
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.SetTexOrigin( 32, 0 )
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.SetModelBounds( -4.5f, 23.5f, -4.5f, 4.5f, 32.5f, 4.5f ) );
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Set.LeftArm = BuildBox( MakeBoxBounds( -4, 12, -2, -8, 24, 2 )
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.SetTexOrigin( 40, 16 ) );
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Set.RightArm = BuildBox( MakeBoxBounds( 4, 12, -2, 8, 24, 2 )
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.SetTexOrigin( 40, 16 ) );
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SetSlim = new ModelSet();
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SetSlim.Head = Set.Head;
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SetSlim.Torso = Set.Torso;
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SetSlim.LeftLeg = Set.LeftLeg;
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SetSlim.RightLeg = Set.RightLeg;
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SetSlim.LeftArm = BuildBox( MakeBoxBounds( -7, 12, -2, -4, 24, 2 )
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.SetTexOrigin( 32, 48 ) );
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SetSlim.RightArm = BuildBox( MakeBoxBounds( 4, 12, -2, 7, 24, 2 )
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.SetTexOrigin( 40, 16 ) );
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SetSlim.Hat = Set.Hat;
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}
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public override float NameYOffset {
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get { return 2.1375f; }
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}
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public override float GetEyeY( Player player ) {
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return 27/16f;
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}
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public override Vector3 CollisionSize {
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get { return new Vector3( 8/16f, 28.5f/16f, 8/16f ); }
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}
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public override BoundingBox PickingBounds {
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get { return new BoundingBox( -8/16f, 0, -4/16f, 8/16f, 32/16f, 4/16f ); }
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}
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protected override void DrawPlayerModel( Player p ) {
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graphics.Texturing = true;
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int texId = p.MobTextureId <= 0 ? cache.TestTexId : p.MobTextureId;
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graphics.BindTexture( texId );
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SkinType skinType = p.SkinType;
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_64x64 = skinType != SkinType.Type64x32;
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ModelSet model = skinType == SkinType.Type64x64Slim ? SetSlim : Set;
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DrawRotate( 0, 24/16f, 0, -p.PitchRadians, 0, 0, model.Head );
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DrawPart( model.Torso );
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DrawRotate( 0, 12/16f, 0, p.leftLegXRot, 0, 0, model.LeftLeg );
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DrawRotate( 0, 12/16f, 0, p.rightLegXRot, 0, 0, model.RightLeg );
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DrawRotate( -6/16f, 22/16f, 0, p.leftArmXRot, 0, p.leftArmZRot, model.LeftArm );
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DrawRotate( 6/16f, 22/16f, 0, p.rightArmXRot, 0, p.rightArmZRot, model.RightArm );
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graphics.AlphaTest = true;
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if( p.RenderHat )
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DrawRotate( 0, 24f/16f, 0, -p.PitchRadians, 0, 0, model.Hat );
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}
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class ModelSet {
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public ModelPart Head, Torso, LeftLeg, RightLeg, LeftArm, RightArm, Hat;
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}
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}
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}
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@ -28,5 +28,6 @@ namespace ClassicalSharp {
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public bool Disconnected;
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public bool UsingExtPlayerList, UsingPlayerClick;
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public bool ServerSupportsPatialMessages;
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public bool ServerSupportsFullCP437;
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}
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}
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@ -16,35 +16,35 @@ namespace ClassicalSharp {
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SendPacket();
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}
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private static void MakeExtInfo( string appName, int extensionsCount ) {
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WriteUInt8( (byte)PacketId.CpeExtInfo );
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WriteString( appName );
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WriteInt16( (short)extensionsCount );
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void MakeExtInfo( string appName, int extensionsCount ) {
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writer.WriteUInt8( (byte)PacketId.CpeExtInfo );
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writer.WriteString( appName );
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writer.WriteInt16( (short)extensionsCount );
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}
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private static void MakeExtEntry( string extensionName, int extensionVersion ) {
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WriteUInt8( (byte)PacketId.CpeExtEntry );
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WriteString( extensionName );
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WriteInt32( extensionVersion );
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void MakeExtEntry( string extensionName, int extensionVersion ) {
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writer.WriteUInt8( (byte)PacketId.CpeExtEntry );
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writer.WriteString( extensionName );
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writer.WriteInt32( extensionVersion );
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}
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private static void MakeCustomBlockSupportLevel( byte version ) {
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WriteUInt8( (byte)PacketId.CpeCustomBlockSupportLevel );
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WriteUInt8( version );
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void MakeCustomBlockSupportLevel( byte version ) {
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writer.WriteUInt8( (byte)PacketId.CpeCustomBlockSupportLevel );
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writer.WriteUInt8( version );
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}
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private static void MakePlayerClick( byte button, bool buttonDown, float yaw, float pitch, byte targetEntity,
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Vector3I targetPos, CpeBlockFace targetFace ) {
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WriteUInt8( (byte)PacketId.CpePlayerClick );
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WriteUInt8( button );
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WriteUInt8( buttonDown ? (byte)0 : (byte)1 );
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WriteInt16( (short)Utils.DegreesToPacked( yaw, 65536 ) );
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WriteInt16( (short)Utils.DegreesToPacked( pitch, 65536 ) );
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WriteUInt8( targetEntity );
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WriteInt16( (short)targetPos.X );
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WriteInt16( (short)targetPos.Y );
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WriteInt16( (short)targetPos.Z );
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WriteUInt8( (byte)targetFace );
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void MakePlayerClick( byte button, bool buttonDown, float yaw, float pitch, byte targetEntity,
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Vector3I targetPos, CpeBlockFace targetFace ) {
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writer.WriteUInt8( (byte)PacketId.CpePlayerClick );
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writer.WriteUInt8( button );
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writer.WriteUInt8( buttonDown ? (byte)0 : (byte)1 );
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writer.WriteInt16( (short)Utils.DegreesToPacked( yaw, 65536 ) );
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writer.WriteInt16( (short)Utils.DegreesToPacked( pitch, 65536 ) );
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writer.WriteUInt8( targetEntity );
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writer.WriteInt16( (short)targetPos.X );
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writer.WriteInt16( (short)targetPos.Y );
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writer.WriteInt16( (short)targetPos.Z );
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writer.WriteUInt8( (byte)targetFace );
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}
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#endregion
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@ -88,6 +88,8 @@ namespace ClassicalSharp {
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packetSizes[(int)PacketId.CpeEnvSetMapApperance] += 4;
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} else if( extName == "LongerMessages" ) {
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ServerSupportsPatialMessages = true;
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} else if( extName == "FullCP437" ) {
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ServerSupportsFullCP437 = true;
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}
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cpeServerExtensionsCount--;
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@ -26,7 +26,6 @@ namespace ClassicalSharp {
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}
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Socket socket;
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NetworkStream stream;
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Game game;
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bool receivedFirstPosition;
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@ -42,32 +41,14 @@ namespace ClassicalSharp {
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return;
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}
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stream = new NetworkStream( socket, true );
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reader = new FastNetReader( stream );
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NetworkStream stream = new NetworkStream( socket, true );
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reader = new NetReader( stream );
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writer = new NetWriter( stream );
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gzippedMap = new FixedBufferStream( reader.buffer );
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MakeLoginPacket( game.Username, game.Mppass );
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SendPacket();
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}
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public override void SendChat( string text, bool partial ) {
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if( String.IsNullOrEmpty( text ) ) return;
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byte payload = !ServerSupportsPatialMessages ? (byte)0xFF:
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partial ? (byte)1 : (byte)0;
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MakeMessagePacket( text, payload );
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SendPacket();
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}
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public override void SendPosition( Vector3 pos, float yaw, float pitch ) {
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byte payload = sendHeldBlock ? (byte)game.Inventory.HeldBlock : (byte)0xFF;
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MakePositionPacket( pos, yaw, pitch, payload );
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SendPacket();
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}
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public override void SendSetBlock( int x, int y, int z, bool place, byte block ) {
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MakeSetBlockPacket( (short)x, (short)y, (short)z, place, block );
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SendPacket();
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}
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public override void Dispose() {
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socket.Close();
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@ -133,79 +114,57 @@ namespace ClassicalSharp {
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8, 86, 2, 4, 66, 69, 2, 8, 138, 0, 80, 2,
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};
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#region Writing
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NetWriter writer;
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static byte[] outBuffer = new byte[131];
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static int outIndex;
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private static void MakeLoginPacket( string username, string verKey ) {
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WriteUInt8( (byte)PacketId.Handshake );
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WriteUInt8( 7 ); // protocol version
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WriteString( username );
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WriteString( verKey );
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WriteUInt8( 0x42 );
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public override void SendChat( string text, bool partial ) {
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if( String.IsNullOrEmpty( text ) ) return;
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byte payload = !ServerSupportsPatialMessages ? (byte)0xFF:
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partial ? (byte)1 : (byte)0;
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writer.WriteUInt8( (byte)PacketId.Message );
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writer.WriteUInt8( payload );
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writer.WriteString( text );
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SendPacket();
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}
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private static void MakeSetBlockPacket( short x, short y, short z, bool place, byte block ) {
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WriteUInt8( (byte)PacketId.SetBlockClient );
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WriteInt16( x );
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WriteInt16( y );
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WriteInt16( z );
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WriteUInt8( place ? (byte)1 : (byte)0 );
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WriteUInt8( block );
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public override void SendPosition( Vector3 pos, float yaw, float pitch ) {
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byte payload = sendHeldBlock ? (byte)game.Inventory.HeldBlock : (byte)0xFF;
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MakePositionPacket( pos, yaw, pitch, payload );
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SendPacket();
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}
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private static void MakePositionPacket( Vector3 pos, float yaw, float pitch, byte payload ) {
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WriteUInt8( (byte)PacketId.EntityTeleport );
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WriteUInt8( payload ); // held block when using HeldBlock, otherwise just 255
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WriteInt16( (short)( pos.X * 32 ) );
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WriteInt16( (short)( (int)( pos.Y * 32 ) + 51 ) );
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WriteInt16( (short)( pos.Z * 32 ) );
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WriteUInt8( (byte)Utils.DegreesToPacked( yaw, 256 ) );
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WriteUInt8( (byte)Utils.DegreesToPacked( pitch, 256 ) );
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public override void SendSetBlock( int x, int y, int z, bool place, byte block ) {
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writer.WriteUInt8( (byte)PacketId.SetBlockClient );
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writer.WriteInt16( (short)x );
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writer.WriteInt16( (short)y );
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writer.WriteInt16( (short)z );
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writer.WriteUInt8( place ? (byte)1 : (byte)0 );
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writer.WriteUInt8( block );
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SendPacket();
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}
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private static void MakeMessagePacket( string text, byte payload ) {
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WriteUInt8( (byte)PacketId.Message );
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WriteUInt8( payload );
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WriteString( text );
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void MakeLoginPacket( string username, string verKey ) {
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writer.WriteUInt8( (byte)PacketId.Handshake );
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writer.WriteUInt8( 7 ); // protocol version
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writer.WriteString( username );
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writer.WriteString( verKey );
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writer.WriteUInt8( 0x42 );
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}
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static void WriteString( string value ) {
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int count = Math.Min( value.Length, 64 );
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for( int i = 0; i < count; i++ ) {
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char c = value[i];
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outBuffer[outIndex + i] = (byte)( c >= '\u0080' ? '?' : c );
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}
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for( int i = value.Length; i < 64; i++ ) {
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outBuffer[outIndex + i] = (byte)' ';
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}
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outIndex += 64;
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}
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static void WriteUInt8( byte value ) {
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outBuffer[outIndex++] = value;
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}
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static void WriteInt16( short value ) {
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outBuffer[outIndex++] = (byte)( value >> 8 );
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outBuffer[outIndex++] = (byte)( value );
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}
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static void WriteInt32( int value ) {
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outBuffer[outIndex++] = (byte)( value >> 24 );
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outBuffer[outIndex++] = (byte)( value >> 16 );
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outBuffer[outIndex++] = (byte)( value >> 8 );
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outBuffer[outIndex++] = (byte)( value );
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void MakePositionPacket( Vector3 pos, float yaw, float pitch, byte payload ) {
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writer.WriteUInt8( (byte)PacketId.EntityTeleport );
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writer.WriteUInt8( payload ); // held block when using HeldBlock, otherwise just 255
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writer.WriteInt16( (short)(pos.X * 32) );
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writer.WriteInt16( (short)((int)(pos.Y * 32) + 51) );
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writer.WriteInt16( (short)(pos.Z * 32) );
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writer.WriteUInt8( (byte)Utils.DegreesToPacked( yaw, 256 ) );
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writer.WriteUInt8( (byte)Utils.DegreesToPacked( pitch, 256 ) );
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}
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void SendPacket() {
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int packetLength = outIndex;
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outIndex = 0;
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if( Disconnected ) return;
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try {
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stream.Write( outBuffer, 0, packetLength );
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writer.Send( Disconnected );
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} catch( IOException ex ) {
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ErrorHandler.LogError( "wrting packets", ex );
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game.Disconnect( "&eLost connection to the server", "I/O Error while writing packets" );
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@ -218,7 +177,7 @@ namespace ClassicalSharp {
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#region Reading
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FastNetReader reader;
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NetReader reader;
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DateTime receiveStart;
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DeflateStream gzipStream;
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GZipHeaderReader gzipHeader;
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@ -1,15 +1,15 @@
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using System;
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using System.Net.Sockets;
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using System;
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using System.Net.Sockets;
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namespace ClassicalSharp {
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// Basically a much faster version of List<byte>( capacity )
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internal class FastNetReader {
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internal class NetReader {
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public byte[] buffer = new byte[4096 * 4];
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public int size = 0;
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public NetworkStream Stream;
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public FastNetReader( NetworkStream stream ) {
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public NetReader( NetworkStream stream ) {
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Stream = stream;
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}
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60
ClassicalSharp/Network/Utils/NetWriter.cs
Normal file
60
ClassicalSharp/Network/Utils/NetWriter.cs
Normal file
@ -0,0 +1,60 @@
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using System;
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using System.Net.Sockets;
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namespace ClassicalSharp {
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internal class NetWriter {
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public byte[] buffer = new byte[131];
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public int index = 0;
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public NetworkStream Stream;
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public NetWriter( NetworkStream stream ) {
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Stream = stream;
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}
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public void WriteString( string value ) {
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int count = Math.Min( value.Length, 64 );
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for( int i = 0; i < count; i++ ) {
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char c = value[i];
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int cpIndex = 0;
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if( c >= ' ' && c <= '~' ) {
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buffer[index + i] = (byte)c;
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} else if( (cpIndex = Utils.ControlCharReplacements.IndexOf( c ) ) >= 0 ) {
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buffer[index + i] = (byte)cpIndex;
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} else if( (cpIndex = Utils.ExtendedCharReplacements.IndexOf( c ) ) >= 0 ) {
|
||||
buffer[index + i] = (byte)(cpIndex + 127);
|
||||
} else {
|
||||
buffer[index + i] = (byte)'?';
|
||||
}
|
||||
}
|
||||
for( int i = value.Length; i < 64; i++ ) {
|
||||
buffer[index + i] = (byte)' ';
|
||||
}
|
||||
index += 64;
|
||||
}
|
||||
|
||||
public void WriteUInt8( byte value ) {
|
||||
buffer[index++] = value;
|
||||
}
|
||||
|
||||
public void WriteInt16( short value ) {
|
||||
buffer[index++] = (byte)(value >> 8);
|
||||
buffer[index++] = (byte)(value );
|
||||
}
|
||||
|
||||
public void WriteInt32( int value ) {
|
||||
buffer[index++] = (byte)(value >> 24);
|
||||
buffer[index++] = (byte)(value >> 16);
|
||||
buffer[index++] = (byte)(value >> 8);
|
||||
buffer[index++] = (byte)(value);
|
||||
}
|
||||
|
||||
public void Send( bool disconnected ) {
|
||||
int packetLength = index;
|
||||
index = 0;
|
||||
if( !disconnected )
|
||||
Stream.Write( buffer, 0, packetLength );
|
||||
}
|
||||
}
|
||||
}
|
@ -12,6 +12,7 @@ namespace ClassicalSharp.Singleplayer {
|
||||
public SinglePlayerServer( Game window ) {
|
||||
game = window;
|
||||
physics = new Physics( game );
|
||||
ServerSupportsFullCP437 = true;
|
||||
}
|
||||
|
||||
public override bool IsSinglePlayer {
|
||||
|
Loading…
x
Reference in New Issue
Block a user