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https://github.com/ClassiCube/ClassiCube.git
synced 2025-09-17 11:35:08 -04:00
DS: Fix UI sort of to work
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parent
6d8a0fb933
commit
526bd40646
@ -27,6 +27,8 @@ void Gfx_Create(void) {
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glViewport(0, 0, 255, 191);
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glViewport(0, 0, 255, 191);
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vramSetBankA(VRAM_A_TEXTURE);
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vramSetBankA(VRAM_A_TEXTURE);
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vramSetBankB(VRAM_B_TEXTURE);
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vramSetBankC(VRAM_C_TEXTURE);
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// setup memory for textures
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// setup memory for textures
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glPolyFmt(POLY_ALPHA(31) | POLY_CULL_NONE);
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glPolyFmt(POLY_ALPHA(31) | POLY_CULL_NONE);
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@ -168,6 +170,8 @@ void Gfx_CalcOrthoMatrix(struct Matrix* matrix, float width, float height, float
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/* Transposed, source https://learn.microsoft.com/en-us/windows/win32/opengl/glortho */
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/* Transposed, source https://learn.microsoft.com/en-us/windows/win32/opengl/glortho */
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/* The simplified calculation below uses: L = 0, R = width, T = 0, B = height */
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/* The simplified calculation below uses: L = 0, R = width, T = 0, B = height */
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*matrix = Matrix_Identity;
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*matrix = Matrix_Identity;
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width /= 32.0f;
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height /= 32.0f;
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matrix->row1.x = 2.0f / width;
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matrix->row1.x = 2.0f / width;
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matrix->row2.y = -2.0f / height;
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matrix->row2.y = -2.0f / height;
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@ -224,9 +228,9 @@ static void PreprocessTexturedVertices(void) {
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for (int i = 0; i < buf_count; i++, src++, dst++)
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for (int i = 0; i < buf_count; i++, src++, dst++)
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{
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{
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struct VertexTextured v = *src;
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struct VertexTextured v = *src;
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dst->x = floattov16(v.x / 16.0f);
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dst->x = floattov16(v.x / 32.0f);
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dst->y = floattov16(v.y / 16.0f);
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dst->y = floattov16(v.y / 32.0f);
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dst->z = floattov16(v.z / 16.0f);
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dst->z = floattov16(v.z / 32.0f);
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dst->u = v.U;
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dst->u = v.U;
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dst->v = v.V;
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dst->v = v.V;
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dst->r = PackedCol_R(v.Col);
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dst->r = PackedCol_R(v.Col);
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@ -242,9 +246,9 @@ static void PreprocessColouredVertices(void) {
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for (int i = 0; i < buf_count; i++, src++, dst++)
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for (int i = 0; i < buf_count; i++, src++, dst++)
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{
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{
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struct VertexColoured v = *src;
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struct VertexColoured v = *src;
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dst->x = floattov16(v.x / 16.0f);
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dst->x = floattov16(v.x / 32.0f);
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dst->y = floattov16(v.y / 16.0f);
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dst->y = floattov16(v.y / 32.0f);
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dst->z = floattov16(v.z / 16.0f);
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dst->z = floattov16(v.z / 32.0f);
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dst->r = PackedCol_R(v.Col);
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dst->r = PackedCol_R(v.Col);
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dst->g = PackedCol_G(v.Col);
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dst->g = PackedCol_G(v.Col);
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dst->b = PackedCol_B(v.Col);
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dst->b = PackedCol_B(v.Col);
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@ -355,7 +359,7 @@ void Gfx_LoadMatrix(MatrixType type, const struct Matrix* matrix) {
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// That's way too small to be useful, so counteract that by scaling down
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// That's way too small to be useful, so counteract that by scaling down
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// vertices and then scaling up the matrix multiplication
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// vertices and then scaling up the matrix multiplication
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if (type == MATRIX_VIEW)
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if (type == MATRIX_VIEW)
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glScalef32(floattof32(16.0f), floattof32(16.0f), floattof32(16.0f));
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glScalef32(floattof32(32.0f), floattof32(32.0f), floattof32(32.0f));
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}
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}
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void Gfx_LoadIdentityMatrix(MatrixType type) {
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void Gfx_LoadIdentityMatrix(MatrixType type) {
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@ -94,11 +94,20 @@ static void GetNativePath(char* str, const cc_string* path) {
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}
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}
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cc_result Directory_Create(const cc_string* path) {
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cc_result Directory_Create(const cc_string* path) {
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return ERR_NOT_SUPPORTED;
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if (!fat_available) return ENOSYS;
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char str[NATIVE_STR_LEN];
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GetNativePath(str, path);
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return mkdir(str, 0) == -1 ? errno : 0;
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}
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}
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int File_Exists(const cc_string* path) {
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int File_Exists(const cc_string* path) {
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return false;
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if (!fat_available) return false;
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char str[NATIVE_STR_LEN];
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struct stat sb;
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GetNativePath(str, path);
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return stat(str, &sb) == 0 && S_ISREG(sb.st_mode);
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}
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}
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cc_result Directory_Enum(const cc_string* dirPath, void* obj, Directory_EnumCallback callback) {
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cc_result Directory_Enum(const cc_string* dirPath, void* obj, Directory_EnumCallback callback) {
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