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3DS: You can click stuff I guess
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@ -30,13 +30,15 @@
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#include <signal.h>
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#include <sys/ucontext.h>
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#endif
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#ifdef CC_BUILD_DARWIN
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/* Need this to detect macOS < 10.4, and switch to NS* api instead if so */
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#include <AvailabilityMacros.h>
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#endif
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/* Only show up to 40 frames in backtrace */
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#define MAX_BACKTRACE_FRAMES 40
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#define MAX_BACKTRACE_FRAMES 40x
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static void AbortCommon(cc_result result, const char* raw_msg, void* ctx);
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/*########################################################################################################################*
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@ -1039,8 +1041,6 @@ void Logger_Hook(void) {
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/*########################################################################################################################*
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*-------------------------------------------------Deliberate crash logging------------------------------------------------*
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*#########################################################################################################################*/
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static void AbortCommon(cc_result result, const char* raw_msg, void* ctx);
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#if defined CC_BUILD_WIN
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#if __GNUC__
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/* Don't want compiler doing anything fancy with registers */
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@ -11,14 +11,10 @@
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extern cc_bool Input_RawMode; // Otherwise KEY_ conflicts with 3DS keys
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#include "_WindowBase.h"
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struct _DisplayData DisplayInfo;
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struct _WinData WindowInfo;
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// Note from https://github.com/devkitPro/libctru/blob/master/libctru/include/3ds/gfx.h
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// * Please note that the 3DS uses *portrait* screens rotated 90 degrees counterclockwise.
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// * Width/height refer to the physical dimensions of the screen; that is, the top screen
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// * is 240 pixels wide and 400 pixels tall; while the bottom screen is 240x320.
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void Window_Init(void) {
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//gfxInit(GSP_BGR8_OES,GSP_BGR8_OES,false);
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//gfxInit(GSP_BGR8_OES,GSP_RGBA8_OES,false);
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@ -65,6 +61,31 @@ void Window_Close(void) {
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}
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void Window_ProcessEvents(void) {
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hidScanInput();
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/* TODO implement */
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if (hidKeysDown() & KEY_TOUCH)
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Input_SetPressed(119); // LMOUSE
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if (hidKeysUp() & KEY_TOUCH)
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Input_SetReleased(119); // LMOUSE
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if (hidKeysHeld() & KEY_TOUCH) {
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int x, y;
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Cursor_GetRawPos(&x, &y);
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Pointer_SetPosition(0, x, y);
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}
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}
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static void Cursor_GetRawPos(int* x, int* y) {
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touchPosition touch;
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hidTouchRead(&touch);
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*x = touch.px;
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*y = touch.py;
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}
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static void Cursor_DoSetVisible(cc_bool visible) {
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/* TODO implement */
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}
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@ -122,7 +143,7 @@ void Window_OpenKeyboard(struct OpenKeyboardArgs* args) { /* TODO implement */ }
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void Window_SetKeyboardText(const cc_string* text) { }
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void Window_CloseKeyboard(void) { /* TODO implement */ }
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void Window_EnableRawMouse(void) { }
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void Window_UpdateRawMouse(void) { }
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void Window_DisableRawMouse(void) { }
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void Window_EnableRawMouse(void) { DefaultEnableRawMouse(); }
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void Window_UpdateRawMouse(void) { DefaultUpdateRawMouse(); }
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void Window_DisableRawMouse(void) { DefaultDisableRawMouse(); }
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#endif
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