GBA: Old non-working code

This commit is contained in:
UnknownShadow200 2025-02-16 08:34:05 +11:00
parent 55cd5bc3a0
commit 57c5aa664a
7 changed files with 574 additions and 5 deletions

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@ -245,6 +245,8 @@ xbox360:
$(MAKE) -f misc/xbox360/Makefile
n64:
$(MAKE) -f misc/n64/Makefile
gba:
$(MAKE) -f misc/gba/Makefile
ds:
$(MAKE) -f misc/ds/Makefile
3ds:

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@ -1,7 +1,4 @@
#include <stdlib.h>
#include "32x.h"
#include "hw_32x.h"
#include <stdint.h>
int32_t fix16_sqrt(int32_t value)
{

138
misc/gba/Makefile Normal file
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@ -0,0 +1,138 @@
#---------------------------------------------------------------------------------
.SUFFIXES:
#---------------------------------------------------------------------------------
ifeq ($(strip $(DEVKITARM)),)
$(error "Please set DEVKITARM in your environment. export DEVKITARM=<path to>devkitARM")
endif
include $(DEVKITARM)/gba_rules
#---------------------------------------------------------------------------------
# the LIBGBA path is defined in gba_rules, but we have to define LIBTONC ourselves
#---------------------------------------------------------------------------------
LIBTONC := $(DEVKITPRO)/libtonc
#---------------------------------------------------------------------------------
# TARGET is the name of the output
# BUILD is the directory where object files & intermediate files will be placed
# SOURCES is a list of directories containing source code
# INCLUDES is a list of directories containing extra header files
# DATA is a list of directories containing binary data
# GRAPHICS is a list of directories containing files to be processed by grit
#
# All directories are specified relative to the project directory where
# the makefile is found
#
#---------------------------------------------------------------------------------
TARGET := ClassiCube-gba
BUILD := build-gba
SOURCES := src
INCLUDES := include
DATA :=
MUSIC :=
GRAPHICS := graphics
#---------------------------------------------------------------------------------
# options for code generation
#---------------------------------------------------------------------------------
ARCH := -mthumb -mthumb-interwork
CFLAGS := -g -Wall -O2 -DPLAT_GBA \
-mcpu=arm7tdmi -mtune=arm7tdmi\
$(ARCH)
CFLAGS += $(INCLUDE)
CXXFLAGS := $(CFLAGS) -fno-rtti -fno-exceptions
ASFLAGS := -g $(ARCH)
LDFLAGS = -g $(ARCH) -Wl,-Map,$(notdir $*.map)
#---------------------------------------------------------------------------------
# any extra libraries we wish to link with the project
#---------------------------------------------------------------------------------
LIBS := -lmm -ltonc
#---------------------------------------------------------------------------------
# list of directories containing libraries, this must be the top level containing
# include and lib.
# the LIBGBA path should remain in this list if you want to use maxmod
#---------------------------------------------------------------------------------
LIBDIRS := $(LIBGBA) $(LIBTONC)
#---------------------------------------------------------------------------------
# no real need to edit anything past this point unless you need to add additional
# rules for different file extensions
#---------------------------------------------------------------------------------
ifneq ($(BUILD),$(notdir $(CURDIR)))
#---------------------------------------------------------------------------------
export OUTPUT := $(CURDIR)/$(TARGET)
export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \
$(foreach dir,$(DATA),$(CURDIR)/$(dir))
export DEPSDIR := $(CURDIR)/$(BUILD)
CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
export LD := $(CC)
export OFILES_BIN := $(addsuffix .o,$(BINFILES))
export OFILES_SOURCES := $(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o)
export OFILES_GRAPHICS := $(PNGFILES:.png=.o)
export OFILES := $(OFILES_BIN) $(OFILES_SOURCES) $(OFILES_GRAPHICS)
export HFILES := $(addsuffix .h,$(subst .,_,$(BINFILES))) $(PNGFILES:.png=.h)
export INCLUDE := $(foreach dir,$(INCLUDES),-iquote $(CURDIR)/$(dir)) \
$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
-I$(CURDIR)/$(BUILD)
export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib)
.PHONY: $(BUILD) clean
all: $(BUILD)
$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/misc/gba/Makefile
#---------------------------------------------------------------------------------
$(BUILD):
mkdir -p $@
#---------------------------------------------------------------------------------
clean:
echo clean ...
rm -fr $(BUILD) $(TARGET).elf $(TARGET).gba
#---------------------------------------------------------------------------------
else
#---------------------------------------------------------------------------------
# main targets
#---------------------------------------------------------------------------------
$(OUTPUT).gba : $(OUTPUT).elf
$(OUTPUT).elf : $(OFILES)
$(OFILES_SOURCES) : $(HFILES)
# make likes to delete intermediate files. This prevents it from deleting the
# files generated by grit after building the GBA ROM.
.SECONDARY:
-include $(DEPSDIR)/*.d
#---------------------------------------------------------------------------------------
endif
#---------------------------------------------------------------------------------------

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@ -23,7 +23,7 @@ struct Stream;
#define BITMAPCOLOR_G_SHIFT 5
#define BITMAPCOLOR_R_SHIFT 10
#define BITMAPCOLOR_A_SHIFT 15
#elif defined CC_BUILD_PS1 || defined CC_BUILD_SATURN || defined CC_BUILD_NDS || defined CC_BUILD_32X
#elif defined CC_BUILD_PS1 || defined CC_BUILD_SATURN || defined CC_BUILD_NDS || defined CC_BUILD_32X || defined CC_BUILD_GBA
#define BITMAPCOLOR_R_SHIFT 0
#define BITMAPCOLOR_G_SHIFT 5
#define BITMAPCOLOR_B_SHIFT 10

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@ -426,6 +426,24 @@ typedef cc_uint8 cc_bool;
#define DEFAULT_NET_BACKEND CC_NET_BACKEND_BUILTIN
#define DEFAULT_SSL_BACKEND CC_SSL_BACKEND_BEARSSL
#define DEFAULT_AUD_BACKEND CC_AUD_BACKEND_OPENAL
#elif defined PLAT_GBA
#define CC_BUILD_GBA
#define CC_BUILD_CONSOLE
#define CC_BUILD_LOWMEM
#define CC_BUILD_TINYMEM
#define CC_BUILD_COOPTHREADED
#define CC_BUILD_NOMUSIC
#define CC_BUILD_NOSOUNDS
#define CC_BUILD_SMALLSTACK
#define CC_BUILD_NOFPU
#define DEFAULT_NET_BACKEND CC_NET_BACKEND_BUILTIN
#define CC_DISABLE_ANIMATIONS /* Very costly in FPU less system */
#define CC_DISABLE_HELDBLOCK /* Very costly in FPU less system */
#undef CC_BUILD_ADVLIGHTING
#undef CC_BUILD_FILESYSTEM
#define CC_GFX_BACKEND CC_GFX_BACKEND_SOFTGPU
#define CC_DISABLE_EXTRA_MODELS
#define SOFTGPU_DISABLE_ZBUFFER
#elif defined PLAT_NDS
#define CC_BUILD_NDS
#define CC_BUILD_CONSOLE

246
src/Platform_GBA.c Normal file
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@ -0,0 +1,246 @@
#include "Core.h"
#if defined CC_BUILD_GBA
#include "_PlatformBase.h"
#include "Stream.h"
#include "ExtMath.h"
#include "Funcs.h"
#include "Window.h"
#include "Utils.h"
#include "Errors.h"
#include "Options.h"
#include "Animations.h"
#include <errno.h>
#include <stdio.h>
#include <stdlib.h>
#include <fcntl.h>
#include <string.h>
#include <unistd.h>
#include <time.h>
#include "_PlatformConsole.h"
extern int nocash_puts(const char *str);
const cc_result ReturnCode_FileShareViolation = 1000000000; // not used
const cc_result ReturnCode_FileNotFound = ENOENT;
const cc_result ReturnCode_DirectoryExists = EEXIST;
const cc_result ReturnCode_SocketInProgess = EINPROGRESS;
const cc_result ReturnCode_SocketWouldBlock = EWOULDBLOCK;
const cc_result ReturnCode_SocketDropped = EPIPE;
const char* Platform_AppNameSuffix = " GBA";
cc_bool Platform_ReadonlyFilesystem;
/*########################################################################################################################*
*------------------------------------------------------Logging/Time-------------------------------------------------------*
*#########################################################################################################################*/
cc_uint64 Stopwatch_ElapsedMicroseconds(cc_uint64 beg, cc_uint64 end) {
if (end < beg) return 0;
return end - beg;
}
cc_uint64 Stopwatch_Measure(void) {
return 0;
}
void Platform_Log(const char* msg, int len) {
// Can only be up to 120 bytes total
char buffer[120];
len = min(len, 118);
Mem_Copy(buffer, msg, len);
buffer[len + 0] = '\n';
buffer[len + 1] = '\0';
nocash_puts(buffer);
}
TimeMS DateTime_CurrentUTC(void) {
return 0;
}
void DateTime_CurrentLocal(struct cc_datetime* t) {
memset(t, 0, sizeof(*t));
}
/*########################################################################################################################*
*-------------------------------------------------------Crash handling----------------------------------------------------*
*#########################################################################################################################*/
void CrashHandler_Install(void) {
}
void Process_Abort2(cc_result result, const char* raw_msg) {
Platform_LogConst(raw_msg);
_exit(0);
}
/*########################################################################################################################*
*-----------------------------------------------------Directory/File------------------------------------------------------*
*#########################################################################################################################*/
void Platform_EncodePath(cc_filepath* dst, const cc_string* path) {
char* str = dst->buffer;
String_EncodeUtf8(str, path);
}
cc_result Directory_Create(const cc_filepath* path) {
return ERR_NOT_SUPPORTED;
}
int File_Exists(const cc_filepath* path) {
return false;
}
cc_result Directory_Enum(const cc_string* dirPath, void* obj, Directory_EnumCallback callback) {
return ERR_NOT_SUPPORTED;
}
cc_result File_Open(cc_file* file, const cc_filepath* path) {
return ERR_NOT_SUPPORTED;
}
cc_result File_Create(cc_file* file, const cc_filepath* path) {
return ERR_NOT_SUPPORTED;
}
cc_result File_OpenOrCreate(cc_file* file, const cc_filepath* path) {
return ERR_NOT_SUPPORTED;
}
cc_result File_Read(cc_file file, void* data, cc_uint32 count, cc_uint32* bytesRead) {
return ERR_NOT_SUPPORTED;
}
cc_result File_Write(cc_file file, const void* data, cc_uint32 count, cc_uint32* bytesWrote) {
return ERR_NOT_SUPPORTED;
}
cc_result File_Close(cc_file file) {
return ERR_NOT_SUPPORTED;
}
cc_result File_Seek(cc_file file, int offset, int seekType) {
return ERR_NOT_SUPPORTED;
}
cc_result File_Position(cc_file file, cc_uint32* pos) {
return ERR_NOT_SUPPORTED;
}
cc_result File_Length(cc_file file, cc_uint32* len) {
return ERR_NOT_SUPPORTED;
}
/*########################################################################################################################*
*--------------------------------------------------------Threading--------------------------------------------------------*
*#########################################################################################################################*/
// !!! NOTE: PSP uses cooperative multithreading (not preemptive multithreading) !!!
void Thread_Sleep(cc_uint32 milliseconds) {
//swiDelay(8378 * milliseconds); // TODO probably wrong
}
void Thread_Run(void** handle, Thread_StartFunc func, int stackSize, const char* name) {
*handle = NULL;
}
void Thread_Detach(void* handle) {
}
void Thread_Join(void* handle) {
}
void* Mutex_Create(const char* name) {
return NULL;
}
void Mutex_Free(void* handle) {
}
void Mutex_Lock(void* handle) {
}
void Mutex_Unlock(void* handle) {
}
void* Waitable_Create(const char* name) {
return NULL;
}
void Waitable_Free(void* handle) {
}
void Waitable_Signal(void* handle) {
}
void Waitable_Wait(void* handle) {
}
void Waitable_WaitFor(void* handle, cc_uint32 milliseconds) {
}
/*########################################################################################################################*
*---------------------------------------------------------Socket----------------------------------------------------------*
*#########################################################################################################################*/
cc_result Socket_ParseAddress(const cc_string* address, int port, cc_sockaddr* addrs, int* numValidAddrs) {
return ERR_NOT_SUPPORTED;
}
cc_result Socket_Create(cc_socket* s, cc_sockaddr* addr, cc_bool nonblocking) {
return ERR_NOT_SUPPORTED;
}
cc_result Socket_Connect(cc_socket s, cc_sockaddr* addr) {
return ERR_NOT_SUPPORTED;
}
cc_result Socket_Read(cc_socket s, cc_uint8* data, cc_uint32 count, cc_uint32* modified) {
return ERR_NOT_SUPPORTED;
}
cc_result Socket_Write(cc_socket s, const cc_uint8* data, cc_uint32 count, cc_uint32* modified) {
return ERR_NOT_SUPPORTED;
}
void Socket_Close(cc_socket s) {
}
cc_result Socket_CheckReadable(cc_socket s, cc_bool* readable) {
return ERR_NOT_SUPPORTED;
}
cc_result Socket_CheckWritable(cc_socket s, cc_bool* writable) {
return ERR_NOT_SUPPORTED;
}
/*########################################################################################################################*
*--------------------------------------------------------Platform---------------------------------------------------------*
*#########################################################################################################################*/
void Platform_Init(void) {
}
void Platform_Free(void) { }
cc_bool Platform_DescribeError(cc_result res, cc_string* dst) {
return false;
}
cc_bool Process_OpenSupported = false;
cc_result Process_StartOpen(const cc_string* args) {
return ERR_NOT_SUPPORTED;
}
/*########################################################################################################################*
*-------------------------------------------------------Encryption--------------------------------------------------------*
*#########################################################################################################################*/
#define MACHINE_KEY "GBA_GBA_GBA_GBA_"
static cc_result GetMachineID(cc_uint32* key) {
Mem_Copy(key, MACHINE_KEY, sizeof(MACHINE_KEY) - 1);
return 0;
}
#endif

168
src/Window_GBA.c Normal file
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@ -0,0 +1,168 @@
#include "Core.h"
#if defined CC_BUILD_GBA
#include "Window.h"
#include "Platform.h"
#include "Input.h"
#include "Event.h"
#include "Graphics.h"
#include "String.h"
#include "Funcs.h"
#include "Bitmap.h"
#include "Errors.h"
#include "ExtMath.h"
#include "Camera.h"
#include <stdint.h>
typedef volatile uint8_t vu8;
typedef volatile uint16_t vu16;
typedef volatile uint32_t vu32;
#define SCREEN_WIDTH 240
#define SCREEN_HEIGHT 160
#define DCNT_MODE3 0x0003
#define DCNT_BG2 0x0400
#define MEM_IO 0x04000000
#define REG_DISPCNT *(vu32*)(MEM_IO+0x0000)
/*########################################################################################################################*
*------------------------------------------------------General data-------------------------------------------------------*
*#########################################################################################################################*/
struct _DisplayData DisplayInfo;
struct cc_window WindowInfo;
void Window_PreInit(void) {
REG_DISPCNT = DCNT_MODE3 | DCNT_BG2;
}
void Window_Init(void) {
DisplayInfo.Width = SCREEN_WIDTH;
DisplayInfo.Height = SCREEN_HEIGHT;
DisplayInfo.ScaleX = 0.5f;
DisplayInfo.ScaleY = 0.5f;
Window_Main.Width = DisplayInfo.Width;
Window_Main.Height = DisplayInfo.Height;
Window_Main.Focused = true;
Window_Main.Exists = true;
Window_Main.UIScaleX = DEFAULT_UI_SCALE_X;
Window_Main.UIScaleY = DEFAULT_UI_SCALE_Y;
}
void Window_Free(void) { }
void Window_Create2D(int width, int height) {
}
void Window_Create3D(int width, int height) {
}
void Window_Destroy(void) { }
void Window_SetTitle(const cc_string* title) { }
void Clipboard_GetText(cc_string* value) { }
void Clipboard_SetText(const cc_string* value) { }
int Window_GetWindowState(void) { return WINDOW_STATE_FULLSCREEN; }
cc_result Window_EnterFullscreen(void) { return 0; }
cc_result Window_ExitFullscreen(void) { return 0; }
int Window_IsObscured(void) { return 0; }
void Window_Show(void) { }
void Window_SetSize(int width, int height) { }
void Window_RequestClose(void) {
Event_RaiseVoid(&WindowEvents.Closing);
}
/*########################################################################################################################*
*----------------------------------------------------Input processing-----------------------------------------------------*
*#########################################################################################################################*/
void Window_ProcessEvents(float delta) {
}
void Cursor_SetPosition(int x, int y) { } // Makes no sense for PSP
void Window_EnableRawMouse(void) { Input.RawMode = true; }
void Window_DisableRawMouse(void) { Input.RawMode = false; }
void Window_UpdateRawMouse(void) { }
/*########################################################################################################################*
*-------------------------------------------------------Gamepads----------------------------------------------------------*
*#########################################################################################################################*/
void Gamepads_Init(void) {
Input.Sources |= INPUT_SOURCE_GAMEPAD;
}
void Gamepads_Process(float delta) {
int port = Gamepad_Connect(0x5BA, PadBind_Defaults);
}
/*########################################################################################################################*
*------------------------------------------------------Framebuffer--------------------------------------------------------*
*#########################################################################################################################*/
void Window_AllocFramebuffer(struct Bitmap* bmp, int width, int height) {
bmp->scan0 = (BitmapCol*)Mem_Alloc(width * height, BITMAPCOLOR_SIZE, "window pixels");
bmp->width = width;
bmp->height = height;
}
#define MEM_VRAM 0x06000000
void Window_DrawFramebuffer(Rect2D r, struct Bitmap* bmp) {
vu16* base = (vu16*)MEM_VRAM;
for (int y = r.y; y < r.y + r.height; y++)
{
BitmapCol* src = Bitmap_GetRow(bmp, y);
vu16* dst = base + SCREEN_WIDTH * y;
for (int x = r.x; x < r.x + r.width; x++)
{
dst[x] = src[x];
}
}
}
void Window_FreeFramebuffer(struct Bitmap* bmp) {
Mem_Free(bmp->scan0);
}
/*########################################################################################################################*
*------------------------------------------------------Soft keyboard------------------------------------------------------*
*#########################################################################################################################*/
void OnscreenKeyboard_Open(struct OpenKeyboardArgs* args) {
}
void OnscreenKeyboard_SetText(const cc_string* text) { }
void OnscreenKeyboard_Close(void) {
}
/*########################################################################################################################*
*-------------------------------------------------------Misc/Other--------------------------------------------------------*
*#########################################################################################################################*/
void Window_ShowDialog(const char* title, const char* msg) {
/* TODO implement */
Platform_LogConst(title);
Platform_LogConst(msg);
}
cc_result Window_OpenFileDialog(const struct OpenFileDialogArgs* args) {
return ERR_NOT_SUPPORTED;
}
cc_result Window_SaveFileDialog(const struct SaveFileDialogArgs* args) {
return ERR_NOT_SUPPORTED;
}
#endif