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PSP: Fix launcher not displaying and fix game usually crashing after several seconds (Thanks Zekiu, fixes #1144 and fixes #1145)
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@ -76,10 +76,10 @@ And also runs on:
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* Wii - unfinished, but usable (can [download from here](https://www.classicube.net/download/wii))
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* Wii - unfinished, but usable (can [download from here](https://www.classicube.net/download/wii))
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* GameCube - unfinished, but usable (can [download from here](https://www.classicube.net/download/gamecube))
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* GameCube - unfinished, but usable (can [download from here](https://www.classicube.net/download/gamecube))
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* Dreamcast - unfinished, but renders (can [download from here](https://www.classicube.net/download/dreamcast))
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* Dreamcast - unfinished, but renders (can [download from here](https://www.classicube.net/download/dreamcast))
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* PSP - unfinished, rendering issues (can [download from here](https://www.classicube.net/download/psp), **untested on real hardware**)
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* PSP - unfinished, rendering issues (can [download from here](https://www.classicube.net/download/psp))
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* PS Vita - unfinished, rendering issues (can [download from here](https://www.classicube.net/download/vita), **untested on real hardware**)
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* PS Vita - unfinished, rendering issues (can [download from here](https://www.classicube.net/download/vita))
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* Xbox - unfinished, major rendering issues (can [download from here](https://www.classicube.net/download/xbox), **untested on real hardware**)
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* Xbox - unfinished, major rendering issues (can [download from here](https://www.classicube.net/download/xbox), **untested on real hardware**)
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* PS3 - unfinished, rendering issues (can [download from here](https://www.classicube.net/download/ps3), **untested on real hardware**)
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* PS3 - unfinished, rendering issues (can [download from here](https://www.classicube.net/download/ps3), **usually outdated**)
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* Nintendo 64 - unfinished, moderate rendering issues
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* Nintendo 64 - unfinished, moderate rendering issues
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* PS2 - unfinished, major rendering and stability issues
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* PS2 - unfinished, major rendering and stability issues
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@ -398,6 +398,11 @@ cc_result Socket_CheckWritable(cc_socket s, cc_bool* writable) {
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*#########################################################################################################################*/
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*#########################################################################################################################*/
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void Platform_Init(void) {
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void Platform_Init(void) {
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/*pspDebugSioInit();*/
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/*pspDebugSioInit();*/
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// Disabling FPU exceptions avoids sometimes crashing with this line in Physics.c
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// *tx = vel->x == 0.0f ? MATH_LARGENUM : Math_AbsF(dx / vel->x);
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// TODO: work out why this error is actually happening (inexact or underflow?) and properly fix it
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pspSdkDisableFPUExceptions();
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}
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}
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void Platform_Free(void) { }
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void Platform_Free(void) { }
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@ -13,6 +13,7 @@
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#include <pspdisplay.h>
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#include <pspdisplay.h>
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#include <pspge.h>
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#include <pspge.h>
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#include <pspctrl.h>
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#include <pspctrl.h>
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#include <pspkernel.h>
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#define BUFFER_WIDTH 512
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#define BUFFER_WIDTH 512
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#define SCREEN_WIDTH 480
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#define SCREEN_WIDTH 480
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@ -124,7 +125,7 @@ void Window_DrawFramebuffer(Rect2D r, struct Bitmap* bmp) {
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void* fb = sceGeEdramGetAddr();
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void* fb = sceGeEdramGetAddr();
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sceDisplayWaitVblankStart();
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sceDisplayWaitVblankStart();
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sceDisplaySetFrameBuf(fb, BUFFER_WIDTH, PSP_DISPLAY_PIXEL_FORMAT_8888, PSP_DISPLAY_SETBUF_IMMEDIATE);
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sceDisplaySetFrameBuf(fb, BUFFER_WIDTH, PSP_DISPLAY_PIXEL_FORMAT_8888, PSP_DISPLAY_SETBUF_NEXTBUF);
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cc_uint32* src = (cc_uint32*)bmp->scan0 + r.x;
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cc_uint32* src = (cc_uint32*)bmp->scan0 + r.x;
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cc_uint32* dst = (cc_uint32*)fb + r.x;
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cc_uint32* dst = (cc_uint32*)fb + r.x;
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