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Fix OpenGL 1.1 build not compiling
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@ -41,6 +41,7 @@ bld/
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[sS]rc/ClassiCube*
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[sS]rc/screenshots
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[sS]rc/fontscache.txt
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[sSrc]/.vs/
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#GCC object files
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*.o
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@ -164,7 +164,7 @@ static GL_SetupVBRangeFunc gfx_setupVBRangeFunc;
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/* Current format and size of vertices */
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static int gfx_stride, gfx_format = -1;
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#ifdef CC_BUILD_WIN
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#if defined CC_BUILD_WIN && !defined CC_BUILD_GL11
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/* Note the following about calling OpenGL functions on Windows */
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/* 1) wglGetProcAddress returns a context specific address */
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/* 2) dllimport functions are implemented using indirect function pointers */
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@ -254,7 +254,6 @@ void Gfx_UnlockVb(GfxResourceID vb) {
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_glBufferData(GL_ARRAY_BUFFER, tmpSize, tmpData, GL_STATIC_DRAW);
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}
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#else
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static void UpdateDisplayList(GLuint list, void* vertices, VertexFormat fmt, int count);
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GfxResourceID Gfx_CreateVb(VertexFormat fmt, int count) { return glGenLists(1); }
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void Gfx_BindVb(GfxResourceID vb) { activeList = (GLuint)vb; }
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@ -264,6 +263,22 @@ void Gfx_DeleteVb(GfxResourceID* vb) {
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*vb = 0;
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}
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static void UpdateDisplayList(GLuint list, void* vertices, VertexFormat fmt, int count) {
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/* We need to restore client state afer building the list */
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int realFormat = gfx_format;
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void* dyn_data = dynamicListData;
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Gfx_SetVertexFormat(fmt);
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dynamicListData = vertices;
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glNewList(list, GL_COMPILE);
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gfx_setupVBFunc();
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glDrawElements(GL_TRIANGLES, ICOUNT(count), GL_UNSIGNED_SHORT, gl_indices);
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glEndList();
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Gfx_SetVertexFormat(realFormat);
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dynamicListData = dyn_data;
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}
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/* NOTE! Building chunk in Builder.c relies on vb being ignored */
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/* If that changes, you must fix Builder.c to properly call Gfx_LockVb */
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static VertexFormat tmpFormat;
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