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https://github.com/ClassiCube/ClassiCube.git
synced 2025-09-17 03:25:14 -04:00
If server supports BlockPermissions, disable block perm behaviour of map MOTD
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8ba0d4203f
commit
59b2f22687
@ -1,114 +1,114 @@
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// Copyright 2014-2017 ClassicalSharp | Licensed under BSD-3
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using System;
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using OpenTK;
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using ClassicalSharp;
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using BlockID = System.UInt16;
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namespace ClassicalSharp {
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/// <summary> Stores various properties about the blocks in Minecraft Classic. </summary>
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public static partial class BlockInfo {
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internal static void CalcRenderBounds(BlockID block) {
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Vector3 min = MinBB[block], max = MaxBB[block];
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if (IsLiquid[block]) {
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min.X -= 0.1f/16f; max.X -= 0.1f/16f;
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min.Z -= 0.1f/16f; max.Z -= 0.1f/16f;
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min.Y -= 1.5f/16f; max.Y -= 1.5f/16f;
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} else if (Draw[block] == DrawType.Translucent && Collide[block] != CollideType.Solid) {
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min.X += 0.1f/16f; max.X += 0.1f/16f;
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min.Z += 0.1f/16f; max.Z += 0.1f/16f;
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min.Y -= 0.1f/16f; max.Y -= 0.1f/16f;
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}
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RenderMinBB[block] = min; RenderMaxBB[block] = max;
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}
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internal static byte CalcLightOffset(BlockID block) {
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int flags = 0xFF;
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Vector3 min = MinBB[block], max = MaxBB[block];
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if (min.X != 0) flags &= ~(1 << Side.Left);
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if (max.X != 1) flags &= ~(1 << Side.Right);
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if (min.Z != 0) flags &= ~(1 << Side.Front);
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if (max.Z != 1) flags &= ~(1 << Side.Back);
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if ((min.Y != 0 && max.Y == 1) && Draw[block] != DrawType.Gas) {
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flags &= ~(1 << Side.Top);
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flags &= ~(1 << Side.Bottom);
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}
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return (byte)flags;
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}
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internal static void RecalculateSpriteBB() {
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using (FastBitmap fastBmp = new FastBitmap(TerrainAtlas2D.Atlas, true, true)) {
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for (int i = 0; i < Count; i++) {
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if (Draw[i] != DrawType.Sprite) continue;
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RecalculateBB((BlockID)i, fastBmp);
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}
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}
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}
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const float angle = 45f * Utils.Deg2Rad;
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static readonly Vector3 centre = new Vector3(0.5f, 0, 0.5f);
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internal static void RecalculateBB(BlockID block, FastBitmap fastBmp) {
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int elemSize = fastBmp.Width / 16;
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int texId = GetTextureLoc(block, Side.Right);
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int texX = texId & 0x0F, texY = texId >> 4;
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float topY = GetSpriteBB_TopY(elemSize, texX, texY, fastBmp);
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float bottomY = GetSpriteBB_BottomY(elemSize, texX, texY, fastBmp);
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float leftX = GetSpriteBB_LeftX(elemSize, texX, texY, fastBmp);
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float rightX = GetSpriteBB_RightX(elemSize, texX, texY, fastBmp);
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MinBB[block] = Utils.RotateY(leftX - 0.5f, bottomY, 0, angle) + centre;
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MaxBB[block] = Utils.RotateY(rightX - 0.5f, topY, 0, angle) + centre;
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CalcRenderBounds(block);
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}
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unsafe static float GetSpriteBB_TopY(int size, int tileX, int tileY, FastBitmap fastBmp) {
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for (int y = 0; y < size; y++) {
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int* row = fastBmp.GetRowPtr(tileY * size + y) + (tileX * size);
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for (int x = 0; x < size; x++) {
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if ((byte)(row[x] >> 24) != 0)
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return 1 - (float)y / size;
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}
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}
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return 0;
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}
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unsafe static float GetSpriteBB_BottomY(int size, int tileX, int tileY, FastBitmap fastBmp) {
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for (int y = size - 1; y >= 0; y--) {
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int* row = fastBmp.GetRowPtr(tileY * size + y) + (tileX * size);
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for (int x = 0; x < size; x++) {
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if ((byte)(row[x] >> 24) != 0)
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return 1 - (float)(y + 1) / size;
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}
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}
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return 1;
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}
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unsafe static float GetSpriteBB_LeftX(int size, int tileX, int tileY, FastBitmap fastBmp) {
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for (int x = 0; x < size; x++) {
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for (int y = 0; y < size; y++) {
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int* row = fastBmp.GetRowPtr(tileY * size + y) + (tileX * size);
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if ((byte)(row[x] >> 24) != 0)
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return (float)x / size;
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}
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}
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return 1;
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}
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unsafe static float GetSpriteBB_RightX(int size, int tileX, int tileY, FastBitmap fastBmp) {
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for (int x = size - 1; x >= 0; x--) {
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for (int y = 0; y < size; y++) {
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int* row = fastBmp.GetRowPtr(tileY * size + y) + (tileX * size);
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if ((byte)(row[x] >> 24) != 0)
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return (float)(x + 1) / size;
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}
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}
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return 0;
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}
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}
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// Copyright 2014-2017 ClassicalSharp | Licensed under BSD-3
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using System;
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using OpenTK;
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using ClassicalSharp;
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using BlockID = System.UInt16;
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namespace ClassicalSharp {
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/// <summary> Stores various properties about the blocks in Minecraft Classic. </summary>
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public static partial class BlockInfo {
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internal static void CalcRenderBounds(BlockID block) {
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Vector3 min = MinBB[block], max = MaxBB[block];
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if (IsLiquid[block]) {
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min.X -= 0.1f/16f; max.X -= 0.1f/16f;
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min.Z -= 0.1f/16f; max.Z -= 0.1f/16f;
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min.Y -= 1.5f/16f; max.Y -= 1.5f/16f;
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} else if (Draw[block] == DrawType.Translucent && Collide[block] != CollideType.Solid) {
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min.X += 0.1f/16f; max.X += 0.1f/16f;
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min.Z += 0.1f/16f; max.Z += 0.1f/16f;
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min.Y -= 0.1f/16f; max.Y -= 0.1f/16f;
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}
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RenderMinBB[block] = min; RenderMaxBB[block] = max;
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}
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internal static byte CalcLightOffset(BlockID block) {
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int flags = 0xFF;
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Vector3 min = MinBB[block], max = MaxBB[block];
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if (min.X != 0) flags &= ~(1 << Side.Left);
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if (max.X != 1) flags &= ~(1 << Side.Right);
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if (min.Z != 0) flags &= ~(1 << Side.Front);
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if (max.Z != 1) flags &= ~(1 << Side.Back);
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if ((min.Y != 0 && max.Y == 1) && Draw[block] != DrawType.Gas) {
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flags &= ~(1 << Side.Top);
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flags &= ~(1 << Side.Bottom);
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}
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return (byte)flags;
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}
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internal static void RecalculateSpriteBB() {
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using (FastBitmap fastBmp = new FastBitmap(TerrainAtlas2D.Atlas, true, true)) {
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for (int i = 0; i < Count; i++) {
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if (Draw[i] != DrawType.Sprite) continue;
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RecalculateBB((BlockID)i, fastBmp);
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}
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}
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}
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const float angle = 45f * Utils.Deg2Rad;
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static readonly Vector3 centre = new Vector3(0.5f, 0, 0.5f);
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internal static void RecalculateBB(BlockID block, FastBitmap fastBmp) {
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int elemSize = fastBmp.Width / 16;
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int texId = GetTextureLoc(block, Side.Right);
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int texX = texId & 0x0F, texY = texId >> 4;
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float topY = GetSpriteBB_TopY(elemSize, texX, texY, fastBmp);
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float bottomY = GetSpriteBB_BottomY(elemSize, texX, texY, fastBmp);
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float leftX = GetSpriteBB_LeftX(elemSize, texX, texY, fastBmp);
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float rightX = GetSpriteBB_RightX(elemSize, texX, texY, fastBmp);
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MinBB[block] = Utils.RotateY(leftX - 0.5f, bottomY, 0, angle) + centre;
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MaxBB[block] = Utils.RotateY(rightX - 0.5f, topY, 0, angle) + centre;
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CalcRenderBounds(block);
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}
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unsafe static float GetSpriteBB_TopY(int size, int tileX, int tileY, FastBitmap fastBmp) {
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for (int y = 0; y < size; y++) {
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int* row = fastBmp.GetRowPtr(tileY * size + y) + (tileX * size);
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for (int x = 0; x < size; x++) {
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if ((byte)(row[x] >> 24) != 0)
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return 1 - (float)y / size;
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}
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}
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return 0;
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}
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unsafe static float GetSpriteBB_BottomY(int size, int tileX, int tileY, FastBitmap fastBmp) {
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for (int y = size - 1; y >= 0; y--) {
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int* row = fastBmp.GetRowPtr(tileY * size + y) + (tileX * size);
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for (int x = 0; x < size; x++) {
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if ((byte)(row[x] >> 24) != 0)
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return 1 - (float)(y + 1) / size;
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}
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}
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return 1;
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}
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unsafe static float GetSpriteBB_LeftX(int size, int tileX, int tileY, FastBitmap fastBmp) {
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for (int x = 0; x < size; x++) {
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for (int y = 0; y < size; y++) {
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int* row = fastBmp.GetRowPtr(tileY * size + y) + (tileX * size);
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if ((byte)(row[x] >> 24) != 0)
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return (float)x / size;
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}
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}
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return 1;
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}
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unsafe static float GetSpriteBB_RightX(int size, int tileX, int tileY, FastBitmap fastBmp) {
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for (int x = size - 1; x >= 0; x--) {
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for (int y = 0; y < size; y++) {
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int* row = fastBmp.GetRowPtr(tileY * size + y) + (tileX * size);
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if ((byte)(row[x] >> 24) != 0)
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return (float)(x + 1) / size;
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}
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}
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return 0;
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}
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}
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}
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@ -127,17 +127,18 @@ namespace ClassicalSharp.Entities {
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/// <summary> Sets the user type of this user. This is used to control permissions for grass,
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/// bedrock, water and lava blocks on servers that don't support CPE block permissions. </summary>
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public void SetUserType(byte value) {
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public void SetUserType(byte value, bool setBlockPerms) {
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bool isOp = value >= 100 && value <= 127;
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UserType = value;
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BlockInfo.CanPlace[Block.Bedrock] = isOp;
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BlockInfo.CanDelete[Block.Bedrock] = isOp;
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BlockInfo.CanPlace[Block.Water] = isOp;
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BlockInfo.CanPlace[Block.StillWater] = isOp;
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BlockInfo.CanPlace[Block.Lava] = isOp;
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BlockInfo.CanPlace[Block.StillLava] = isOp;
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CanSeeAllNames = isOp;
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if (!setBlockPerms) return;
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BlockInfo.CanPlace[Block.Bedrock] = isOp;
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BlockInfo.CanDelete[Block.Bedrock] = isOp;
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BlockInfo.CanPlace[Block.Water] = isOp;
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BlockInfo.CanPlace[Block.StillWater] = isOp;
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BlockInfo.CanPlace[Block.Lava] = isOp;
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BlockInfo.CanPlace[Block.StillLava] = isOp;
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}
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/// <summary> Disables any hacks if their respective CanHackX value is set to false. </summary>
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@ -14,7 +14,7 @@ namespace ClassicalSharp.Network {
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internal int ServerExtensionsCount;
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internal bool sendHeldBlock, useMessageTypes;
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internal int envMapVer = 2, blockDefsExtVer = 2;
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internal bool needD3Fix, extEntityPos, twoWayPing;
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internal bool needD3Fix, extEntityPos, twoWayPing, blockPerms;
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public void Reset(Game game) {
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ServerExtensionsCount = 0;
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@ -38,6 +38,8 @@ namespace ClassicalSharp.Network {
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useMessageTypes = true;
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} else if (ext == "ExtPlayerList") {
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net.UsingExtPlayerList = true;
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} else if (ext == "BlockPermissions") {
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blockPerms = true;
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} else if (ext == "PlayerClick") {
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net.UsingPlayerClick = true;
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} else if (ext == "EnvMapAppearance") {
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@ -59,7 +59,7 @@ namespace ClassicalSharp.Network.Protocols {
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net.ServerMotd = reader.ReadString();
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game.Chat.SetLogName(net.ServerName);
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game.LocalPlayer.Hacks.SetUserType(reader.ReadUInt8());
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game.LocalPlayer.Hacks.SetUserType(reader.ReadUInt8(), !net.cpeData.blockPerms);
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game.LocalPlayer.Hacks.HacksFlags = net.ServerName + net.ServerMotd;
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game.LocalPlayer.Hacks.UpdateHacksState();
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}
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@ -264,7 +264,7 @@ namespace ClassicalSharp.Network.Protocols {
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}
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void HandleSetPermission() {
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game.LocalPlayer.Hacks.SetUserType(reader.ReadUInt8());
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game.LocalPlayer.Hacks.SetUserType(reader.ReadUInt8(), !net.cpeData.blockPerms);
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game.LocalPlayer.Hacks.UpdateHacksState();
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}
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@ -221,10 +221,11 @@ void HacksComp_ParseAllFlag(HacksComp* hacks, const UInt8* incFlag, const UInt8*
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}
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}
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void HacksComp_SetUserType(HacksComp* hacks, UInt8 value) {
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void HacksComp_SetUserType(HacksComp* hacks, UInt8 value, bool setBlockPerms) {
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bool isOp = value >= 100 && value <= 127;
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hacks->UserType = value;
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hacks->CanSeeAllNames = isOp;
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if (!setBlockPerms) return;
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Block_CanPlace[BLOCK_BEDROCK] = isOp;
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Block_CanDelete[BLOCK_BEDROCK] = isOp;
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