If server supports BlockPermissions, disable block perm behaviour of map MOTD

This commit is contained in:
UnknownShadow200 2018-03-24 20:17:09 +11:00
parent 8ba0d4203f
commit 59b2f22687
5 changed files with 129 additions and 125 deletions

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@ -1,114 +1,114 @@
// Copyright 2014-2017 ClassicalSharp | Licensed under BSD-3 // Copyright 2014-2017 ClassicalSharp | Licensed under BSD-3
using System; using System;
using OpenTK; using OpenTK;
using ClassicalSharp; using ClassicalSharp;
using BlockID = System.UInt16; using BlockID = System.UInt16;
namespace ClassicalSharp { namespace ClassicalSharp {
/// <summary> Stores various properties about the blocks in Minecraft Classic. </summary> /// <summary> Stores various properties about the blocks in Minecraft Classic. </summary>
public static partial class BlockInfo { public static partial class BlockInfo {
internal static void CalcRenderBounds(BlockID block) { internal static void CalcRenderBounds(BlockID block) {
Vector3 min = MinBB[block], max = MaxBB[block]; Vector3 min = MinBB[block], max = MaxBB[block];
if (IsLiquid[block]) { if (IsLiquid[block]) {
min.X -= 0.1f/16f; max.X -= 0.1f/16f; min.X -= 0.1f/16f; max.X -= 0.1f/16f;
min.Z -= 0.1f/16f; max.Z -= 0.1f/16f; min.Z -= 0.1f/16f; max.Z -= 0.1f/16f;
min.Y -= 1.5f/16f; max.Y -= 1.5f/16f; min.Y -= 1.5f/16f; max.Y -= 1.5f/16f;
} else if (Draw[block] == DrawType.Translucent && Collide[block] != CollideType.Solid) { } else if (Draw[block] == DrawType.Translucent && Collide[block] != CollideType.Solid) {
min.X += 0.1f/16f; max.X += 0.1f/16f; min.X += 0.1f/16f; max.X += 0.1f/16f;
min.Z += 0.1f/16f; max.Z += 0.1f/16f; min.Z += 0.1f/16f; max.Z += 0.1f/16f;
min.Y -= 0.1f/16f; max.Y -= 0.1f/16f; min.Y -= 0.1f/16f; max.Y -= 0.1f/16f;
} }
RenderMinBB[block] = min; RenderMaxBB[block] = max; RenderMinBB[block] = min; RenderMaxBB[block] = max;
} }
internal static byte CalcLightOffset(BlockID block) { internal static byte CalcLightOffset(BlockID block) {
int flags = 0xFF; int flags = 0xFF;
Vector3 min = MinBB[block], max = MaxBB[block]; Vector3 min = MinBB[block], max = MaxBB[block];
if (min.X != 0) flags &= ~(1 << Side.Left); if (min.X != 0) flags &= ~(1 << Side.Left);
if (max.X != 1) flags &= ~(1 << Side.Right); if (max.X != 1) flags &= ~(1 << Side.Right);
if (min.Z != 0) flags &= ~(1 << Side.Front); if (min.Z != 0) flags &= ~(1 << Side.Front);
if (max.Z != 1) flags &= ~(1 << Side.Back); if (max.Z != 1) flags &= ~(1 << Side.Back);
if ((min.Y != 0 && max.Y == 1) && Draw[block] != DrawType.Gas) { if ((min.Y != 0 && max.Y == 1) && Draw[block] != DrawType.Gas) {
flags &= ~(1 << Side.Top); flags &= ~(1 << Side.Top);
flags &= ~(1 << Side.Bottom); flags &= ~(1 << Side.Bottom);
} }
return (byte)flags; return (byte)flags;
} }
internal static void RecalculateSpriteBB() { internal static void RecalculateSpriteBB() {
using (FastBitmap fastBmp = new FastBitmap(TerrainAtlas2D.Atlas, true, true)) { using (FastBitmap fastBmp = new FastBitmap(TerrainAtlas2D.Atlas, true, true)) {
for (int i = 0; i < Count; i++) { for (int i = 0; i < Count; i++) {
if (Draw[i] != DrawType.Sprite) continue; if (Draw[i] != DrawType.Sprite) continue;
RecalculateBB((BlockID)i, fastBmp); RecalculateBB((BlockID)i, fastBmp);
} }
} }
} }
const float angle = 45f * Utils.Deg2Rad; const float angle = 45f * Utils.Deg2Rad;
static readonly Vector3 centre = new Vector3(0.5f, 0, 0.5f); static readonly Vector3 centre = new Vector3(0.5f, 0, 0.5f);
internal static void RecalculateBB(BlockID block, FastBitmap fastBmp) { internal static void RecalculateBB(BlockID block, FastBitmap fastBmp) {
int elemSize = fastBmp.Width / 16; int elemSize = fastBmp.Width / 16;
int texId = GetTextureLoc(block, Side.Right); int texId = GetTextureLoc(block, Side.Right);
int texX = texId & 0x0F, texY = texId >> 4; int texX = texId & 0x0F, texY = texId >> 4;
float topY = GetSpriteBB_TopY(elemSize, texX, texY, fastBmp); float topY = GetSpriteBB_TopY(elemSize, texX, texY, fastBmp);
float bottomY = GetSpriteBB_BottomY(elemSize, texX, texY, fastBmp); float bottomY = GetSpriteBB_BottomY(elemSize, texX, texY, fastBmp);
float leftX = GetSpriteBB_LeftX(elemSize, texX, texY, fastBmp); float leftX = GetSpriteBB_LeftX(elemSize, texX, texY, fastBmp);
float rightX = GetSpriteBB_RightX(elemSize, texX, texY, fastBmp); float rightX = GetSpriteBB_RightX(elemSize, texX, texY, fastBmp);
MinBB[block] = Utils.RotateY(leftX - 0.5f, bottomY, 0, angle) + centre; MinBB[block] = Utils.RotateY(leftX - 0.5f, bottomY, 0, angle) + centre;
MaxBB[block] = Utils.RotateY(rightX - 0.5f, topY, 0, angle) + centre; MaxBB[block] = Utils.RotateY(rightX - 0.5f, topY, 0, angle) + centre;
CalcRenderBounds(block); CalcRenderBounds(block);
} }
unsafe static float GetSpriteBB_TopY(int size, int tileX, int tileY, FastBitmap fastBmp) { unsafe static float GetSpriteBB_TopY(int size, int tileX, int tileY, FastBitmap fastBmp) {
for (int y = 0; y < size; y++) { for (int y = 0; y < size; y++) {
int* row = fastBmp.GetRowPtr(tileY * size + y) + (tileX * size); int* row = fastBmp.GetRowPtr(tileY * size + y) + (tileX * size);
for (int x = 0; x < size; x++) { for (int x = 0; x < size; x++) {
if ((byte)(row[x] >> 24) != 0) if ((byte)(row[x] >> 24) != 0)
return 1 - (float)y / size; return 1 - (float)y / size;
} }
} }
return 0; return 0;
} }
unsafe static float GetSpriteBB_BottomY(int size, int tileX, int tileY, FastBitmap fastBmp) { unsafe static float GetSpriteBB_BottomY(int size, int tileX, int tileY, FastBitmap fastBmp) {
for (int y = size - 1; y >= 0; y--) { for (int y = size - 1; y >= 0; y--) {
int* row = fastBmp.GetRowPtr(tileY * size + y) + (tileX * size); int* row = fastBmp.GetRowPtr(tileY * size + y) + (tileX * size);
for (int x = 0; x < size; x++) { for (int x = 0; x < size; x++) {
if ((byte)(row[x] >> 24) != 0) if ((byte)(row[x] >> 24) != 0)
return 1 - (float)(y + 1) / size; return 1 - (float)(y + 1) / size;
} }
} }
return 1; return 1;
} }
unsafe static float GetSpriteBB_LeftX(int size, int tileX, int tileY, FastBitmap fastBmp) { unsafe static float GetSpriteBB_LeftX(int size, int tileX, int tileY, FastBitmap fastBmp) {
for (int x = 0; x < size; x++) { for (int x = 0; x < size; x++) {
for (int y = 0; y < size; y++) { for (int y = 0; y < size; y++) {
int* row = fastBmp.GetRowPtr(tileY * size + y) + (tileX * size); int* row = fastBmp.GetRowPtr(tileY * size + y) + (tileX * size);
if ((byte)(row[x] >> 24) != 0) if ((byte)(row[x] >> 24) != 0)
return (float)x / size; return (float)x / size;
} }
} }
return 1; return 1;
} }
unsafe static float GetSpriteBB_RightX(int size, int tileX, int tileY, FastBitmap fastBmp) { unsafe static float GetSpriteBB_RightX(int size, int tileX, int tileY, FastBitmap fastBmp) {
for (int x = size - 1; x >= 0; x--) { for (int x = size - 1; x >= 0; x--) {
for (int y = 0; y < size; y++) { for (int y = 0; y < size; y++) {
int* row = fastBmp.GetRowPtr(tileY * size + y) + (tileX * size); int* row = fastBmp.GetRowPtr(tileY * size + y) + (tileX * size);
if ((byte)(row[x] >> 24) != 0) if ((byte)(row[x] >> 24) != 0)
return (float)(x + 1) / size; return (float)(x + 1) / size;
} }
} }
return 0; return 0;
} }
} }
} }

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@ -127,17 +127,18 @@ namespace ClassicalSharp.Entities {
/// <summary> Sets the user type of this user. This is used to control permissions for grass, /// <summary> Sets the user type of this user. This is used to control permissions for grass,
/// bedrock, water and lava blocks on servers that don't support CPE block permissions. </summary> /// bedrock, water and lava blocks on servers that don't support CPE block permissions. </summary>
public void SetUserType(byte value) { public void SetUserType(byte value, bool setBlockPerms) {
bool isOp = value >= 100 && value <= 127; bool isOp = value >= 100 && value <= 127;
UserType = value; UserType = value;
BlockInfo.CanPlace[Block.Bedrock] = isOp;
BlockInfo.CanDelete[Block.Bedrock] = isOp;
BlockInfo.CanPlace[Block.Water] = isOp;
BlockInfo.CanPlace[Block.StillWater] = isOp;
BlockInfo.CanPlace[Block.Lava] = isOp;
BlockInfo.CanPlace[Block.StillLava] = isOp;
CanSeeAllNames = isOp; CanSeeAllNames = isOp;
if (!setBlockPerms) return;
BlockInfo.CanPlace[Block.Bedrock] = isOp;
BlockInfo.CanDelete[Block.Bedrock] = isOp;
BlockInfo.CanPlace[Block.Water] = isOp;
BlockInfo.CanPlace[Block.StillWater] = isOp;
BlockInfo.CanPlace[Block.Lava] = isOp;
BlockInfo.CanPlace[Block.StillLava] = isOp;
} }
/// <summary> Disables any hacks if their respective CanHackX value is set to false. </summary> /// <summary> Disables any hacks if their respective CanHackX value is set to false. </summary>

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@ -14,7 +14,7 @@ namespace ClassicalSharp.Network {
internal int ServerExtensionsCount; internal int ServerExtensionsCount;
internal bool sendHeldBlock, useMessageTypes; internal bool sendHeldBlock, useMessageTypes;
internal int envMapVer = 2, blockDefsExtVer = 2; internal int envMapVer = 2, blockDefsExtVer = 2;
internal bool needD3Fix, extEntityPos, twoWayPing; internal bool needD3Fix, extEntityPos, twoWayPing, blockPerms;
public void Reset(Game game) { public void Reset(Game game) {
ServerExtensionsCount = 0; ServerExtensionsCount = 0;
@ -38,6 +38,8 @@ namespace ClassicalSharp.Network {
useMessageTypes = true; useMessageTypes = true;
} else if (ext == "ExtPlayerList") { } else if (ext == "ExtPlayerList") {
net.UsingExtPlayerList = true; net.UsingExtPlayerList = true;
} else if (ext == "BlockPermissions") {
blockPerms = true;
} else if (ext == "PlayerClick") { } else if (ext == "PlayerClick") {
net.UsingPlayerClick = true; net.UsingPlayerClick = true;
} else if (ext == "EnvMapAppearance") { } else if (ext == "EnvMapAppearance") {

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@ -59,7 +59,7 @@ namespace ClassicalSharp.Network.Protocols {
net.ServerMotd = reader.ReadString(); net.ServerMotd = reader.ReadString();
game.Chat.SetLogName(net.ServerName); game.Chat.SetLogName(net.ServerName);
game.LocalPlayer.Hacks.SetUserType(reader.ReadUInt8()); game.LocalPlayer.Hacks.SetUserType(reader.ReadUInt8(), !net.cpeData.blockPerms);
game.LocalPlayer.Hacks.HacksFlags = net.ServerName + net.ServerMotd; game.LocalPlayer.Hacks.HacksFlags = net.ServerName + net.ServerMotd;
game.LocalPlayer.Hacks.UpdateHacksState(); game.LocalPlayer.Hacks.UpdateHacksState();
} }
@ -264,7 +264,7 @@ namespace ClassicalSharp.Network.Protocols {
} }
void HandleSetPermission() { void HandleSetPermission() {
game.LocalPlayer.Hacks.SetUserType(reader.ReadUInt8()); game.LocalPlayer.Hacks.SetUserType(reader.ReadUInt8(), !net.cpeData.blockPerms);
game.LocalPlayer.Hacks.UpdateHacksState(); game.LocalPlayer.Hacks.UpdateHacksState();
} }

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@ -221,10 +221,11 @@ void HacksComp_ParseAllFlag(HacksComp* hacks, const UInt8* incFlag, const UInt8*
} }
} }
void HacksComp_SetUserType(HacksComp* hacks, UInt8 value) { void HacksComp_SetUserType(HacksComp* hacks, UInt8 value, bool setBlockPerms) {
bool isOp = value >= 100 && value <= 127; bool isOp = value >= 100 && value <= 127;
hacks->UserType = value; hacks->UserType = value;
hacks->CanSeeAllNames = isOp; hacks->CanSeeAllNames = isOp;
if (!setBlockPerms) return;
Block_CanPlace[BLOCK_BEDROCK] = isOp; Block_CanPlace[BLOCK_BEDROCK] = isOp;
Block_CanDelete[BLOCK_BEDROCK] = isOp; Block_CanDelete[BLOCK_BEDROCK] = isOp;