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Zombies should have same hitbox as humans.
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@ -37,7 +37,7 @@ namespace ClassicalSharp.Model {
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public override float GetEyeY( Entity entity ) { return 26/16f; }
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public override Vector3 CollisionSize {
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get { return new Vector3( 8/16f, 30/16f, 8/16f ); }
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get { return new Vector3( 8/16f + 0.6f/16f, 28.1f/16f, 8/16f + 0.6f/16f ); }
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}
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public override BoundingBox PickingBounds {
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