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https://github.com/ClassiCube/ClassiCube.git
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Use a less awful approach to fullscreening webclient that works in IE11 and lets me sleep at night
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cae2f15873
commit
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81
src/Window.c
81
src/Window.c
@ -3047,8 +3047,7 @@ void Window_FreeFramebuffer(struct Bitmap* bmp) {
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#include <emscripten/emscripten.h>
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#include <emscripten/html5.h>
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#include <emscripten/key_codes.h>
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static cc_bool keyboardOpen, needResize, goingFullscreen;
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static int restoreWidth, restoreHeight;
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static cc_bool keyboardOpen, needResize;
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static int RawDpiScale(int x) { return (int)(x * emscripten_get_device_pixel_ratio()); }
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static int GetCanvasWidth(void) { return EM_ASM_INT_V({ return Module['canvas'].width }); }
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@ -3175,10 +3174,18 @@ static EM_BOOL OnFocus(int type, const EmscriptenFocusEvent* ev, void* data) {
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}
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static EM_BOOL OnResize(int type, const EmscriptenUiEvent* ev, void *data) {
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UpdateWindowBounds();
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needResize = true;
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UpdateWindowBounds(); needResize = true;
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return true;
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}
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/* This is only raised when going into fullscreen */
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static EM_BOOL OnCanvasResize(int type, const void* reserved, void *data) {
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UpdateWindowBounds(); needResize = true;
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return false;
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}
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static EM_BOOL OnFullscreenChange(int type, const EmscriptenFullscreenChangeEvent* ev, void *data) {
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UpdateWindowBounds(); needResize = true;
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return false;
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}
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static const char* OnBeforeUnload(int type, const void* ev, void *data) {
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Window_Close();
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@ -3305,7 +3312,6 @@ static EM_BOOL OnKeyPress(int type, const EmscriptenKeyboardEvent* ev, void* dat
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#define EMSCRIPTEN_EVENT_TARGET_WINDOW "#window"
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#endif
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static EM_BOOL OnFullscreenChange(int type, const EmscriptenFullscreenChangeEvent* ev, void *data);
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static void HookEvents(void) {
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emscripten_set_wheel_callback(EMSCRIPTEN_EVENT_TARGET_WINDOW, NULL, 0, OnMouseWheel);
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emscripten_set_mousedown_callback("#canvas", NULL, 0, OnMouseButton);
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@ -3466,55 +3472,30 @@ int Window_GetWindowState(void) {
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return status.isFullscreen ? WINDOW_STATE_FULLSCREEN : WINDOW_STATE_NORMAL;
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}
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static void RestoreWindowBounds(void) {
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emscripten_set_canvas_element_size("#canvas", restoreWidth, restoreHeight);
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restoreWidth = 0;
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restoreHeight = 0;
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EM_ASM({ var cvs = Module['canvas']; cvs.style.width = ""; cvs.style.height = ""; });
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}
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static EM_BOOL OnFullscreenChange(int type, const EmscriptenFullscreenChangeEvent* ev, void *data) {
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if (!restoreWidth || !restoreHeight || goingFullscreen || ev->isFullscreen) return false;
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RestoreWindowBounds();
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UpdateWindowBounds();
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return false;
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}
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cc_result Window_EnterFullscreen(void) {
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EmscriptenFullscreenStrategy strategy;
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const char* target;
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int res;
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goingFullscreen = true;
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restoreWidth = GetCanvasWidth();
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restoreHeight = GetCanvasHeight();
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SetFullscreenBounds();
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strategy.scaleMode = EMSCRIPTEN_FULLSCREEN_SCALE_STRETCH;
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strategy.canvasResolutionScaleMode = EMSCRIPTEN_FULLSCREEN_CANVAS_SCALE_HIDEF;
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strategy.filteringMode = EMSCRIPTEN_FULLSCREEN_FILTERING_DEFAULT;
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/* For chrome on android, need to fullscreen div surrounding canvas */
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/* to get input to work in fullscreen (instead of the actual canvas) */
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res = EM_ASM_INT_V({
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var target = Module['canvas'];
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target.style.width = '100%';
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target.style.height = '100%';
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target = document.getElementById('canvas_wrapper') || target;
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strategy.canvasResizedCallback = OnCanvasResize;
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strategy.canvasResizedCallbackUserData = NULL;
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if (target.requestFullscreen) {
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target.requestFullscreen();
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} else if (target.msRequestFullscreen) {
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target.msRequestFullscreen();
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} else if (target.mozRequestFullScreen) {
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target.mozRequestFullScreen();
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} else if (target.mozRequestFullscreen) {
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target.mozRequestFullscreen();
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} else if (target.webkitRequestFullscreen) {
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target.webkitRequestFullscreen(Element.ALLOW_KEYBOARD_INPUT);
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} else {
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return -1;
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}
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return 0;
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/* For chrome on android, need to make container div fullscreen instead */
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res = EM_ASM_INT_V({ return document.getElementById('canvas_wrapper') ? 1 : 0; });
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target = res ? "canvas_wrapper" : "#canvas";
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if ((res = emscripten_request_fullscreen_strategy(target, 1, &strategy))) return res;
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/* emscripten sets css size to screen's base width/height, */
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/* except that becomes wrong when device rotates. */
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/* Better to just set CSS width/height to always be 100% */
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EM_ASM({
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var canvas = Module['canvas'];
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canvas.style.width = '100%';
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canvas.style.height = '100%';
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});
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if (res) RestoreWindowBounds();
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UpdateWindowBounds();
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goingFullscreen = false;
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return res;
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/* TODO: navigator.keyboard.lock(["Escape"] */
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}
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@ -3543,7 +3524,7 @@ void Window_ProcessEvents(void) {
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if (!needResize) return;
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needResize = false;
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if (goingFullscreen || Window_GetWindowState() == WINDOW_STATE_FULLSCREEN) {
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if (Window_GetWindowState() == WINDOW_STATE_FULLSCREEN) {
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SetFullscreenBounds();
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} else {
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EM_ASM( if (typeof(resizeGameCanvas) === 'function') resizeGameCanvas(); );
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