Wii U: Add missing pixel shader assembly

This commit is contained in:
UnknownShadow200 2025-03-14 17:21:42 +11:00
parent 5cf11c7a27
commit 5cad6edec0
17 changed files with 115 additions and 0 deletions

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varying vec4 out_col;
varying vec2 out_uv;
uniform sampler2D texImage;
uniform vec3 fogCol;
uniform float fogDensity;
void main() {
vec4 col = texture(texImage, out_uv) * out_col;
float depth = 1.0 / gl_FragCoord.w;
float f = clamp(exp2(fogDensity * depth), 0.0, 1.0);
col.rgb = mix(fogCol, col.rgb, f);
gl_FragColor = col;
}

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; $MODE = "UniformRegister"
; $SAMPLER_VARS[0].name= "texImage"
; $SAMPLER_VARS[0].type= "sampler2D"
; $SAMPLER_VARS[0].location = 0
; $NUM_SPI_PS_INPUT_CNTL = 2
; $SPI_PS_INPUT_CNTL[0].semantic = 0
; $SPI_PS_INPUT_CNTL[0].default_val = 1
; $SPI_PS_INPUT_CNTL[1].semantic = 1
; $SPI_PS_INPUT_CNTL[1].default_val = 1
; C0
; $UNIFORM_VARS[0].name = "fogColor"
; $UNIFORM_VARS[0].type = "vec4"
; $UNIFORM_VARS[0].count = 1
; $UNIFORM_VARS[0].block = -1
; $UNIFORM_VARS[0].offset = 0
; C1
; $UNIFORM_VARS[1].name = "fogEnd"
; $UNIFORM_VARS[1].type = "vec2"
; $UNIFORM_VARS[1].count = 1
; $UNIFORM_VARS[1].block = -1
; $UNIFORM_VARS[1].offset = 4
; -------- Disassembly --------------------
00 TEX: ADDR(48) CNT(1) VALID_PIX
0 SAMPLE R2, R2.xy0x, t0, s0
01 ALU: ADDR(32) CNT(14)
1 x: MUL ____, R1.y, R2.y
y: MUL ____, R1.x, R2.x
z: MUL ____, R1.z, R2.z
w: MUL R2.w, R1.w, R2.w
t: RCP_sat ____, R0.w
2 x: ADD R1.x, PV1.x, -C0.y
y: ADD R1.y, PV1.y, -C0.x
w: ADD R0.w, PV1.z, -C0.z
t: RCP_e ____, PS1
3 w: MUL ____, PS2, C1.x
4 t: EXP_e ____, PV3.w CLAMP
5 x: MULADD R2.x, R1.y, PS4, C0.x
y: MULADD R2.y, R1.x, PS4, C0.y
z: MULADD R2.z, R0.w, PS4, C0.z
02 EXP_DONE: PIX0, R2
END_OF_PROGRAM

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varying vec4 out_col;
varying vec2 out_uv;
uniform sampler2D texImage;
uniform vec3 fogCol;
uniform float fogEnd;
void main() {
vec4 col = texture(texImage, out_uv) * out_col;
float depth = 1.0 / gl_FragCoord.w;
float f = clamp(1.0 - fogEnd * depth, 0.0, 1.0);
col.rgb = mix(fogCol, col.rgb, f);
gl_FragColor = col;
}

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; $MODE = "UniformRegister"
; $SAMPLER_VARS[0].name= "texImage"
; $SAMPLER_VARS[0].type= "sampler2D"
; $SAMPLER_VARS[0].location = 0
; $NUM_SPI_PS_INPUT_CNTL = 2
; $SPI_PS_INPUT_CNTL[0].semantic = 0
; $SPI_PS_INPUT_CNTL[0].default_val = 1
; $SPI_PS_INPUT_CNTL[1].semantic = 1
; $SPI_PS_INPUT_CNTL[1].default_val = 1
; C0
; $UNIFORM_VARS[0].name = "fogColor"
; $UNIFORM_VARS[0].type = "vec4"
; $UNIFORM_VARS[0].count = 1
; $UNIFORM_VARS[0].block = -1
; $UNIFORM_VARS[0].offset = 0
; C1
; $UNIFORM_VARS[1].name = "fogEnd"
; $UNIFORM_VARS[1].type = "vec2"
; $UNIFORM_VARS[1].count = 1
; $UNIFORM_VARS[1].block = -1
; $UNIFORM_VARS[1].offset = 4
; -------- Disassembly --------------------
00 TEX: ADDR(48) CNT(1) VALID_PIX
0 SAMPLE R2, R2.xy0x, t0, s0
01 ALU: ADDR(32) CNT(13)
1 x: MUL ____, R1.x, R2.x
y: MUL ____, R1.z, R2.z
z: MUL ____, R1.y, R2.y
w: MUL R2.w, R1.w, R2.w
t: RCP_sat ____, R0.w
2 x: ADD R1.x, PV1.z, -C0.y
y: ADD R1.y, PV1.x, -C0.x
w: ADD R0.w, PV1.y, -C0.z
t: RCP_e ____, PS1
3 z: MULADD R127.z, -PS2, C1.x, 1.0f CLAMP
4 x: MULADD R2.x, R1.y, PV3.z, C0.x
y: MULADD R2.y, R1.x, PV3.z, C0.y
z: MULADD R2.z, R0.w, PV3.z, C0.z
02 EXP_DONE: PIX0, R2
END_OF_PROGRAM

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