From 5cf11c7a272c2da3de59d24f3825b0aa40b6d4f6 Mon Sep 17 00:00:00 2001 From: UnknownShadow200 Date: Thu, 13 Mar 2025 22:59:47 +1100 Subject: [PATCH] Wii U: Fix cloud movement --- misc/wiiu/textured_offset.gsh | Bin 1000 -> 1000 bytes src/Graphics_WiiU.c | 4 ++-- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/misc/wiiu/textured_offset.gsh b/misc/wiiu/textured_offset.gsh index c9e3d65efabfa89bf9337d72f5bdba6d62b68d60..72b9ddcde1c48489546a4f6b8704e448a3dbd179 100644 GIT binary patch delta 22 ecmaFC{(^nOPG+tK1qK0z1P11o1(Odms{#O6Y6l7c delta 22 dcmaFC{(^nOPG&9z1_l9!1O{f6hRKJSRRK<_1_}TG diff --git a/src/Graphics_WiiU.c b/src/Graphics_WiiU.c index d6bec6ecb..f17dfed12 100644 --- a/src/Graphics_WiiU.c +++ b/src/Graphics_WiiU.c @@ -357,7 +357,7 @@ void Gfx_UnlockDynamicVb(GfxResourceID vb) { Gfx_UnlockVb(vb); Gfx_BindVb(vb); /*########################################################################################################################* *-----------------------------------------------------Vertex rendering----------------------------------------------------* *#########################################################################################################################*/ -static Vec2 texOffset; +static struct Vec4 texOffset; static void UpdateVS(void) { if (gfx_format != VERTEX_FORMAT_TEXTURED) { @@ -370,7 +370,7 @@ static void UpdateVS(void) { GX2SetVertexShader(cur_VS); if (cur_VS != offset_VS) return; - GX2SetVertexUniformReg(cur_VS->uniformVars[1].offset, 2, &texOffset); + GX2SetVertexUniformReg(cur_VS->uniformVars[1].offset, 4, &texOffset); } static void UpdatePS(void) {