mirror of
https://github.com/ClassiCube/ClassiCube.git
synced 2025-09-16 02:56:09 -04:00
Document how to compile plugins on linux
This commit is contained in:
parent
22e3252b0e
commit
63ab591b69
106
misc/plugin-dev.md
Normal file
106
misc/plugin-dev.md
Normal file
@ -0,0 +1,106 @@
|
||||
This document details how to compile a basic plugin in Visual Studio, MinGW, or GCC.
|
||||
|
||||
To find the functions and variables available for use in plugins, look for CC_API/CC_VAR in the .h files.
|
||||
|
||||
[Source code of some actual plugins](https://github.com/UnknownShadow200/ClassiCube-Plugins/tree/master/src)
|
||||
|
||||
### Setup
|
||||
|
||||
You need to download and install either Visual Studio, MinGW, or GCC.
|
||||
|
||||
*Note: MinGW/GCC are relatively small, while Visual Studio is gigabytes in size.
|
||||
If you're just trying to compile a plugin on Windows you might want to use MinGW. See main readme.*
|
||||
|
||||
I assume your directory is structured like this:
|
||||
```
|
||||
src/...
|
||||
TestPlugin.c
|
||||
```
|
||||
Or in other words, in a directory somewhere, you have a file named ```TestPlugin.c```, and then a sub-directory named ```src``` which contains the game's source code.
|
||||
|
||||
### Basic plugin
|
||||
```C
|
||||
#include "src/Chat.h"
|
||||
#include "src/GameStructs.h"
|
||||
|
||||
static void TestPlugin_Init(void) {
|
||||
String msg = String_FromConst("Hello world!");
|
||||
Chat_Add(&msg);
|
||||
}
|
||||
|
||||
int Plugin_ApiVersion = 1;
|
||||
struct IGameComponent Plugin_Component = { TestPlugin_Init };
|
||||
```
|
||||
Here's the idea for a basic plugin that shows "Hello world" in chat when the game starts. Alas, this won't compile...
|
||||
|
||||
### Basic plugin boilerplate
|
||||
```C
|
||||
#include "src/Chat.h"
|
||||
#include "src/GameStructs.h"
|
||||
|
||||
#ifdef CC_BUILD_WIN
|
||||
#define CC_API __declspec(dllimport)
|
||||
#define CC_VAR __declspec(dllimport)
|
||||
#define EXPORT __declspec(dllexport)
|
||||
#else
|
||||
#define CC_API
|
||||
#define CC_VAR
|
||||
#define EXPORT __attribute__((visibility("default")))
|
||||
#endif
|
||||
|
||||
static void TestPlugin_Init(void) {
|
||||
String msg = String_FromConst("Hello world!");
|
||||
Chat_Add(&msg);
|
||||
}
|
||||
|
||||
EXPORT int Plugin_ApiVersion = 1;
|
||||
EXPORT struct IGameComponent Plugin_Component = { TestPlugin_Init };
|
||||
```
|
||||
With this boilerplate, we're ready to compile the plugin.
|
||||
All plugins require this boilerplate, so feel free to copy and paste it.
|
||||
|
||||
---
|
||||
|
||||
### Linux
|
||||
#### For Linux
|
||||
**Compiling**
|
||||
|
||||
```gcc TestPlugin.c -o TestPlugin.so -shared -fPIC```
|
||||
|
||||
Then put ```TestPlugin.so``` into your game's ```plugins``` folder. Done.
|
||||
|
||||
#### Cross compile for Windows 32 bit
|
||||
**Prerequisites:**
|
||||
|
||||
1) Compile the game, see ```Cross compiling for windows``` in main readme
|
||||
2) Rename compiled executable to ClassiCube.exe
|
||||
3) Install the ```mingw-w64-tools``` package
|
||||
|
||||
**Compiling**
|
||||
|
||||
First, generate list of exported symbols:
|
||||
|
||||
```gendef src/ClassiCube.exe```
|
||||
|
||||
Next create a linkable library:
|
||||
|
||||
```i686-w64-mingw32-dlltool -d ClassiCube.def -l libClassiCube.a -D ClassiCube.exe```
|
||||
|
||||
Finally compile the plugin:
|
||||
|
||||
```i686-w64-mingw32-gcc TestPlugin.c -o TestPlugin.dll -s -shared -L . -lClassiCube```
|
||||
|
||||
Then put ```TestPlugin.dll``` into your game's ```plugins``` folder. Done.
|
||||
|
||||
##### Ultra small dlls
|
||||
If you **ONLY** use code from the game (no external libraries and no C standard library functions), add ```-nostartfiles -Wl,--entry=0``` to the compile flags
|
||||
|
||||
This step isn't necessary, the dll works fine without it. But it does reduce the size of the dll from 11 to 4 kb.
|
||||
|
||||
#### Cross compile for Windows 64 bit
|
||||
Repeat the steps of *Cross compile for Windows 32 bit*, but use ```x86_64-w64-mingw32``` instead of ```i686-w64-mingw32```
|
||||
|
||||
|
||||
### Windows
|
||||
TODO when I have some more time...
|
||||
|
Loading…
x
Reference in New Issue
Block a user