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PS2: Fix freezing and fix textures appearing in screen background
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@ -119,9 +119,10 @@ static void InitDrawingEnv(void) {
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packet_free(packet);
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}
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// TODO: Find a better way than just increasing this hardcoded size
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static void InitDMABuffers(void) {
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packets[0] = packet_init(20000, PACKET_NORMAL);
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packets[1] = packet_init(20000, PACKET_NORMAL);
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packets[0] = packet_init(50000, PACKET_NORMAL);
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packets[1] = packet_init(50000, PACKET_NORMAL);
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}
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static void FlipContext(void) {
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@ -142,7 +143,7 @@ void Gfx_Create(void) {
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InitBuffers();
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InitDrawingEnv();
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InitDMABuffers();
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tex_offset = graph_vram_size(64, 64, GS_PSM_32, GRAPH_ALIGN_PAGE);
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tex_offset = graph_vram_allocate(256, 256, GS_PSM_32, GRAPH_ALIGN_BLOCK);
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context = 1;
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FlipContext();
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