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ClassiCube is a custom Minecraft Classic compatible client written in C from scratch.<br>
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**It is not affiliated with (or supported by) Mojang AB, Minecraft, or Microsoft in any way.**
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# What ClassiCube is
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# Information
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ClassiCube aims to replicate the 2009 Minecraft Classic client while offering **optional** enhancements to improve gameplay. ClassiCube can run on [many systems](#supported-systems), including desktop, web, mobile, and even some consoles.
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<details>
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<summary><b>Features (click to expand)</b></summary>
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ClassiCube aims to replicate the 2009 Minecraft Classic client while also:
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* offering **optional** additions to improve gameplay
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* providing much better performance for a large range of hardware
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* running on many different systems (desktop, web, mobile, consoles)
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ClassiCube is not trying to replicate modern Minecraft versions - and therefore it doesn't (and won't) support:
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* survival mode
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* logging in with Microsoft or Mojang accounts
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* connecting to Minecraft Java Edition or Bedrock Edition servers
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<br/>
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You can download ClassiCube [from here](https://www.classicube.net/download/) and the very latest builds [from here](https://www.classicube.net/nightlies/).
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### We need your help
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ClassiCube strives to replicate the original Minecraft Classic experience by **strictly following a [clean room](https://en.wikipedia.org/wiki/Clean_room_design) reverse engineering approach**.
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If you're interested in documenting or verifying the behaviour of the original Minecraft Classic, please get in contact with me. (`unknownshadow200` on Discord)
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### What ClassiCube is
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* A complete re-implementation of Minecraft Classic 0.30, with **optional** additions
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* Much better performance and minimal memory usage compared to original Minecraft Classic
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* Optional enhancements including custom blocks, models, and environment colors
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* Partially supports some features of Minecraft Classic versions before 0.30
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* Lightweight, minimal memory usage compared to original Minecraft Classic
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* Much better performance than original Minecraft Classic
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* Works with effectively all graphics cards that support OpenGL or Direct3D 9
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* Runs on Windows, macOS, Linux, Android, iOS, and in a web browser
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* Also runs on OpenBSD, FreeBSD, NetBSD, Solaris, Haiku, IRIX, SerenityOS
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* Although in various stages of early development, also runs on various consoles
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### Instructions
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</details>
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ClassiCube is not trying to replicate modern Minecraft versions. It will never support survival, logging in with Minecraft accounts or connecting to Minecraft servers.
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You can **download ClassiCube** [from here](https://www.classicube.net/download/) and the very latest builds [from here](https://www.classicube.net/nightlies/).
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# We need your help
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ClassiCube strives to replicate the original Minecraft Classic experience by **strictly following a [clean room](https://en.wikipedia.org/wiki/Clean_room_design) reverse engineering approach**.
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If you're interested in documenting or verifying the behaviour of the original Minecraft Classic, please get in contact with me. (`unknownshadow200` on Discord)
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# How to play
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Initially, you will need to run ClassiCube.exe to download the required assets from minecraft.net and classicube.net.<br>
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Just click 'OK' to the dialog menu that appears when you start the launcher.
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@ -44,8 +43,6 @@ Run ClassiCube.exe, then click Singleplayer at the main menu.
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**Multiplayer**
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Run ClassiCube.exe. You can connect to LAN/locally hosted servers, and classicube.net servers if you have a [ClassiCube account](https://www.classicube.net/).
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<br/>
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**Note:** When running from within VirtualBox, disable Mouse Integration, otherwise the camera will not work properly
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#### *Stuck on OpenGL 1.1?*
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@ -55,7 +52,7 @@ Otherwise:
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* On Windows, you can still run the OpenGL build of ClassiCube anyways. (You can try downloading and using the MESA software renderer from [here](http://download.qt.io/development_releases/prebuilt/llvmpipe/windows/) for slightly better performance though)
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* On other operating systems, you will have to [compile the game yourself](#Compiling). Don't forget to add `-DCC_BUILD_GL11` to the compilation command line so that the compiled game supports OpenGL 1.1.
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## Supported systems
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# Supported systems
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ClassiCube runs on:
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* Windows - 95 and later
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