mirror of
https://github.com/ClassiCube/ClassiCube.git
synced 2025-09-14 10:05:44 -04:00
Show hovered names as an option.
This commit is contained in:
parent
41cd8a3c0b
commit
658ab60c29
@ -63,7 +63,7 @@ namespace ClassicalSharp {
|
||||
|
||||
// Extra stuff
|
||||
!network.IsSinglePlayer ? null :
|
||||
Make( -140, -150, "Singleplayer physics", Anchor.Centre, OnWidgetClick,
|
||||
Make( -140, -200, "Singleplayer physics", Anchor.Centre, OnWidgetClick,
|
||||
g => ((SinglePlayerServer)network).physics.Enabled ? "yes" : "no",
|
||||
(g, v) => {
|
||||
((SinglePlayerServer)network).physics.Enabled = v == "yes";
|
||||
@ -72,8 +72,17 @@ namespace ClassicalSharp {
|
||||
Make( 140, -150, "Pushback block placing", Anchor.Centre, OnWidgetClick,
|
||||
g => g.LocalPlayer.PushbackBlockPlacing
|
||||
&& g.LocalPlayer.CanPushbackBlocks ? "yes" : "no",
|
||||
(g, v) => { if( g.LocalPlayer.CanPushbackBlocks)
|
||||
g.LocalPlayer.PushbackBlockPlacing = v == "yes"; }),
|
||||
(g, v) => {
|
||||
if( g.LocalPlayer.CanPushbackBlocks)
|
||||
g.LocalPlayer.PushbackBlockPlacing = v == "yes";
|
||||
}),
|
||||
|
||||
Make( -140, -150, "Show hover names", Anchor.Centre, OnWidgetClick,
|
||||
g => g.Players.ShowHoveredNames ? "yes" : "no",
|
||||
(g, v) => {
|
||||
g.Players.ShowHoveredNames = v == "yes";
|
||||
Options.Set( OptionsKey.ShowHoveredNames, v == "yes" );
|
||||
}),
|
||||
|
||||
Make( 0, 5, "Back to menu", Anchor.BottomOrRight,
|
||||
(g, w) => g.SetNewScreen( new PauseScreen( g ) ), null, null ),
|
||||
@ -91,7 +100,8 @@ namespace ClassicalSharp {
|
||||
new BooleanValidator(),
|
||||
|
||||
network.IsSinglePlayer ? new BooleanValidator() : null,
|
||||
new BooleanValidator()
|
||||
new BooleanValidator(),
|
||||
new BooleanValidator(),
|
||||
};
|
||||
okayIndex = buttons.Length - 1;
|
||||
}
|
||||
|
@ -9,18 +9,23 @@ namespace ClassicalSharp {
|
||||
public const int MaxCount = 256;
|
||||
public Player[] Players = new Player[MaxCount];
|
||||
public Game game;
|
||||
uint[] doIntersect;
|
||||
|
||||
/// <summary> Whether the names of entities that the player is looking at
|
||||
/// should be rendered through everything else without depth testing. </summary>
|
||||
public bool ShowHoveredNames;
|
||||
|
||||
public EntityList( Game game ) {
|
||||
this.game = game;
|
||||
game.Events.ChatFontChanged += ChatFontChanged;
|
||||
doIntersect = new uint[MaxCount / 32];
|
||||
}
|
||||
|
||||
/// <summary> Performs a tick call for all player entities contained in this list. </summary>
|
||||
public void Tick( double delta ) {
|
||||
for( int i = 0; i < Players.Length; i++ ) {
|
||||
if( Players[i] != null ) {
|
||||
Players[i].Tick( delta );
|
||||
}
|
||||
if( Players[i] == null ) continue;
|
||||
Players[i].Tick( delta );
|
||||
}
|
||||
}
|
||||
|
||||
@ -29,23 +34,57 @@ namespace ClassicalSharp {
|
||||
api.Texturing = true;
|
||||
api.AlphaTest = true;
|
||||
for( int i = 0; i < Players.Length; i++ ) {
|
||||
if( Players[i] != null )
|
||||
Players[i].RenderModel( delta, t );
|
||||
if( Players[i] == null ) continue;
|
||||
Players[i].RenderModel( delta, t );
|
||||
}
|
||||
api.Texturing = false;
|
||||
api.AlphaTest = false;
|
||||
}
|
||||
|
||||
/// <summary> Renders the names of all player entities contained in this list. </summary>
|
||||
/// <summary> Renders the names of all player entities contained in this list.<br/>
|
||||
/// If ShowHoveredNames is false, this method only renders names of entities that are
|
||||
/// not currently being looked at by the user. </summary>
|
||||
public void RenderNames( IGraphicsApi api, double delta, float t ) {
|
||||
api.Texturing = true;
|
||||
api.AlphaTest = true;
|
||||
LocalPlayer localP = game.LocalPlayer;
|
||||
Vector3 eyePos = localP.EyePosition;
|
||||
Vector3 dir = Utils.GetDirVector( localP.YawRadians, localP.PitchRadians );
|
||||
for( int i = 0; i < doIntersect.Length; i++ )
|
||||
doIntersect[i] = 0;
|
||||
|
||||
for( int i = 0; i < Players.Length; i++ ) {
|
||||
if( Players[i] != null )
|
||||
if( Players[i] == null ) continue;
|
||||
float t0, t1;
|
||||
Player p = Players[i];
|
||||
|
||||
if( !ShowHoveredNames ||
|
||||
!Intersection.RayIntersectsRotatedBox( eyePos, dir, p, out t0, out t1 ) ) {
|
||||
Players[i].RenderName();
|
||||
} else {
|
||||
doIntersect[i >> 5] |= (uint)(1 << (i & 0x1F));
|
||||
}
|
||||
}
|
||||
api.Texturing = false;
|
||||
api.AlphaTest = false;
|
||||
}
|
||||
|
||||
public void RenderHoveredNames( IGraphicsApi api, double delta, float t ) {
|
||||
if( !ShowHoveredNames ) return;
|
||||
api.Texturing = true;
|
||||
api.AlphaTest = true;
|
||||
api.DepthTest = false;
|
||||
|
||||
for( int i = 0; i < Players.Length; i++ ) {
|
||||
if( Players[i] == null ) continue;
|
||||
|
||||
bool draw = (doIntersect[i >> 5] & (uint)(1 << (i & 0x1F))) != 0;
|
||||
if( draw )
|
||||
Players[i].RenderName();
|
||||
}
|
||||
api.Texturing = false;
|
||||
api.AlphaTest = false;
|
||||
api.DepthTest = true;
|
||||
}
|
||||
|
||||
void ChatFontChanged( object sender, EventArgs e ) {
|
||||
@ -74,6 +113,7 @@ namespace ClassicalSharp {
|
||||
for( int i = 0; i < Players.Length - 1; i++ ) { // -1 because we don't want to pick against local player
|
||||
Player p = Players[i];
|
||||
if( p == null ) continue;
|
||||
|
||||
float t0, t1;
|
||||
if( Intersection.RayIntersectsRotatedBox( eyePos, dir, p, out t0, out t1 ) ) {
|
||||
if( t0 < closestDist && closestDist < localP.ReachDistance ) {
|
||||
@ -88,7 +128,7 @@ namespace ClassicalSharp {
|
||||
/// <summary> Gets or sets the player entity for the specified id. </summary>
|
||||
public Player this[int id] {
|
||||
get { return Players[id]; }
|
||||
set {
|
||||
set {
|
||||
Players[id] = value;
|
||||
if( value != null )
|
||||
value.ID = (byte)id;
|
||||
|
@ -113,6 +113,7 @@ namespace ClassicalSharp {
|
||||
|
||||
Options.Load();
|
||||
AcceptedUrls.Load();
|
||||
Players.ShowHoveredNames = Options.GetBool( OptionsKey.ShowHoveredNames, true );
|
||||
ViewDistance = Options.GetInt( OptionsKey.ViewDist, 16, 4096, 512 );
|
||||
InputHandler = new InputHandler( this );
|
||||
Chat = new ChatLog( this );
|
||||
@ -244,6 +245,7 @@ namespace ClassicalSharp {
|
||||
MapRenderer.Render( e.Time );
|
||||
SelectionManager.Render( e.Time );
|
||||
WeatherRenderer.Render( e.Time );
|
||||
Players.RenderHoveredNames( Graphics, e.Time, t );
|
||||
|
||||
bool left = IsMousePressed( MouseButton.Left );
|
||||
bool middle = IsMousePressed( MouseButton.Middle );
|
||||
|
@ -15,6 +15,7 @@ namespace ClassicalSharp {
|
||||
public const string ArialChatFont = "arialchatfont";
|
||||
public const string DefaultTexturePack = "defaulttexpack";
|
||||
public const string SingleplayerPhysics = "singleplayerphysics";
|
||||
public const string ShowHoveredNames = "showhoverednames";
|
||||
|
||||
public const string MouseLeft = "mouseleft";
|
||||
public const string MouseMiddle = "mousemiddle";
|
||||
|
Loading…
x
Reference in New Issue
Block a user