mirror of
https://github.com/ClassiCube/ClassiCube.git
synced 2025-09-15 10:35:11 -04:00
Implement the old classic player list.
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parent
2398dded54
commit
6621f81cda
@ -123,7 +123,9 @@ namespace ClassicalSharp {
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}
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void CreatePlayerListWidget() {
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if( game.Network.UsingExtPlayerList ) {
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if( game.UseClassicTabList ) {
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playerList = new ClassicPlayerListWidget( game, playerFont );
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} else if( game.Network.UsingExtPlayerList ) {
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playerList = new ExtPlayerListWidget( game, playerFont );
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} else {
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playerList = new NormalPlayerListWidget( game, playerFont );
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@ -27,6 +27,12 @@ namespace ClassicalSharp {
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Options.Set( OptionsKey.UseClassicGui, v == "yes" );
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} ),
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Make( -140, -50, "Classic player list", OnWidgetClick,
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g => g.UseClassicTabList ? "yes" : "no",
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(g, v) => { g.UseClassicTabList = v == "yes";
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Options.Set( OptionsKey.UseClassicTabList, v == "yes" );
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} ),
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// Column 2
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Make( 140, -100, "Allow custom blocks", OnWidgetClick,
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g => g.AllowCustomBlocks ? "yes" : "no",
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@ -50,11 +56,12 @@ namespace ClassicalSharp {
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(g, w) => g.SetNewScreen( new PauseScreen( g ) ) ),
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null,
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};
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buttons[3].Disabled = true;
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buttons[4].Disabled = true;
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validators = new MenuInputValidator[] {
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new BooleanValidator(),
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new BooleanValidator(),
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new BooleanValidator(),
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new BooleanValidator(),
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new BooleanValidator(),
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188
ClassicalSharp/2D/Widgets/PlayerList/ClassicPlayerListWidget.cs
Normal file
188
ClassicalSharp/2D/Widgets/PlayerList/ClassicPlayerListWidget.cs
Normal file
@ -0,0 +1,188 @@
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using System;
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using System.Collections.Generic;
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using System.Drawing;
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namespace ClassicalSharp {
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public sealed class ClassicPlayerListWidget : PlayerListWidget {
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bool extList;
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int elemHeight;
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ChatTextWidget overview;
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static FastColour lightTableCol = new FastColour( 20, 20, 20, 180 );
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public ClassicPlayerListWidget( Game game, Font font ) : base( game, font ) {
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textures = new Texture[256];
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extList = game.Network.UsingExtPlayerList;
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}
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PlayerInfo[] info = new PlayerInfo[256];
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class PlayerInfo {
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public string Name, ColouredName;
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public byte Id;
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public PlayerInfo( Player p ) {
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ColouredName = p.DisplayName;
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Name = Utils.StripColours( p.DisplayName );
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Id = p.ID;
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}
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public PlayerInfo( CpeListInfo p ) {
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ColouredName = p.PlayerName;
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Name = Utils.StripColours( p.PlayerName );
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Id = p.NameId;
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}
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}
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public override string GetNameUnder( int mouseX, int mouseY ) {
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for( int i = 0; i < namesCount; i++ ) {
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Texture texture = textures[i];
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if( texture.IsValid && texture.Bounds.Contains( mouseX, mouseY ) )
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return Utils.StripColours( info[i].Name );
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}
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return null;
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}
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protected override void OnSort() {
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int width = 0, centreX = game.Width / 2;
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for( int col = 0; col < columns; col++)
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width += GetColumnWidth( col );
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if( width < 480 ) width = 480;
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xMin = centreX - width / 2;
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xMax = centreX + width / 2;
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int x = xMin, y = game.Height / 2 - yHeight / 2;
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for( int col = 0; col < columns; col++ ) {
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SetColumnPos( col, x, y );
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x += GetColumnWidth( col );
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}
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}
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public override void Render( double delta ) {
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graphicsApi.Texturing = false;
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int offset = overview.Height;
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int height = namesPerColumn * (elemHeight + 1) + boundsSize * 2 + offset;
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graphicsApi.Draw2DQuad( X, Y - offset, Width, height, lightTableCol );
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graphicsApi.Texturing = true;
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overview.MoveTo( game.Width / 2 - overview.Width / 2,
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Y - offset + boundsSize / 2 );
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overview.Render( delta );
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for( int i = 0; i < namesCount; i++ ) {
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Texture texture = textures[i];
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if( texture.IsValid )
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texture.Render( graphicsApi );
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}
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}
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public override void Init() {
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DrawTextArgs measureArgs = new DrawTextArgs( "ABC", font, false );
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elemHeight = game.Drawer2D.MeasureChatSize( ref measureArgs ).Height;
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overview = ChatTextWidget.Create( game, 0, 0, "Connected players:",
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Anchor.Centre, Anchor.Centre, font );
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base.Init();
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if( !extList ) {
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game.EntityEvents.EntityAdded += PlayerSpawned;
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game.EntityEvents.EntityRemoved += PlayerDespawned;
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} else {
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game.EntityEvents.CpeListInfoAdded += PlayerListInfoAdded;
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game.EntityEvents.CpeListInfoRemoved += PlayerDespawned;
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game.EntityEvents.CpeListInfoChanged += PlayerListInfoChanged;
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}
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}
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public override void Dispose() {
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base.Dispose();
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overview.Dispose();
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if( !extList ) {
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game.EntityEvents.EntityAdded -= PlayerSpawned;
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game.EntityEvents.EntityRemoved -= PlayerDespawned;
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} else {
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game.EntityEvents.CpeListInfoAdded -= PlayerListInfoAdded;
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game.EntityEvents.CpeListInfoChanged -= PlayerListInfoChanged;
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game.EntityEvents.CpeListInfoRemoved -= PlayerDespawned;
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}
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}
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protected override void CreateInitialPlayerInfo() {
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for( int i = 0; i < EntityList.MaxCount; i++ ) {
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PlayerInfo info = null;
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if( extList ) {
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CpeListInfo player = game.CpePlayersList[i];
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if( player != null )
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info = new PlayerInfo( player );
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} else {
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Player player = game.Players[i];
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if( player != null )
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info = new PlayerInfo( player );
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}
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if( info != null )
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AddPlayerInfo( info, -1 );
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}
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}
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void AddPlayerInfo( PlayerInfo pInfo, int index ) {
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DrawTextArgs args = new DrawTextArgs( pInfo.ColouredName, font, false );
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Texture tex = game.Drawer2D.MakeChatTextTexture( ref args, 0, 0 );
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if( index < 0 ) {
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info[namesCount] = pInfo;
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textures[namesCount] = tex;
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namesCount++;
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} else {
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info[index] = pInfo;
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textures[index] = tex;
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}
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}
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void PlayerSpawned( object sender, IdEventArgs e ) {
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AddPlayerInfo( new PlayerInfo( game.Players[e.Id] ), -1 );
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columns = Utils.CeilDiv( namesCount, namesPerColumn );
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SortPlayerInfo();
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}
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void PlayerListInfoAdded( object sender, IdEventArgs e ) {
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AddPlayerInfo( new PlayerInfo( game.CpePlayersList[e.Id] ), -1 );
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columns = Utils.CeilDiv( namesCount, namesPerColumn );
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SortPlayerInfo();
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}
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void PlayerListInfoChanged( object sender, IdEventArgs e ) {
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for( int i = 0; i < namesCount; i++ ) {
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PlayerInfo pInfo = info[i];
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if( pInfo.Id != e.Id ) continue;
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Texture tex = textures[i];
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graphicsApi.DeleteTexture( ref tex );
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AddPlayerInfo( new PlayerInfo( game.CpePlayersList[e.Id] ), i );
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SortPlayerInfo();
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return;
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}
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}
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void PlayerDespawned( object sender, IdEventArgs e ) {
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for( int i = 0; i < namesCount; i++ ) {
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PlayerInfo pInfo = info[i];
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if( pInfo.Id == e.Id ) {
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RemoveInfoAt( info, i );
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return;
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}
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}
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}
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PlayerInfoComparer comparer = new PlayerInfoComparer();
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class PlayerInfoComparer : IComparer<PlayerInfo> {
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public int Compare( PlayerInfo x, PlayerInfo y ) {
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return x.Name.CompareTo( y.Name );
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}
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}
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protected override void SortInfoList() {
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Array.Sort( info, textures, 0, namesCount, comparer );
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}
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}
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}
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@ -83,13 +83,7 @@ namespace ClassicalSharp {
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for( int i = 0; i < namesCount; i++ ) {
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PlayerInfo pInfo = info[i];
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if( !pInfo.IsGroup && pInfo.NameId == e.Id ) {
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Texture tex = textures[i];
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graphicsApi.DeleteTexture( ref tex );
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RemoveItemAt( textures, i );
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RemoveItemAt( info, i );
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namesCount--;
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columns = Utils.CeilDiv( namesCount, namesPerColumn );
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SortPlayerInfo();
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RemoveInfoAt( info, i );
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return;
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}
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}
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@ -71,13 +71,7 @@ namespace ClassicalSharp {
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for( int i = 0; i < namesCount; i++ ) {
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PlayerInfo pInfo = info[i];
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if( pInfo.PlayerId == e.Id ) {
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Texture tex = textures[i];
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graphicsApi.DeleteTexture( ref tex );
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RemoveItemAt( info, i );
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RemoveItemAt( textures, i );
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namesCount--;
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columns = Utils.CeilDiv( namesCount, namesPerColumn );
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SortPlayerInfo();
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RemoveInfoAt( info, i );
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return;
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}
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}
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@ -70,7 +70,7 @@ namespace ClassicalSharp {
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for( ; i < maxIndex; i++ )
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maxWidth = Math.Max( maxWidth, textures[i].Width );
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return maxWidth;
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return maxWidth + 5;
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}
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protected int GetColumnHeight( int column ) {
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@ -79,7 +79,7 @@ namespace ClassicalSharp {
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int maxIndex = Math.Min( namesCount, i + namesPerColumn );
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for( ; i < maxIndex; i++ )
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total += textures[i].Height;
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total += textures[i].Height + 1;
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return total;
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}
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@ -90,7 +90,7 @@ namespace ClassicalSharp {
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for( ; i < maxIndex; i++ ) {
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Texture tex = textures[i];
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tex.X1 = x; tex.Y1 = y;
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y += tex.Height;
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y += tex.Height + 1;
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textures[i] = tex;
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}
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}
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@ -108,6 +108,16 @@ namespace ClassicalSharp {
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protected abstract void SortInfoList();
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protected void RemoveInfoAt<T>( T[] info, int i ) {
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Texture tex = textures[i];
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graphicsApi.DeleteTexture( ref tex );
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RemoveItemAt( info, i );
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RemoveItemAt( textures, i );
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namesCount--;
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columns = Utils.CeilDiv( namesCount, namesPerColumn );
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SortPlayerInfo();
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}
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protected void RemoveItemAt<T>( T[] array, int index ) {
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for( int i = index; i < namesCount - 1; i++ ) {
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array[i] = array[i + 1];
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@ -139,8 +149,12 @@ namespace ClassicalSharp {
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xMax += GetColumnWidth( col );
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}
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OnSort();
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UpdateTableDimensions();
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MoveTo( X, game.Height / 4 );
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}
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protected virtual void OnSort() {
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}
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}
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}
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@ -122,12 +122,13 @@
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<Compile Include="2D\Widgets\Chat\TextGroupWidget.Formatter.cs" />
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<Compile Include="2D\Widgets\Chat\TextInputWidget.cs" />
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<Compile Include="2D\Widgets\Chat\TextInputWidget.Handlers.cs" />
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<Compile Include="2D\Widgets\ExtPlayerListWidget.cs" />
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<Compile Include="2D\Widgets\Menu\MenuInputValidator.cs" />
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<Compile Include="2D\Widgets\Menu\MenuInputWidget.cs" />
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<Compile Include="2D\Widgets\NormalPlayerListWidget.cs" />
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<Compile Include="2D\Widgets\ButtonWidget.cs" />
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<Compile Include="2D\Widgets\PlayerListWidget.cs" />
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<Compile Include="2D\Widgets\PlayerList\ClassicPlayerListWidget.cs" />
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<Compile Include="2D\Widgets\PlayerList\ExtPlayerListWidget.cs" />
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<Compile Include="2D\Widgets\PlayerList\NormalPlayerListWidget.cs" />
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<Compile Include="2D\Widgets\PlayerList\PlayerListWidget.cs" />
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<Compile Include="2D\Widgets\TextWidget.cs" />
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<Compile Include="2D\Widgets\Widget.cs" />
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<Compile Include="Audio\AudioPlayer.cs" />
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@ -279,6 +280,7 @@
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<Folder Include="2D\Widgets" />
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<Folder Include="2D\Widgets\Menu" />
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<Folder Include="2D\Widgets\Chat" />
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<Folder Include="2D\Widgets\PlayerList" />
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<Folder Include="Blocks" />
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<Folder Include="Events" />
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<Folder Include="Generator" />
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@ -125,9 +125,9 @@ namespace ClassicalSharp {
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/// <summary> How sensitive the client is to changes in the player's mouse position. </summary>
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public int MouseSensitivity = 30;
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public bool UseClassicGui = false;
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public bool TabAutocomplete;
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public bool TabAutocomplete = false;
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public bool UseClassicGui, UseClassicTabList;
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public bool AllowCustomBlocks, AllowCPEBlocks, AllowServerTextures;
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@ -57,8 +57,10 @@ namespace ClassicalSharp {
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ChatScale = Options.GetFloat( OptionsKey.ChatScale, 0.35f, 5f, 1f );
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defaultIb = Graphics.MakeDefaultIb();
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MouseSensitivity = Options.GetInt( OptionsKey.Sensitivity, 1, 100, 30 );
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UseClassicGui = Options.GetBool( OptionsKey.UseClassicGui, true );
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TabAutocomplete = Options.GetBool( OptionsKey.TabAutocomplete, false );
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UseClassicGui = Options.GetBool( OptionsKey.UseClassicGui, true );
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UseClassicTabList = Options.GetBool( OptionsKey.UseClassicTabList, false );
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AllowCustomBlocks = Options.GetBool( OptionsKey.AllowCustomBlocks, true );
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AllowCPEBlocks = Options.GetBool( OptionsKey.AllowCPEBlocks, true );
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AllowServerTextures = Options.GetBool( OptionsKey.AllowServerTextures, true );
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@ -45,6 +45,7 @@ namespace ClassicalSharp {
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public const string AllowServerTextures = "nostalgia-servertextures";
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public const string UseClassicGui = "nostalgia-classicgui";
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public const string SimpleArmsAnim = "nostalgia-simplearms";
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public const string UseClassicTabList = "nostalgia-classictablist";
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}
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// TODO: implement this
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