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Super quick fix for last commit not compiling.
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@ -97,7 +97,7 @@ namespace ClassicalSharp {
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if( (reader.size - reader.index) < packetSizes[opcode] ) break;
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ReadPacket( opcode );
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}
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reader.RemoveRead();
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reader.RemoveProcessed();
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Player player = game.LocalPlayer;
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if( receivedFirstPosition ) {
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