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PS3: Fix rendering and add actions workflow
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34
.github/workflows/build_ps3.yml
vendored
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34
.github/workflows/build_ps3.yml
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@ -0,0 +1,34 @@
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name: Build latest (PS3)
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on: [push]
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concurrency:
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group: ${{ github.ref }}-ps3
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cancel-in-progress: true
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jobs:
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build-PS3:
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if: github.ref_name == github.event.repository.default_branch
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runs-on: ubuntu-latest
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container:
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image: akusiroyo/ps3sdk:latest
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steps:
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- uses: actions/checkout@v3
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- name: Compile PS3 build
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id: compile
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run: |
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pacman -S make --noconfirm
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export PSL1GHT=/usr/local/ps3dev
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export PS3DEV=/usr/local/ps3dev
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make ps3
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- uses: ./.github/actions/notify_failure
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if: ${{ always() && steps.compile.outcome == 'failure' }}
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with:
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NOTIFY_MESSAGE: 'Failed to compile PS3 build'
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WEBHOOK_URL: '${{ secrets.WEBHOOK_URL }}'
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- uses: ./.github/actions/upload_build
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if: ${{ always() && steps.compile.outcome == 'success' }}
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with:
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SOURCE_FILE: 'ClassiCube-ps3.self'
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DEST_NAME: 'ClassiCube-ps3.self'
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@ -346,6 +346,7 @@ void Gfx_DepthOnlyRendering(cc_bool depthOnly) {
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*#########################################################################################################################*/
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void Gfx_CalcOrthoMatrix(struct Matrix* matrix, float width, float height, float zNear, float zFar) {
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// Same as Direct3D9
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// TODO: should it be like OpenGL? ???
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*matrix = Matrix_Identity;
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matrix->row1.X = 2.0f / width;
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@ -363,6 +364,7 @@ void Gfx_CalcPerspectiveMatrix(struct Matrix* matrix, float fov, float aspect, f
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float c = (float)Cotangent(0.5f * fov);
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// Same as Direct3D9
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// TODO: should it be like OpenGL? ???
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*matrix = Matrix_Identity;
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matrix->row1.X = c / aspect;
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@ -401,10 +403,12 @@ static void ResetFrameState(void) {
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rsxSetBlendEquation(context, GCM_FUNC_ADD, GCM_FUNC_ADD);
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rsxSetColorMaskMrt(context, 0);
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rsxSetDepthFunc(context, GCM_LEQUAL);
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rsxSetClearColor(context, clearColor);
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rsxSetClearColor(context, clearColor);
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rsxSetClearDepthStencil(context, 0xFFFFFFFF);
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rsxSetFrontFace(context, GCM_FRONTFACE_CCW);
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rsxSetDepthFunc(context, GCM_LEQUAL);
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rsxSetDepthWriteEnable(context, true);
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rsxSetDepthTestEnable(context, true);
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rsxSetUserClipPlaneControl(context, GCM_USER_CLIP_PLANE_DISABLE,
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GCM_USER_CLIP_PLANE_DISABLE,
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